mirror of
https://github.com/OPM/ResInsight.git
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115 lines
4.0 KiB
C++
115 lines
4.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RiaViewRedrawScheduler.h"
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#include "Rim3dView.h"
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#include <set>
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiaViewRedrawScheduler::RiaViewRedrawScheduler()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiaViewRedrawScheduler::~RiaViewRedrawScheduler()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiaViewRedrawScheduler* RiaViewRedrawScheduler::instance()
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{
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static RiaViewRedrawScheduler theInstance;
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return &theInstance;
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}
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//--------------------------------------------------------------------------------------------------
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/// Schedule a creation of the Display model and redraw of the reservoir view
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/// The redraw will happen as soon as the event loop is entered
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//--------------------------------------------------------------------------------------------------
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void RiaViewRedrawScheduler::scheduleDisplayModelUpdateAndRedraw( Rim3dView* resViewToUpdate )
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{
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m_resViewsToUpdate.push_back( resViewToUpdate );
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startTimer( 0 );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiaViewRedrawScheduler::clearViewsScheduledForUpdate()
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{
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m_resViewsToUpdate.clear();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiaViewRedrawScheduler::updateAndRedrawScheduledViews()
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{
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// Compress to remove duplicates
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// and update dependent views after independent views
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std::set<Rim3dView*> independent3DViewsToUpdate;
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std::set<Rim3dView*> dependent3DViewsToUpdate;
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for ( size_t i = 0; i < m_resViewsToUpdate.size(); ++i )
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{
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if ( !m_resViewsToUpdate[i] ) continue;
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if ( m_resViewsToUpdate[i]->viewController() )
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dependent3DViewsToUpdate.insert( m_resViewsToUpdate[i] );
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else
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independent3DViewsToUpdate.insert( m_resViewsToUpdate[i] );
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}
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for ( std::set<Rim3dView*>::iterator it = independent3DViewsToUpdate.begin(); it != independent3DViewsToUpdate.end(); ++it )
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{
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if ( *it )
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{
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( *it )->createDisplayModelAndRedraw();
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}
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}
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for ( std::set<Rim3dView*>::iterator it = dependent3DViewsToUpdate.begin(); it != dependent3DViewsToUpdate.end(); ++it )
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{
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if ( *it )
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{
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( *it )->createDisplayModelAndRedraw();
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}
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}
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m_resViewsToUpdate.clear();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiaViewRedrawScheduler::performScheduledUpdates()
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{
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updateAndRedrawScheduledViews();
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}
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