mirror of
https://github.com/OPM/ResInsight.git
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155 lines
5.4 KiB
C++
155 lines
5.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2011-2012 Statoil ASA, Ceetron AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RIStdInclude.h"
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#include "RigCell.h"
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#include "RigMainGrid.h"
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#include "cvfPlane.h"
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static size_t undefinedCornersArray[8] = {cvf::UNDEFINED_SIZE_T,
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cvf::UNDEFINED_SIZE_T,
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cvf::UNDEFINED_SIZE_T,
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cvf::UNDEFINED_SIZE_T,
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cvf::UNDEFINED_SIZE_T,
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cvf::UNDEFINED_SIZE_T,
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cvf::UNDEFINED_SIZE_T,
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cvf::UNDEFINED_SIZE_T };
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigCell::RigCell() :
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m_parentCellIndex(cvf::UNDEFINED_SIZE_T),
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m_mainGridCellIndex(cvf::UNDEFINED_SIZE_T),
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m_subGrid(NULL),
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m_hostGrid(NULL),
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m_isActive(true),
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m_isInvalid(false),
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m_isWellCell(false),
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m_globalActiveIndex(cvf::UNDEFINED_SIZE_T),
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m_cellIndex(cvf::UNDEFINED_SIZE_T)
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{
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memcpy(m_cornerIndices.m_array, undefinedCornersArray, 8*sizeof(size_t));
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m_cellFaceFaults[0] = false;
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m_cellFaceFaults[1] = false;
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m_cellFaceFaults[2] = false;
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m_cellFaceFaults[3] = false;
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m_cellFaceFaults[4] = false;
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m_cellFaceFaults[5] = false;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigCell::~RigCell()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3d RigCell::center() const
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{
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cvf::Vec3d avg(cvf::Vec3d::ZERO);
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size_t i;
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for (i = 0; i < 8; i++)
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{
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avg += m_hostGrid->mainGrid()->nodes()[m_cornerIndices[i]];
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}
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avg /= 8.0;
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return avg;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3d RigCell::faceCenter(cvf::StructGridInterface::FaceType face) const
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{
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cvf::Vec3d avg(cvf::Vec3d::ZERO);
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cvf::ubyte faceVertexIndices[4];
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cvf::StructGridInterface::cellFaceVertexIndices(face, faceVertexIndices);
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size_t i;
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for (i = 0; i < 4; i++)
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{
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avg += m_hostGrid->mainGrid()->nodes()[m_cornerIndices[faceVertexIndices[i]]];
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}
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avg /= 4.0;
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return avg;
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}
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//--------------------------------------------------------------------------------------------------
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/// Find the intersection between the cell and the ray. The point closest to the ray origin is returned
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/// if no intersection is found, the intersection point is untouched.
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//--------------------------------------------------------------------------------------------------
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bool RigCell::firstIntersectionPoint(const cvf::Ray& ray, cvf::Vec3d* intersectionPoint) const
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{
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CVF_ASSERT(intersectionPoint != NULL);
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cvf::ubyte faceVertexIndices[4];
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int face;
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const std::vector<cvf::Vec3d>& nodes = m_hostGrid->mainGrid()->nodes();
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cvf::Vec3d firstIntersection(cvf::Vec3d::ZERO);
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double minLsq = HUGE_VAL;
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for (face = 0; face < 6 ; ++face)
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{
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cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
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cvf::Vec3d intersection;
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cvf::Vec3d faceCenter = this->faceCenter(static_cast<cvf::StructGridInterface::FaceType>(face));
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ray.triangleIntersect(nodes[m_cornerIndices[faceVertexIndices[0]]],
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nodes[m_cornerIndices[faceVertexIndices[1]]], faceCenter, &intersection);
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for (size_t i = 0; i < 4; ++i)
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{
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size_t next = i < 3 ? i+1 : 0;
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if ( ray.triangleIntersect( nodes[m_cornerIndices[faceVertexIndices[i]]],
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nodes[m_cornerIndices[faceVertexIndices[next]]],
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faceCenter,
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&intersection))
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{
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double lsq = (intersection - ray.origin() ).lengthSquared();
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if (lsq < minLsq)
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{
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firstIntersection = intersection;
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minLsq = lsq;
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}
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}
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}
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}
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if (minLsq != HUGE_VAL)
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{
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*intersectionPoint = firstIntersection;
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return true;
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}
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return false;
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}
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