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94 lines
3.3 KiB
C++
94 lines
3.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Statoil ASA
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// Copyright (C) Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cafPdmPointer.h"
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#include "cvfArray.h"
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#include "cvfBase.h"
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#include "cvfBoundingBox.h"
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#include "cvfObject.h"
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#include "cvfVector3.h"
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#include <vector>
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class RigMainGrid;
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class RigActiveCellInfo;
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class RigResultAccessor;
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class RimIntersection;
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class RivIntersectionHexGridInterface;
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class RivIntersectionVertexWeights;
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namespace cvf
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{
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class ScalarMapper;
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class DrawableGeo;
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}
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class RivIntersectionGeometryGenerator : public cvf::Object
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{
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public:
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RivIntersectionGeometryGenerator(RimIntersection* crossSection,
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std::vector<std::vector<cvf::Vec3d> > &polylines,
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const cvf::Vec3d& extrusionDirection,
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const RivIntersectionHexGridInterface* grid );
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~RivIntersectionGeometryGenerator();
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bool isAnyGeometryPresent() const;
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// Generate geometry
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cvf::ref<cvf::DrawableGeo> generateSurface();
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cvf::ref<cvf::DrawableGeo> createMeshDrawable();
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cvf::ref<cvf::DrawableGeo> createLineAlongPolylineDrawable();
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cvf::ref<cvf::DrawableGeo> createPointsFromPolylineDrawable();
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cvf::ref<cvf::DrawableGeo> createLineAlongPolylineDrawable(const std::vector<std::vector<cvf::Vec3d> >& polyLines);
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cvf::ref<cvf::DrawableGeo> createPointsFromPolylineDrawable(const std::vector<std::vector<cvf::Vec3d> >& polyLines);
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// Mapping between cells and geometry
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const std::vector<size_t>& triangleToCellIndex() const;
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const std::vector<RivIntersectionVertexWeights>& triangleVxToCellCornerInterpolationWeights() const;
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const cvf::Vec3fArray* triangleVxes() const;
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RimIntersection* crossSection() const;
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private:
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void calculateArrays();
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static void adjustPolyline(const std::vector<cvf::Vec3d>& polyLine,
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const cvf::Vec3d extrDir,
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std::vector<cvf::Vec3d>* adjustedPolyline);
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cvf::cref<RivIntersectionHexGridInterface> m_hexGrid;
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const std::vector<std::vector<cvf::Vec3d> > m_polyLines;
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cvf::Vec3d m_extrusionDirection;
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// Output arrays
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cvf::ref<cvf::Vec3fArray> m_triangleVxes;
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cvf::ref<cvf::Vec3fArray> m_cellBorderLineVxes;
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std::vector<size_t> m_triangleToCellIdxMap;
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std::vector<RivIntersectionVertexWeights> m_triVxToCellCornerWeights;
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RimIntersection* m_crossSection;
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};
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