mirror of
https://github.com/OPM/ResInsight.git
synced 2025-01-26 00:06:49 -06:00
cd0b40ef20
p4#: 20669
792 lines
26 KiB
C++
792 lines
26 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cafViewer.h"
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#include "cvfCamera.h"
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#include "cvfRendering.h"
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#include "cvfRenderSequence.h"
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#include "cvfOpenGLResourceManager.h"
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#include "cvfRenderQueueSorter.h"
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#include "cvfScene.h"
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#include "cvfModel.h"
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#include "cvfTextureImage.h"
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#include "cvfOverlayImage.h"
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#include "cvfqtOpenGLContext.h"
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#include "cvfRay.h"
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#include "cvfPart.h"
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#include "cvfDrawable.h"
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#include "cvfDrawableGeo.h"
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#include "cvfTransform.h"
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#include "cvfRayIntersectSpec.h"
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#include "cvfHitItemCollection.h"
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#include "cvfDebugTimer.h"
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#include "cvfqtPerformanceInfoHud.h"
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#include "cvfqtUtils.h"
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#include "cafNavigationPolicy.h"
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#include "cafCadNavigation.h"
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#include "cafFrameAnimationControl.h"
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#include <QInputEvent>
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#include <QHBoxLayout>
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#include <QDebug>
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std::list<caf::Viewer*> caf::Viewer::sm_viewers;
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cvf::ref<cvf::OpenGLContextGroup> caf::Viewer::sm_openGLContextGroup;
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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caf::Viewer::Viewer(const QGLFormat& format, QWidget* parent)
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: caf::OpenGLWidget(contextGroup(), format, new QWidget(parent), sharedWidget()),
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m_navigationPolicy(NULL),
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m_minNearPlaneDistance(0.05),
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m_maxFarPlaneDistance(cvf::UNDEFINED_DOUBLE),
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m_releaseOGLResourcesEachFrame(false),
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m_paintCounter(0),
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m_navigationPolicyEnabled(true),
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m_isOverlyPaintingEnabled(true)
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{
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m_layoutWidget = parentWidget();
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QHBoxLayout* layout = new QHBoxLayout(m_layoutWidget);
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layout->addWidget(this);
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layout->setContentsMargins(0, 0, 0, 0);
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setAutoFillBackground(false);
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setMouseTracking(true);
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// Needed to get keystrokes
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setFocusPolicy(Qt::ClickFocus);
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m_mainCamera = new cvf::Camera;
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m_mainCamera->setFromLookAt(cvf::Vec3d(0,0,-1), cvf::Vec3d(0,0,0), cvf::Vec3d(0,1,0));
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m_renderingSequence = new cvf::RenderSequence();
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m_mainRendering = new cvf::Rendering();
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m_animationControl = new caf::FrameAnimationControl(this);
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connect(m_animationControl, SIGNAL(changeFrame(int)), SLOT(slotSetCurrentFrame(int)));
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connect(m_animationControl, SIGNAL(endAnimation()), SLOT(slotEndAnimation()));
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this->setNavigationPolicy(new caf::CadNavigation);
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m_overlayTextureImage = new cvf::TextureImage;
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m_overlayImage = new cvf::OverlayImage(m_overlayTextureImage.p());
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m_overlayImage->setBlending(cvf::OverlayImage::TEXTURE_ALPHA);
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m_overlayImage->setUnmanagedPosition(cvf::Vec2i(0,0));
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setupMainRendering();
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setupRenderingSequence();
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m_showPerfInfoHud = false;
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sm_viewers.push_back(this);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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caf::Viewer::~Viewer()
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{
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this->cvfShutdownOpenGLContext();
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sm_viewers.remove(this);
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// To delete the layout widget
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if (m_layoutWidget) m_layoutWidget->deleteLater();
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}
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//--------------------------------------------------------------------------------------------------
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/// This method is supposed to setup the contents of the main rendering
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//--------------------------------------------------------------------------------------------------
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void caf::Viewer::setupMainRendering()
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{
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m_mainRendering->setCamera(m_mainCamera.p());
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m_mainRendering->setRenderQueueSorter(new cvf::RenderQueueSorterBasic(cvf::RenderQueueSorterBasic::EFFECT_ONLY));
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// Set fixed function rendering if QGLFormat does not support directRendering
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if (!this->format().directRendering())
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{
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m_mainRendering->renderEngine()->enableForcedImmediateMode(true);
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}
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updateOverlayImagePresence();
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}
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//--------------------------------------------------------------------------------------------------
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/// This method is supposed to assemble the rendering sequence (cvf::RenderSequence) based on
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/// the Viewers renderings. THe ViewerBase has only one rendering. The m_mainRendering
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/// Reimplement to build more advanced rendering sequences
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//--------------------------------------------------------------------------------------------------
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void caf::Viewer::setupRenderingSequence()
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{
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m_renderingSequence->addRendering(m_mainRendering.p());
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updateCamera(width(), height());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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caf::Viewer* caf::Viewer::sharedWidget()
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{
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if (sm_viewers.size() > 0)
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{
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return *(sm_viewers.begin());
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}
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return NULL;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::OpenGLContextGroup* caf::Viewer::contextGroup()
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{
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if (sm_openGLContextGroup.isNull())
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{
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sm_openGLContextGroup = new cvf::OpenGLContextGroup();
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}
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return sm_openGLContextGroup.p();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Camera* caf::Viewer::mainCamera()
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{
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return m_mainCamera.p();
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}
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//--------------------------------------------------------------------------------------------------
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/// Set the scene to be rendered when the animation is inactive (Stopped)
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//--------------------------------------------------------------------------------------------------
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void caf::Viewer::setMainScene(cvf::Scene* scene)
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{
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m_mainScene = scene;
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m_mainRendering->setScene(scene);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Scene* caf::Viewer::mainScene()
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{
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return m_mainScene.p();
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}
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//--------------------------------------------------------------------------------------------------
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/// Return the currently rendered scene
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//--------------------------------------------------------------------------------------------------
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cvf::Scene* caf::Viewer::currentScene()
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{
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return m_renderingSequence->firstRendering()->scene();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void caf::Viewer::updateCamera(int width, int height)
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{
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if (width < 1 || height < 1) return;
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m_mainCamera->viewport()->set(0, 0, width, height);
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if (m_mainCamera->projection() == cvf::Camera::PERSPECTIVE)
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{
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m_mainCamera->setProjectionAsPerspective(40, m_mainCamera->nearPlane(), m_mainCamera->farPlane());
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}
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else
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{
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cvf::BoundingBox bb = m_renderingSequence->boundingBox();
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if (bb.isValid())
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{
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m_mainCamera->setProjectionAsOrtho(bb.extent().length(), m_mainCamera->nearPlane(), m_mainCamera->farPlane());
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool caf::Viewer::canRender() const
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{
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if (m_renderingSequence->renderingCount() < 1) return false;
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if (m_mainCamera.isNull()) return false;
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if (m_mainCamera->viewport()->width() < 1) return false;
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if (m_mainCamera->viewport()->height() < 1) return false;
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return true;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void caf::Viewer::optimizeClippingPlanes()
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{
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if (m_mainCamera->projection() == cvf::Camera::PERSPECTIVE)
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{
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cvf::BoundingBox bb = m_renderingSequence->boundingBox();
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if (!bb.isValid()) return;
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cvf::Vec3d eye, vrp, up;
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m_mainCamera->toLookAt(&eye, &vrp, &up);
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cvf::Vec3d viewdir = (vrp - eye).getNormalized();
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double distEyeBoxCenterAlongViewDir = (bb.center() - eye)*viewdir;
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double farPlaneDist = distEyeBoxCenterAlongViewDir + bb.radius();
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farPlaneDist = CVF_MIN(farPlaneDist, m_maxFarPlaneDistance);
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double nearPlaneDist = distEyeBoxCenterAlongViewDir - bb.radius();
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if (nearPlaneDist < m_minNearPlaneDistance) nearPlaneDist = m_minNearPlaneDistance;
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if ( m_navigationPolicy.notNull())
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{
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double pointOfInterestDist = (eye - m_navigationPolicy->pointOfInterest()).length();
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nearPlaneDist = CVF_MIN( nearPlaneDist, pointOfInterestDist*0.2);
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}
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if (farPlaneDist <= nearPlaneDist) farPlaneDist = nearPlaneDist + 1.0;
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m_mainCamera->setProjectionAsPerspective(m_mainCamera->fieldOfViewYDeg(), nearPlaneDist, farPlaneDist);
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}
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}
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//--------------------------------------------------------------------------------------------------
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/// Forward all events classified as QInputEvent to the navigation policy
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//--------------------------------------------------------------------------------------------------
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bool caf::Viewer::event(QEvent* e)
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{
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if (e && m_navigationPolicy.notNull() && m_navigationPolicyEnabled)
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{
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switch (e->type())
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{
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case QEvent::ContextMenu:
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case QEvent::KeyPress:
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case QEvent::KeyRelease:
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case QEvent::ShortcutOverride:
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case QEvent::MouseButtonPress:
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case QEvent::MouseButtonRelease:
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case QEvent::MouseButtonDblClick:
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case QEvent::MouseMove:
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case QEvent::TabletMove:
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case QEvent::TabletPress:
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case QEvent::TabletRelease:
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case QEvent::TabletEnterProximity:
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case QEvent::TabletLeaveProximity:
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case QEvent::Wheel:
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case QEvent::TouchBegin:
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case QEvent::TouchUpdate:
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case QEvent::TouchEnd:
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if (m_navigationPolicy->handleInputEvent(static_cast<QInputEvent*>(e)))
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return true;
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else return QGLWidget::event(e);
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break;
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default:
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return QGLWidget::event(e);
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break;
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}
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}
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else return QGLWidget::event(e);
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}
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//--------------------------------------------------------------------------------------------------
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/// Set the pointer to the navigation policy to be used. Stored as a cvf::ref internally
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//--------------------------------------------------------------------------------------------------
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void caf::Viewer::setNavigationPolicy(caf::NavigationPolicy* navigationPolicy)
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{
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m_navigationPolicy = navigationPolicy;
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if (m_navigationPolicy.notNull()) m_navigationPolicy->setViewer(this);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool caf::Viewer::rayPick(int winPosX, int winPosY, cvf::HitItemCollection* pickedPoints)
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{
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CVF_ASSERT(m_mainRendering.notNull());
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int translatedMousePosX = winPosX;
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int translatedMousePosY = height() - winPosY;
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cvf::ref<cvf::RayIntersectSpec> ris = m_mainRendering->rayIntersectSpecFromWindowCoordinates(translatedMousePosX, translatedMousePosY);
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if (ris.notNull())
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{
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bool retVal = m_mainRendering->rayIntersect(*ris, pickedPoints);
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return retVal;
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}
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else
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{
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return false;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void caf::Viewer::resizeGL(int width, int height)
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{
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if (width < 1 || height < 1) return;
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updateCamera(width, height);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void caf::Viewer::enablePerfInfoHud(bool enable)
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{
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m_showPerfInfoHud = enable;
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updateOverlayImagePresence();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool caf::Viewer::isPerfInfoHudEnabled()
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{
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return m_showPerfInfoHud;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void caf::Viewer::paintEvent(QPaintEvent* event)
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{
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makeCurrent();
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cvf::ref<cvf::OpenGLContext> myOglContext = cvfOpenGLContext();
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CVF_CHECK_OGL(myOglContext.p());
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CVF_ASSERT(myOglContext->isContextValid());
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QPainter painter(this);
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if (m_renderingSequence.isNull() || !canRender())
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{
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QColor bgClr(128, 128, 128);
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painter.fillRect(rect(), bgClr);
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return;
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}
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// If Qt overlay painting is enabled, paint to an QImage, and set it to the cvf::OverlayImage
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if (m_isOverlyPaintingEnabled || m_showPerfInfoHud)
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{
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// Set up image to draw to, and painter
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if (m_overlayPaintingQImage.size() != this->size())
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{
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m_overlayPaintingQImage = QImage(this->size(), QImage::Format_ARGB32);
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}
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m_overlayPaintingQImage.fill(Qt::transparent);
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QPainter overlyPainter(&m_overlayPaintingQImage);
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// Call virtual method to allow subclasses to paint on the OpenGlCanvas
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if (m_isOverlyPaintingEnabled)
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{
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this->paintOverlayItems(&overlyPainter);
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}
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// Draw performance overlay
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if (m_showPerfInfoHud )
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{
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cvfqt::PerformanceInfoHud hud;
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hud.addStrings(m_renderingSequence->performanceInfo());
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hud.addStrings(*m_mainCamera);
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hud.addString(QString("PaintCount: %1").arg(m_paintCounter++));
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hud.draw(&overlyPainter, width(), height());
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}
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// Convert the QImage into the cvf::TextureImage,
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// handling vertical mirroring and (possible) byteswapping
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if (m_overlayTextureImage->height() != this->height() || m_overlayTextureImage->width() != this->width())
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{
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m_overlayTextureImage->allocate(this->width(), this->height());
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}
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int height = m_overlayTextureImage->height();
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int width = m_overlayTextureImage->width();
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#pragma omp parallel for
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for (int y = 0 ; y < height; ++y)
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{
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int negy = height - 1 - y;
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for (int x = 0 ; x < width; ++x)
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{
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// Should probably do direct conversion on byte level. Would be faster
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// QImage.bits() and cvf::TextureImage.ptr() (casting away const)
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QRgb qtRgbaVal = m_overlayPaintingQImage.pixel(x, negy);
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cvf::Color4ub cvfRgbVal(qRed(qtRgbaVal), qGreen(qtRgbaVal), qBlue(qtRgbaVal), qAlpha(qtRgbaVal));
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m_overlayTextureImage->setPixel(x, y, cvfRgbVal);
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}
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}
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m_overlayImage->setImage(m_overlayTextureImage.p());
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m_overlayImage->setPixelSize(cvf::Vec2ui(this->width(), this->height()));
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}
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#if QT_VERSION >= 0x040600
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// Qt 4.6
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painter.beginNativePainting();
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#endif
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if (isShadersSupported())
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{
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cvfqt::OpenGLContext::saveOpenGLState(myOglContext.p());
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}
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optimizeClippingPlanes();
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// Do normal drawing
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m_renderingSequence->render(myOglContext.p());
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CVF_CHECK_OGL(cvfOpenGLContext());
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if (isShadersSupported())
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{
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cvfqt::OpenGLContext::restoreOpenGLState(myOglContext.p());
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}
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#if QT_VERSION >= 0x040600
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// Qt 4.6
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painter.endNativePainting();
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#endif
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void caf::Viewer::setMinNearPlaneDistance(double dist)
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{
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m_minNearPlaneDistance = dist;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void caf::Viewer::setMaxFarPlaneDistance(double dist)
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{
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m_maxFarPlaneDistance = dist;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void caf::Viewer::setView(const cvf::Vec3d& alongDirection, const cvf::Vec3d& upDirection)
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{
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if (m_navigationPolicy.notNull())
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{
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m_navigationPolicy->setView(alongDirection, upDirection);
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update();
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void caf::Viewer::zoomAll()
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{
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cvf::BoundingBox bb;
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cvf::Scene* scene = m_renderingSequence->firstRendering()->scene();
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if (scene)
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{
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bb = scene->boundingBox();
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}
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if (!bb.isValid())
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{
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return;
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}
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cvf::Vec3d eye, vrp, up;
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m_mainCamera->toLookAt(&eye, &vrp, &up);
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m_mainCamera->fitView(bb, vrp-eye, up);
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update();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void caf::Viewer::addFrame(cvf::Scene* scene)
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{
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m_frameScenes.push_back(scene);
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m_animationControl->setNumFrames(static_cast<int>(m_frameScenes.size()));
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}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
void caf::Viewer::removeAllFrames()
|
|
{
|
|
m_frameScenes.clear();
|
|
m_animationControl->setNumFrames(0);
|
|
m_renderingSequence->firstRendering()->setScene(m_mainScene.p());
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
bool caf::Viewer::isAnimationActive()
|
|
{
|
|
cvf::Scene* currentScene = m_renderingSequence->firstRendering()->scene();
|
|
|
|
if (!currentScene)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (m_mainScene.notNull() && m_mainScene.p() == currentScene)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
void caf::Viewer::slotSetCurrentFrame(int frameIndex)
|
|
{
|
|
if (frameIndex < 0 || static_cast<size_t>(frameIndex) >= m_frameScenes.size() || m_frameScenes.at(frameIndex) == NULL) return;
|
|
|
|
|
|
if(m_releaseOGLResourcesEachFrame)
|
|
{
|
|
releaseOGlResourcesForCurrentFrame();
|
|
}
|
|
|
|
m_renderingSequence->firstRendering()->setScene(m_frameScenes.at(frameIndex));
|
|
|
|
|
|
update();
|
|
}
|
|
|
|
void caf::Viewer::releaseOGlResourcesForCurrentFrame()
|
|
{
|
|
if (isAnimationActive())
|
|
{
|
|
cvf::Scene* currentScene = m_renderingSequence->firstRendering()->scene();
|
|
makeCurrent();
|
|
cvf::uint modelCount = currentScene->modelCount();
|
|
for (cvf::uint i = 0; i < modelCount; ++i)
|
|
{
|
|
cvf::Collection<cvf::Part> partCollection;
|
|
currentScene->model(i)->allParts(&partCollection);
|
|
for (size_t pIdx = 0; pIdx < partCollection.size(); ++pIdx)
|
|
{
|
|
if (partCollection[pIdx].notNull() && partCollection[pIdx]->drawable())
|
|
{
|
|
partCollection[pIdx]->drawable()->releaseBufferObjectsGPU();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
void caf::Viewer::slotEndAnimation()
|
|
{
|
|
if(m_releaseOGLResourcesEachFrame)
|
|
{
|
|
releaseOGlResourcesForCurrentFrame();
|
|
}
|
|
|
|
m_renderingSequence->firstRendering()->setScene(m_mainScene.p());
|
|
update();
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
/// This only updates the boundingboxes yet. Might want to do other things as well
|
|
//--------------------------------------------------------------------------------------------------
|
|
void caf::Viewer::updateCachedValuesInScene()
|
|
{
|
|
if (m_mainScene.notNull())
|
|
{
|
|
cvf::uint midx;
|
|
for (midx = 0; midx < m_mainScene->modelCount() ; ++midx)
|
|
{
|
|
m_mainScene->model(midx)->updateBoundingBoxesRecursive();
|
|
}
|
|
}
|
|
size_t sIdx;
|
|
for (sIdx = 0; sIdx < m_frameScenes.size(); ++sIdx)
|
|
{
|
|
cvf::uint midx;
|
|
for (midx = 0; midx < m_frameScenes[sIdx]->modelCount() ; ++midx)
|
|
{
|
|
m_frameScenes[sIdx]->model(midx)->updateBoundingBoxesRecursive();
|
|
}
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
bool caf::Viewer::isShadersSupported()
|
|
{
|
|
QGLFormat::OpenGLVersionFlags flags = QGLFormat::openGLVersionFlags();
|
|
bool hasOpenGL_2_0 = QGLFormat::OpenGL_Version_2_0 & flags;
|
|
|
|
if (hasOpenGL_2_0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
cvf::Scene* caf::Viewer::frame(size_t frameIndex)
|
|
{
|
|
if (frameIndex < m_frameScenes.size())
|
|
return m_frameScenes[frameIndex].p();
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
/// Helper function used to write out the name of all parts in a rendering sequence
|
|
//--------------------------------------------------------------------------------------------------
|
|
void caf::Viewer::debugShowRenderingSequencePartNames()
|
|
{
|
|
qDebug() << "\n\n";
|
|
size_t globalPartCount = 0;
|
|
|
|
cvf::uint rIdx = m_renderingSequence->renderingCount();
|
|
for (rIdx = 0; rIdx < m_renderingSequence->renderingCount(); rIdx++)
|
|
{
|
|
cvf::Rendering* rendering = m_renderingSequence->rendering(rIdx);
|
|
if (rendering && rendering->scene())
|
|
{
|
|
cvf::uint mIdx;
|
|
for (mIdx = 0; mIdx < rendering->scene()->modelCount(); mIdx++)
|
|
{
|
|
cvf::Model* model = rendering->scene()->model(mIdx);
|
|
if (model)
|
|
{
|
|
cvf::Collection<cvf::Part> parts;
|
|
model->allParts(&parts);
|
|
|
|
size_t pIdx;
|
|
for (pIdx = 0; pIdx < parts.size(); pIdx++)
|
|
{
|
|
cvf::Part* part = parts.at(pIdx);
|
|
|
|
qDebug() << QString("%1").arg(globalPartCount++) << cvfqt::Utils::toQString(part->name());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
void caf::Viewer::enableNavigationPolicy(bool enable)
|
|
{
|
|
m_navigationPolicyEnabled = enable;
|
|
if (enable && m_navigationPolicy.notNull()) m_navigationPolicy->init();
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
QSize caf::Viewer::sizeHint() const
|
|
{
|
|
return QSize(500, 400);
|
|
}
|
|
|
|
void caf::Viewer::enableForcedImmediateMode(bool enable)
|
|
{
|
|
m_mainRendering->renderEngine()->enableForcedImmediateMode(enable);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
int caf::Viewer::currentFrameIndex()
|
|
{
|
|
if (m_animationControl) return m_animationControl->currentFrame();
|
|
else return 0;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
bool caf::Viewer::isOverlyPaintingEnabled() const
|
|
{
|
|
return m_isOverlyPaintingEnabled;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
void caf::Viewer::enableOverlyPainting(bool val)
|
|
{
|
|
m_isOverlyPaintingEnabled = val;
|
|
updateOverlayImagePresence();
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
///
|
|
//--------------------------------------------------------------------------------------------------
|
|
void caf::Viewer::updateOverlayImagePresence()
|
|
{
|
|
if (m_isOverlyPaintingEnabled || m_showPerfInfoHud)
|
|
{
|
|
m_mainRendering->addOverlayItem(m_overlayImage.p(), cvf::OverlayItem::UNMANAGED, cvf::OverlayItem::VERTICAL);
|
|
}
|
|
else
|
|
{
|
|
m_mainRendering->removeOverlayItem(m_overlayImage.p());
|
|
}
|
|
}
|
|
|