ResInsight/ApplicationLibCode/Commands/CompletionExportCommands/RicMswSegmentCellIntersection.h
Magne Sjaastad 8bab748fa6 Improve MSW export including multi lateral wells
Based on branch https://github.com/OPM/ResInsight/tree/system-msw-refactor

- Move completion settings to property of well path
- Rename to RimFishbones
- Export implicit COMPSEGS for fishbones main bore
- Add valve for each branch
- Increase version number to be able to handle import of legacy project files
2021-02-26 14:59:57 +01:00

47 lines
1.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2018 Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfVector3.h"
#include <QString>
#include <memory>
#include <vector>
//==================================================================================================
///
//==================================================================================================
class RicMswSegmentCellIntersection
{
public:
RicMswSegmentCellIntersection( const QString& gridName, // Pass in empty string for main grid
size_t globalCellIndex,
const cvf::Vec3st& gridLocalCellIJK,
const cvf::Vec3d& lengthsInCell );
const QString& gridName() const;
size_t globalCellIndex() const;
cvf::Vec3st gridLocalCellIJK() const;
const cvf::Vec3d& lengthsInCell() const;
private:
QString m_gridName;
size_t m_globalCellIndex;
cvf::Vec3st m_gridLocalCellIJK;
cvf::Vec3d m_lengthsInCell;
};