ResInsight/Fwk/AppFwk/cafVizExtensions/cafHexGridIntersectionTools/cafHexGridIntersectionTools.cpp
2016-09-28 15:07:19 +02:00

934 lines
47 KiB
C++

#include "cafHexGridIntersectionTools.h"
#include "cvfPlane.h"
#include <math.h>
namespace caf {
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
HexGridIntersectionTools::ClipVx::ClipVx()
: vx(cvf::Vec3d::ZERO),
normDistFromEdgeVx1(HUGE_VAL),
clippedEdgeVx1Id(-1),
clippedEdgeVx2Id(-1),
isVxIdsNative(true),
derivedVxLevel(-1)
{
}
//--------------------------------------------------------------------------------------------------
/// Find intersection between a line segment and a plane
///
/// \param a Start of line segment
/// \param b End of line segment
/// \param intersection Returns intersection point along the infinite line defined by a-b
/// \param normalizedDistFromA Returns the normalized (0..1) position from a to b of the intersection point.
/// Will return values along the infinite line defined by the a-b direcion,
/// and HUGE_VAL if plane and line are parallel.
///
/// \return True if line segment intersects the plane
//--------------------------------------------------------------------------------------------------
bool HexGridIntersectionTools::planeLineIntersect(const cvf::Plane& plane, const cvf::Vec3d& a, const cvf::Vec3d& b, cvf::Vec3d* intersection, double* normalizedDistFromA)
{
// From Real-Time Collision Detection by Christer Eriscon, published by Morgen Kaufmann Publishers, (c) 2005 Elsevier Inc
cvf::Vec3d ab = b - a;
cvf::Vec3d normal = plane.normal();
double normDotAB = normal * ab;
if (normDotAB == 0)
{
(*normalizedDistFromA) = HUGE_VAL;
return false;
}
double interpolationParameter = (-plane.D() - (normal * a)) / normDotAB;
(*intersection) = a + interpolationParameter * ab;
(*normalizedDistFromA) = interpolationParameter;
return (interpolationParameter >= 0.0 && interpolationParameter <= 1.0);
}
//--------------------------------------------------------------------------------------------------
/// Returns whether the triangle was hit by the plane.
/// isMostVxesOnPositiveSide returns true if all or two of the vxes is on the positive side of the plane.
/// newVx1/2.vx1ClippedEdge returns the index of the single vx that is alone on one side of the plane.
/// Going newVx1 to newVx2 will make the top triangle same winding as the original triangle,
/// and the quad opposite winding
// The permutations except for the trivial cases where all vertices are in front or behind plane:
//
// Single vertex on positive side of plane => isMostVxesOnPositiveSide = false
//
// +\ /\3 /\3 /+ /\3 .
// \ / \ / \ / + / \ + .
// \2 \ / \/1 __1/____\2__ .
// / \ \ / /\ / \ .
// 1/___\1___\2 1/____2/__\2 1/________\2 .
// +\ /+
//
// Two vertices vertex on positive side of plane => isMostVxesOnPositiveSide = true
//
// \+ /\3 /\3 +/ /\3 .
// \ / \ / \ / / \ .
// \2 \ / \/1 __1/____\2__ .
// / \ \ / /\ + / \ + .
// 1/___\1___\2 1/____2/__\2 1/________\2 .
// \+ +/
//--------------------------------------------------------------------------------------------------
bool HexGridIntersectionTools::planeTriangleIntersection(const cvf::Plane& plane,
const cvf::Vec3d& p1, size_t p1Id,
const cvf::Vec3d& p2, size_t p2Id,
const cvf::Vec3d& p3, size_t p3Id,
ClipVx* newVx1, ClipVx* newVx2,
bool * isMostVxesOnPositiveSide)
{
int onPosSide[3];
onPosSide[0] = plane.distanceSquared(p1) >= 0;
onPosSide[1] = plane.distanceSquared(p2) >= 0;
onPosSide[2] = plane.distanceSquared(p3) >= 0;
const int numPositiveVertices = onPosSide[0] + onPosSide[1] + onPosSide[2];
// The entire triangle is on the negative side
// Clip everything
if (numPositiveVertices == 0)
{
(*isMostVxesOnPositiveSide) = false;
return false;
}
// All triangle vertices are on the positive side
if (numPositiveVertices == 3)
{
(*isMostVxesOnPositiveSide) = true;
return false;
}
(*isMostVxesOnPositiveSide) = (numPositiveVertices == 2);
int topVx = 0;
if (numPositiveVertices == 1)
{
if (onPosSide[0]) topVx = 1;
if (onPosSide[1]) topVx = 2;
if (onPosSide[2]) topVx = 3;
}
else if (numPositiveVertices == 2)
{
if (!onPosSide[0]) topVx = 1;
if (!onPosSide[1]) topVx = 2;
if (!onPosSide[2]) topVx = 3;
}
else
{
CVF_ASSERT(false);
}
bool ok1, ok2;
if (topVx == 1)
{
ok1 = planeLineIntersect(plane, p1, p2, &((*newVx1).vx), &((*newVx1).normDistFromEdgeVx1));
(*newVx1).clippedEdgeVx1Id = p1Id;
(*newVx1).clippedEdgeVx2Id = p2Id;
ok2 = planeLineIntersect(plane, p1, p3, &((*newVx2).vx), &((*newVx2).normDistFromEdgeVx1));
(*newVx2).clippedEdgeVx1Id = p1Id;
(*newVx2).clippedEdgeVx2Id = p3Id;
CVF_TIGHT_ASSERT(ok1 && ok2);
}
else if (topVx == 2)
{
ok1 = planeLineIntersect(plane, p2, p3, &((*newVx1).vx), &((*newVx1).normDistFromEdgeVx1));
(*newVx1).clippedEdgeVx1Id = p2Id;
(*newVx1).clippedEdgeVx2Id = p3Id;
ok2 = planeLineIntersect(plane, p2, p1, &((*newVx2).vx), &((*newVx2).normDistFromEdgeVx1));
(*newVx2).clippedEdgeVx1Id = p2Id;
(*newVx2).clippedEdgeVx2Id = p1Id;
}
else if (topVx == 3)
{
ok1 = planeLineIntersect(plane, p3, p1, &((*newVx1).vx), &((*newVx1).normDistFromEdgeVx1));
(*newVx1).clippedEdgeVx1Id = p3Id;
(*newVx1).clippedEdgeVx2Id = p1Id;
ok2 = planeLineIntersect(plane, p3, p2, &((*newVx2).vx), &((*newVx2).normDistFromEdgeVx1));
(*newVx2).clippedEdgeVx1Id = p3Id;
(*newVx2).clippedEdgeVx2Id = p2Id;
}
else
{
CVF_ASSERT(false);
}
CVF_TIGHT_ASSERT(ok1 && ok2);
return true;
}
//--------------------------------------------------------------------------------------------------
//
//
// P2 P2 P2 P2
// Keep Keep Keep Keep
// None Top 3 Quad All
// | | + | |
// | | / \ | |
// | | | | / \ | | | |
// | | | | / \ | | | |
// | | | | / \| | | |
// | | | |/ 1+ | | |
// | | | +2 |\ | | |
// | | | /| | \ | | |
// | | | / | | \ | _ | |
// | | | / | | \| |\Dir | |
// | | |/ | | 1+ \ | |
// | | +2 | | |\ \ | |
// | | /| | | | \ | |
// | | / |1 |1 2| 2| \ | |
// | | +--+----+----------+----+---+ | |
// | |1 | | | | 2 | |
// P1 P1 P1 P1
// Keep Keep Keep Keep
// All Quad Top None
//
//
// Clips the supplied triangles into new triangles returned in clippedTriangleVxes.
// New vertices have set isVxIdsNative = false and their vxIds is indices into triangleVxes
// The isTriangleEdgeCellContour bits refer to the edge after the corresponding triangle vertex.
//--------------------------------------------------------------------------------------------------
void HexGridIntersectionTools::clipTrianglesBetweenTwoParallelPlanes(const std::vector<ClipVx>& triangleVxes,
const std::vector<bool>& isTriangleEdgeCellContour,
const cvf::Plane& p1Plane,
const cvf::Plane& p2Plane,
std::vector<ClipVx>* clippedTriangleVxes,
std::vector<bool>* isClippedTriEdgeCellContour)
{
size_t triangleCount = triangleVxes.size() / 3;
for (size_t tIdx = 0; tIdx < triangleCount; ++tIdx)
{
size_t triVxIdx = tIdx * 3;
ClipVx newVx1OnP1;
newVx1OnP1.isVxIdsNative = false;
ClipVx newVx2OnP1;
newVx2OnP1.isVxIdsNative = false;
bool isMostVxesOnPositiveSideOfP1 = false;
bool isIntersectingP1 = planeTriangleIntersection(p1Plane,
triangleVxes[triVxIdx + 0].vx, triVxIdx + 0,
triangleVxes[triVxIdx + 1].vx, triVxIdx + 1,
triangleVxes[triVxIdx + 2].vx, triVxIdx + 2,
&newVx1OnP1, &newVx2OnP1, &isMostVxesOnPositiveSideOfP1);
if (!isIntersectingP1 && !isMostVxesOnPositiveSideOfP1)
{
continue; // Discard triangle
}
ClipVx newVx1OnP2;
newVx1OnP2.isVxIdsNative = false;
ClipVx newVx2OnP2;
newVx2OnP2.isVxIdsNative = false;
bool isMostVxesOnPositiveSideOfP2 = false;
bool isIntersectingP2 = planeTriangleIntersection(p2Plane,
triangleVxes[triVxIdx + 0].vx, triVxIdx + 0,
triangleVxes[triVxIdx + 1].vx, triVxIdx + 1,
triangleVxes[triVxIdx + 2].vx, triVxIdx + 2,
&newVx1OnP2, &newVx2OnP2, &isMostVxesOnPositiveSideOfP2);
if (!isIntersectingP2 && !isMostVxesOnPositiveSideOfP2)
{
continue; // Discard triangle
}
bool p1KeepAll = (!isIntersectingP1 && isMostVxesOnPositiveSideOfP1);
bool p2KeepAll = (!isIntersectingP2 && isMostVxesOnPositiveSideOfP2);
bool p1KeepQuad = ( isIntersectingP1 && isMostVxesOnPositiveSideOfP1);
bool p2KeepQuad = ( isIntersectingP2 && isMostVxesOnPositiveSideOfP2);
bool p1KeepTop = ( isIntersectingP1 && !isMostVxesOnPositiveSideOfP1);
bool p2KeepTop = ( isIntersectingP2 && !isMostVxesOnPositiveSideOfP2);
if (p1KeepAll && p2KeepAll)
{
// Keep the triangle
clippedTriangleVxes->push_back(triangleVxes[triVxIdx + 0]);
clippedTriangleVxes->push_back(triangleVxes[triVxIdx + 1]);
clippedTriangleVxes->push_back(triangleVxes[triVxIdx + 2]);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[triVxIdx + 0]);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[triVxIdx + 1]);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[triVxIdx + 2]);
continue;
}
if (p1KeepQuad && p2KeepAll)
{
// Split the resulting quad and add the two triangles
clippedTriangleVxes->push_back(newVx2OnP1);
clippedTriangleVxes->push_back(newVx1OnP1);
clippedTriangleVxes->push_back(triangleVxes[newVx1OnP1.clippedEdgeVx2Id]);
clippedTriangleVxes->push_back(triangleVxes[newVx1OnP1.clippedEdgeVx2Id]);
clippedTriangleVxes->push_back(triangleVxes[newVx2OnP1.clippedEdgeVx2Id]);
clippedTriangleVxes->push_back(newVx2OnP1);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx1OnP1.clippedEdgeVx1Id]);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx1OnP1.clippedEdgeVx2Id]);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx2OnP1.clippedEdgeVx2Id]);
isClippedTriEdgeCellContour->push_back(false);
continue;
}
if (p2KeepQuad && p1KeepAll)
{
// Split the resulting quad and add the two triangles
clippedTriangleVxes->push_back(newVx2OnP2);
clippedTriangleVxes->push_back(newVx1OnP2);
clippedTriangleVxes->push_back(triangleVxes[newVx2OnP2.clippedEdgeVx2Id]);
clippedTriangleVxes->push_back(newVx1OnP2);
clippedTriangleVxes->push_back(triangleVxes[newVx1OnP2.clippedEdgeVx2Id]);
clippedTriangleVxes->push_back(triangleVxes[newVx2OnP2.clippedEdgeVx2Id]);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx2OnP2.clippedEdgeVx2Id]);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx1OnP2.clippedEdgeVx1Id]);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx1OnP2.clippedEdgeVx2Id]);
isClippedTriEdgeCellContour->push_back(false);
continue;
}
if (p1KeepTop && p2KeepAll)
{
// Add the top triangle
clippedTriangleVxes->push_back(newVx1OnP1);
clippedTriangleVxes->push_back(newVx2OnP1);
clippedTriangleVxes->push_back(triangleVxes[newVx1OnP1.clippedEdgeVx1Id]);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx2OnP1.clippedEdgeVx2Id]);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx1OnP1.clippedEdgeVx1Id]);
continue;
}
if (p2KeepTop && p1KeepAll)
{
// Add the top triangle
clippedTriangleVxes->push_back(newVx1OnP2);
clippedTriangleVxes->push_back(newVx2OnP2);
clippedTriangleVxes->push_back(triangleVxes[newVx1OnP2.clippedEdgeVx1Id]);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx2OnP2.clippedEdgeVx2Id]);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx1OnP2.clippedEdgeVx1Id]);
continue;
}
if (p1KeepQuad && p2KeepQuad)
{
// We end up with a pentagon.
clippedTriangleVxes->push_back(newVx2OnP1);
clippedTriangleVxes->push_back(newVx1OnP1);
clippedTriangleVxes->push_back(newVx2OnP2);
clippedTriangleVxes->push_back(newVx2OnP2);
clippedTriangleVxes->push_back(newVx1OnP2);
clippedTriangleVxes->push_back(newVx2OnP1);
// Two variants. The original point might be along newVx1OnP1 to newVx2OnP2 or along newVx2OnP1 to newVx1OnP2
if (newVx1OnP1.clippedEdgeVx2Id == newVx2OnP2.clippedEdgeVx1Id)
{
clippedTriangleVxes->push_back(newVx2OnP1);
clippedTriangleVxes->push_back(newVx1OnP2);
clippedTriangleVxes->push_back(triangleVxes[newVx2OnP1.clippedEdgeVx2Id]);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx1OnP1.clippedEdgeVx1Id]);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx1OnP2.clippedEdgeVx1Id]);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx2OnP1.clippedEdgeVx2Id]);
}
else
{
clippedTriangleVxes->push_back(newVx2OnP2);
clippedTriangleVxes->push_back(newVx1OnP1);
clippedTriangleVxes->push_back(triangleVxes[newVx2OnP2.clippedEdgeVx2Id]);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx1OnP2.clippedEdgeVx1Id]);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx1OnP1.clippedEdgeVx1Id]);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx2OnP2.clippedEdgeVx2Id]);
}
continue;
}
if (p1KeepQuad && p2KeepTop)
{
// We end up with a quad.
clippedTriangleVxes->push_back(newVx1OnP1);
clippedTriangleVxes->push_back(newVx1OnP2);
clippedTriangleVxes->push_back(newVx2OnP1);
clippedTriangleVxes->push_back(newVx1OnP2);
clippedTriangleVxes->push_back(newVx2OnP2);
clippedTriangleVxes->push_back(newVx2OnP1);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx1OnP1.clippedEdgeVx1Id]);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx2OnP2.clippedEdgeVx2Id]);
isClippedTriEdgeCellContour->push_back(false);
continue;
}
if (p2KeepQuad && p1KeepTop)
{
// We end up with a quad.
clippedTriangleVxes->push_back(newVx2OnP1);
clippedTriangleVxes->push_back(newVx2OnP2);
clippedTriangleVxes->push_back(newVx1OnP2);
clippedTriangleVxes->push_back(newVx2OnP1);
clippedTriangleVxes->push_back(newVx1OnP2);
clippedTriangleVxes->push_back(newVx1OnP1);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx2OnP1.clippedEdgeVx2Id]);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(false);
isClippedTriEdgeCellContour->push_back(isTriangleEdgeCellContour[newVx1OnP2.clippedEdgeVx1Id]);
isClippedTriEdgeCellContour->push_back(false);
continue;
}
CVF_ASSERT(false);
}
}
//--------------------------------------------------------------------------------------------------
/// Will return the intersection point. If the plane is outside the line, it returns the closest line endpoint
//--------------------------------------------------------------------------------------------------
cvf::Vec3d HexGridIntersectionTools::planeLineIntersectionForMC(const cvf::Plane& plane, const cvf::Vec3d& p1, const cvf::Vec3d& p2, double* normalizedDistFromP1)
{
// From http://local.wasp.uwa.edu.au/~pbourke/geometry/planeline/
//
// P1 (x1,y1,z1) and P2 (x2,y2,z2)
//
// P = P1 + u (P2 - P1)
//
// A*x1 + B*y1 + C*z1 + D
// u = ---------------------------------
// A*(x1-x2) + B*(y1-y2) + C*(z1-z2)
CVF_TIGHT_ASSERT(normalizedDistFromP1);
const cvf::Vec3d v = p2 - p1;
(*normalizedDistFromP1) = 0.0;
double denominator = -(plane.A()*v.x() + plane.B()*v.y() + plane.C()*v.z());
if (denominator != 0)
{
double u = (plane.A()*p1.x() + plane.B()*p1.y() + plane.C()*p1.z() + plane.D()) / denominator;
(*normalizedDistFromP1) = u;
if (u > 0.0 && u < 1.0)
{
return (p1 + u*v);
}
else
{
if (u >= 1.0)
{
return p2;
}
else
{
return p1;
}
}
}
else
{
return p1;
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
int HexGridIntersectionTools::planeHexIntersectionMC(const cvf::Plane& plane,
const cvf::Vec3d cell[8],
const size_t hexCornersIds[8],
std::vector<ClipVx>* triangleVxes,
std::vector<bool>* isTriEdgeCellContour)
{
// Based on description and implementation from Paul Bourke:
// http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
static const cvf::uint cubeIdxToCutEdgeBitfield[256] =
{
0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c,
0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,
0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c,
0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc,
0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460,
0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0,
0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230,
0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190,
0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0
};
static const int cubeIdxToTriangleIndices[256][16] =
{
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1 },
{ 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1 },
{ 3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1 },
{ 3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1 },
{ 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1 },
{ 8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1 },
{ 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1 },
{ 3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1 },
{ 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1 },
{ 4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1 },
{ 5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1 },
{ 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1 },
{ 9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1 },
{ 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1 },
{ 10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1 },
{ 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1 },
{ 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1 },
{ 5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1 },
{ 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1 },
{ 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1 },
{ 2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1 },
{ 7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1 },
{ 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1 },
{ 11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1 },
{ 5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1 },
{ 11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1 },
{ 11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1 },
{ 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1 },
{ 2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1 },
{ 5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1 },
{ 6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1 },
{ 3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1 },
{ 6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1 },
{ 5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1 },
{ 10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1 },
{ 6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1 },
{ 8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1 },
{ 7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1 },
{ 3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1 },
{ 5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1 },
{ 0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1 },
{ 9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1 },
{ 8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1 },
{ 5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1 },
{ 0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1 },
{ 6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1 },
{ 10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1 },
{ 10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1 },
{ 8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1 },
{ 1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1 },
{ 3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1 },
{ 0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1 },
{ 10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1 },
{ 3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1 },
{ 6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1 },
{ 9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1 },
{ 8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1 },
{ 3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1 },
{ 6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1 },
{ 10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1 },
{ 10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1 },
{ 2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1 },
{ 7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1 },
{ 7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1 },
{ 2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1 },
{ 1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1 },
{ 11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1 },
{ 8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1 },
{ 0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1 },
{ 7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1 },
{ 10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1 },
{ 2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1 },
{ 6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1 },
{ 7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1 },
{ 2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1 },
{ 10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1 },
{ 10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1 },
{ 0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1 },
{ 7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1 },
{ 6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1 },
{ 8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1 },
{ 6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1 },
{ 4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1 },
{ 10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1 },
{ 8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1 },
{ 1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1 },
{ 8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1 },
{ 10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1 },
{ 4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1 },
{ 10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1 },
{ 5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1 },
{ 11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1 },
{ 9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1 },
{ 6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1 },
{ 7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1 },
{ 3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1 },
{ 7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1 },
{ 3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1 },
{ 6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1 },
{ 9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1 },
{ 1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1 },
{ 4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1 },
{ 7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1 },
{ 6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1 },
{ 3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1 },
{ 0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1 },
{ 6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1 },
{ 0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1 },
{ 11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1 },
{ 6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1 },
{ 5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1 },
{ 9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1 },
{ 1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1 },
{ 10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1 },
{ 0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1 },
{ 5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1 },
{ 10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1 },
{ 11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1 },
{ 9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1 },
{ 7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1 },
{ 2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1 },
{ 8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1 },
{ 9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1 },
{ 9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1 },
{ 1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1 },
{ 5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1 },
{ 0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1 },
{ 10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1 },
{ 2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1 },
{ 0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1 },
{ 0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1 },
{ 9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1 },
{ 5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1 },
{ 3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1 },
{ 5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1 },
{ 8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1 },
{ 9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1 },
{ 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1 },
{ 3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1 },
{ 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1 },
{ 9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1 },
{ 11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1 },
{ 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1 },
{ 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1 },
{ 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1 },
{ 3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1 },
{ 1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1 },
{ 4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1 },
{ 4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1 },
{ 3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1 },
{ 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1 },
{ 0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1 },
{ 9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1 },
{ 1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ 0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
};
static const int edgeTable[12][2] =
{
{0, 1},
{1, 2},
{2, 3},
{3, 0},
{4, 5},
{5, 6},
{6, 7},
{7, 4},
{0, 4},
{1, 5},
{2, 6},
{3, 7}
};
int cubeIndex = 0;
if (plane.distanceSquared(cell[0]) < 0) cubeIndex |= 1;
if (plane.distanceSquared(cell[1]) < 0) cubeIndex |= 2;
if (plane.distanceSquared(cell[2]) < 0) cubeIndex |= 4;
if (plane.distanceSquared(cell[3]) < 0) cubeIndex |= 8;
if (plane.distanceSquared(cell[4]) < 0) cubeIndex |= 16;
if (plane.distanceSquared(cell[5]) < 0) cubeIndex |= 32;
if (plane.distanceSquared(cell[6]) < 0) cubeIndex |= 64;
if (plane.distanceSquared(cell[7]) < 0) cubeIndex |= 128;
if (cubeIdxToCutEdgeBitfield[cubeIndex] == 0)
{
return 0;
}
cvf::Vec3d edgeIntersections[12];
double normDistAlongEdge[12];
// Compute vertex coordinates on the edges where we have intersections
if (cubeIdxToCutEdgeBitfield[cubeIndex] & 1) edgeIntersections[0] = planeLineIntersectionForMC(plane, cell[0], cell[1], &normDistAlongEdge[0]);
if (cubeIdxToCutEdgeBitfield[cubeIndex] & 2) edgeIntersections[1] = planeLineIntersectionForMC(plane, cell[1], cell[2], &normDistAlongEdge[1]);
if (cubeIdxToCutEdgeBitfield[cubeIndex] & 4) edgeIntersections[2] = planeLineIntersectionForMC(plane, cell[2], cell[3], &normDistAlongEdge[2]);
if (cubeIdxToCutEdgeBitfield[cubeIndex] & 8) edgeIntersections[3] = planeLineIntersectionForMC(plane, cell[3], cell[0], &normDistAlongEdge[3]);
if (cubeIdxToCutEdgeBitfield[cubeIndex] & 16) edgeIntersections[4] = planeLineIntersectionForMC(plane, cell[4], cell[5], &normDistAlongEdge[4]);
if (cubeIdxToCutEdgeBitfield[cubeIndex] & 32) edgeIntersections[5] = planeLineIntersectionForMC(plane, cell[5], cell[6], &normDistAlongEdge[5]);
if (cubeIdxToCutEdgeBitfield[cubeIndex] & 64) edgeIntersections[6] = planeLineIntersectionForMC(plane, cell[6], cell[7], &normDistAlongEdge[6]);
if (cubeIdxToCutEdgeBitfield[cubeIndex] & 128) edgeIntersections[7] = planeLineIntersectionForMC(plane, cell[7], cell[4], &normDistAlongEdge[7]);
if (cubeIdxToCutEdgeBitfield[cubeIndex] & 256) edgeIntersections[8] = planeLineIntersectionForMC(plane, cell[0], cell[4], &normDistAlongEdge[8]);
if (cubeIdxToCutEdgeBitfield[cubeIndex] & 512) edgeIntersections[9] = planeLineIntersectionForMC(plane, cell[1], cell[5], &normDistAlongEdge[9]);
if (cubeIdxToCutEdgeBitfield[cubeIndex] & 1024) edgeIntersections[10] = planeLineIntersectionForMC(plane, cell[2], cell[6], &normDistAlongEdge[10]);
if (cubeIdxToCutEdgeBitfield[cubeIndex] & 2048) edgeIntersections[11] = planeLineIntersectionForMC(plane, cell[3], cell[7], &normDistAlongEdge[11]);
// Create the triangles
const int* triangleIndicesToCubeEdges = cubeIdxToTriangleIndices[cubeIndex];
cvf::uint triangleVxIdx = 0;
int cubeEdgeIdx = triangleIndicesToCubeEdges[triangleVxIdx];
while (cubeEdgeIdx != -1)
{
ClipVx cvx;
cvx.vx = edgeIntersections[cubeEdgeIdx];
cvx.normDistFromEdgeVx1 = normDistAlongEdge[cubeEdgeIdx];
cvx.clippedEdgeVx1Id = hexCornersIds[edgeTable[cubeEdgeIdx][0]];
cvx.clippedEdgeVx2Id = hexCornersIds[edgeTable[cubeEdgeIdx][1]];
(*triangleVxes).push_back(cvx);
++triangleVxIdx;
cubeEdgeIdx = triangleIndicesToCubeEdges[triangleVxIdx];
}
cvf::uint triangleCount = triangleVxIdx / 3;
int triangleEdgeCount[12][12] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
(*isTriEdgeCellContour).clear();
(*isTriEdgeCellContour).resize(triangleVxIdx, false);
for (cvf::uint tIdx = 0; tIdx < triangleCount; ++tIdx)
{
cvf::uint triVxIdx = 3 * tIdx;
int cubeEdgeIdx1 = triangleIndicesToCubeEdges[triVxIdx];
int cubeEdgeIdx2 = triangleIndicesToCubeEdges[triVxIdx + 1];
int cubeEdgeIdx3 = triangleIndicesToCubeEdges[triVxIdx + 2];
cubeEdgeIdx1 < cubeEdgeIdx2 ? ++triangleEdgeCount[cubeEdgeIdx1][cubeEdgeIdx2] : ++triangleEdgeCount[cubeEdgeIdx2][cubeEdgeIdx1];
cubeEdgeIdx2 < cubeEdgeIdx3 ? ++triangleEdgeCount[cubeEdgeIdx2][cubeEdgeIdx3] : ++triangleEdgeCount[cubeEdgeIdx3][cubeEdgeIdx2];
cubeEdgeIdx3 < cubeEdgeIdx1 ? ++triangleEdgeCount[cubeEdgeIdx3][cubeEdgeIdx1] : ++triangleEdgeCount[cubeEdgeIdx1][cubeEdgeIdx3];
}
for (cvf::uint tIdx = 0; tIdx < triangleCount; ++tIdx)
{
cvf::uint triVxIdx = 3 * tIdx;
int cubeEdgeIdx1 = triangleIndicesToCubeEdges[triVxIdx];
int cubeEdgeIdx2 = triangleIndicesToCubeEdges[triVxIdx + 1];
int cubeEdgeIdx3 = triangleIndicesToCubeEdges[triVxIdx + 2];
(*isTriEdgeCellContour)[triVxIdx + 0] = (1 == (cubeEdgeIdx1 < cubeEdgeIdx2 ? triangleEdgeCount[cubeEdgeIdx1][cubeEdgeIdx2] : triangleEdgeCount[cubeEdgeIdx2][cubeEdgeIdx1]));
(*isTriEdgeCellContour)[triVxIdx + 1] = (1 == (cubeEdgeIdx2 < cubeEdgeIdx3 ? triangleEdgeCount[cubeEdgeIdx2][cubeEdgeIdx3] : triangleEdgeCount[cubeEdgeIdx3][cubeEdgeIdx2]));
(*isTriEdgeCellContour)[triVxIdx + 2] = (1 == (cubeEdgeIdx3 < cubeEdgeIdx1 ? triangleEdgeCount[cubeEdgeIdx3][cubeEdgeIdx1] : triangleEdgeCount[cubeEdgeIdx1][cubeEdgeIdx3]));
}
return triangleCount;
}
} // namespace cvf