ResInsight/ApplicationCode/ReservoirDataModel/RigFracture.cpp
2017-01-04 08:10:02 +01:00

54 lines
2.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017 Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RigFracture.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RigFracture::RigFracture()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RigFracture::setGeometry(const std::vector<cvf::uint>& polygonIndices, const std::vector<cvf::Vec3f>& nodeCoords)
{
m_nodeCoords = nodeCoords;
m_polygonIndices = polygonIndices;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const std::vector<cvf::uint>& RigFracture::polygonIndices() const
{
return m_polygonIndices;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const std::vector<cvf::Vec3f>& RigFracture::nodeCoords() const
{
return m_nodeCoords;
}