mirror of
https://github.com/OPM/ResInsight.git
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74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2023- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfVector3.h"
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#include <vector>
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class RigGridBase;
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class RigCell;
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class RigEclipseCaseData;
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class LocalGridRefinement
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{
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public:
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LocalGridRefinement( const cvf::Vec3st& mainGridMin, const cvf::Vec3st& mainGridMax, const cvf::Vec3st& singleCellRefinementFactors )
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{
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m_mainGridMinCellPosition = mainGridMin;
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m_mainGridMaxCellPosition = mainGridMax;
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m_singleCellRefinementFactors = singleCellRefinementFactors;
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}
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cvf::Vec3st m_mainGridMinCellPosition;
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cvf::Vec3st m_mainGridMaxCellPosition;
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cvf::Vec3st m_singleCellRefinementFactors;
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};
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class RigReservoirBuilder
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{
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public:
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RigReservoirBuilder();
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void setWorldCoordinates( cvf::Vec3d minWorldCoordinate, cvf::Vec3d maxWorldCoordinate );
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void setIJKCount( const cvf::Vec3st& ijkCount );
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cvf::Vec3st ijkCount() const;
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void addLocalGridRefinement( const cvf::Vec3st& minCellPosition,
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const cvf::Vec3st& maxCellPosition,
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const cvf::Vec3st& singleCellRefinementFactors );
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void createGridsAndCells( RigEclipseCaseData* eclipseCase );
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private:
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static void appendCells( size_t nodeStartIndex, size_t cellCount, RigGridBase* hostGrid, std::vector<RigCell>& cells );
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static void appendNodes( const cvf::Vec3d& min, const cvf::Vec3d& max, const cvf::Vec3st& cubeDimension, std::vector<cvf::Vec3d>& nodes );
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static void appendCubeNodes( const cvf::Vec3d& min, const cvf::Vec3d& max, std::vector<cvf::Vec3d>& nodes );
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size_t cellIndexFromIJK( size_t i, size_t j, size_t k ) const;
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private:
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cvf::Vec3d m_minWorldCoordinate;
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cvf::Vec3d m_maxWorldCoordinate;
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cvf::Vec3st m_gridPointDimensions;
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std::vector<LocalGridRefinement> m_localGridRefinements;
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};
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