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ResInsight/ApplicationLibCode/ModelVisualization/Intersections/RivPolylineIntersectionGeometryGenerator.cpp

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C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2024- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
//////////////////////////////////////////////////////////////////////////////////
#include "RivPolylineIntersectionGeometryGenerator.h"
#include "RivEnclosingPolygonGenerator.h"
#include "RivIntersectionHexGridInterface.h"
#include "RivSectionFlattener.h"
#include "cafHexGridIntersectionTools/cafHexGridIntersectionTools.h"
#include "cafLine.h"
#include "cvfPlane.h"
#include "cvfVertexWelder.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivPolylineIntersectionGeometryGenerator::RivPolylineIntersectionGeometryGenerator( const std::vector<cvf::Vec2d>& polylineUtmXy,
RivIntersectionHexGridInterface* grid )
: m_polylineUtm( initializePolylineUtmFromPolylineUtmXy( polylineUtmXy ) )
, m_hexGrid( grid )
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivPolylineIntersectionGeometryGenerator::~RivPolylineIntersectionGeometryGenerator()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<cvf::Vec3d>
RivPolylineIntersectionGeometryGenerator::initializePolylineUtmFromPolylineUtmXy( const std::vector<cvf::Vec2d>& polylineUtmXy )
{
std::vector<cvf::Vec3d> polylineUtm;
polylineUtm.reserve( polylineUtmXy.size() );
const double zValue = 0.0;
for ( const auto& xy : polylineUtmXy )
{
polylineUtm.push_back( cvf::Vec3d( xy.x(), xy.y(), zValue ) );
}
return polylineUtm;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const std::vector<PolylineSegmentMeshData>& RivPolylineIntersectionGeometryGenerator::polylineSegmentsMeshData() const
{
CVF_ASSERT( m_polylineSegmentsMeshData.size() > 0 );
return m_polylineSegmentsMeshData;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RivPolylineIntersectionGeometryGenerator::isAnyGeometryPresent() const
{
return m_polylineSegmentsMeshData.size() > 0;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivPolylineIntersectionGeometryGenerator::generateIntersectionGeometry( cvf::UByteArray* visibleCells )
{
calculateArrays( visibleCells );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivPolylineIntersectionGeometryGenerator::calculateArrays( cvf::UByteArray* visibleCells )
{
if ( m_hexGrid == nullptr || m_polylineSegmentsMeshData.size() != 0 ) return;
if ( m_polylineUtm.size() < 2 ) return;
cvf::BoundingBox gridBBox = m_hexGrid->boundingBox();
const double topDepth = gridBBox.max().z();
const double bottomDepth = gridBBox.min().z();
const auto zAxisDirection = -cvf::Vec3d::Z_AXIS; // NOTE: Negative or positive direction?
const cvf::Vec3d maxHeightVec = zAxisDirection * gridBBox.radius();
// Weld vertices per polyline segment
// - Low welding distance, as the goal is to weld duplicate vertices
// - Number of buckets is set per segment, utilizing number of cells intersecting the segment
const double weldingDistance = 1.0e-3;
const double weldingCellSize = 4.0 * weldingDistance;
const size_t numPoints = m_polylineUtm.size();
size_t pointIdx = 0;
// Loop over polyline segments
//
// Create intersection geometry for each polyline segment and clip triangles outside the
// polyline segment, using UTM-coordinates.
//
// Afterwards convert to "local" coordinates (p1 as origin), where the local uz-coordinates
// for each vertex is calculated using Pythagoras theorem.
//
// As the plane is parallel to the z-axis, the local uz-coordinates per polyline segment
// can be calculated using Pythagoras theorem. Where a segment is defined between p1 and p2,
// which implies p1 is origin of the local coordinate system uz.
//
// For a segment a UTM coordinate (x_utm,y_utm,z_utm) converts to u = sqrt(x^2 + y^2) and z = z.
// Where x, y and z are local vertex coordinates, after subtracting the (x_utm, y_utm, z_utm)-values
// for p1 from the vertex UTM-coordinates.
while ( pointIdx < numPoints - 1 )
{
size_t nextPointIdx = RivSectionFlattener::indexToNextValidPoint( m_polylineUtm, zAxisDirection, pointIdx );
if ( nextPointIdx == size_t( -1 ) || nextPointIdx >= m_polylineUtm.size() )
{
break;
}
// Start and end point of polyline segment in UTM-coordinates
const cvf::Vec3d p1 = m_polylineUtm[pointIdx];
const cvf::Vec3d p2 = m_polylineUtm[nextPointIdx];
// Get cell candidates for the polyline segment (subset of global cells)
std::vector<size_t> columnCellCandidates =
createPolylineSegmentCellCandidates( *m_hexGrid, p1, p2, maxHeightVec, topDepth, bottomDepth );
// Plane for the polyline segment
cvf::Plane plane;
plane.setFromPoints( p1, p2, p2 + maxHeightVec );
// Planes parallel to z-axis for p1 and p2, to prevent triangles outside the polyline segment
cvf::Plane p1Plane;
p1Plane.setFromPoints( p1, p1 + maxHeightVec, p1 + plane.normal() );
cvf::Plane p2Plane;
p2Plane.setFromPoints( p2, p2 + maxHeightVec, p2 - plane.normal() );
// Placeholder for triangle vertices per cell
std::vector<caf::HexGridIntersectionTools::ClipVx> hexPlaneCutTriangleVxes;
hexPlaneCutTriangleVxes.reserve( 5 * 3 );
std::vector<int> cellFaceForEachTriangleEdge;
cellFaceForEachTriangleEdge.reserve( 5 * 3 );
cvf::Vec3d cellCorners[8];
size_t cornerIndices[8];
// Polyline segment data
std::vector<cvf::uint> polygonIndices = {};
std::vector<cvf::uint> verticesPerPolygon = {};
std::vector<cvf::uint> polygonToCellIndexMap = {};
// Welder for segment vertices
// - Number of buckets is size of columnCellCandidates divided by 8 to avoid too many buckets (Random selected value).
// Usage of columnCellCandidates is to get a dynamic number of buckets usable for respective segment.
const cvf::uint numWelderBuckets = static_cast<cvf::uint>( columnCellCandidates.size() / size_t( 8 ) );
cvf::VertexWelder segmentVertexWelder;
segmentVertexWelder.initialize( weldingDistance, weldingCellSize, numWelderBuckets );
// Intersection per grid cell - transform from set of triangles to polygon for cell
for ( const auto globalCellIdx : columnCellCandidates )
{
if ( ( visibleCells != nullptr ) && ( ( *visibleCells )[globalCellIdx] == 0 ) ) continue;
if ( !m_hexGrid->useCell( globalCellIdx ) ) continue;
// Perform intersection and clipping of triangles using UTM-coordinates
hexPlaneCutTriangleVxes.clear();
m_hexGrid->cellCornerVertices( globalCellIdx, cellCorners );
m_hexGrid->cellCornerIndices( globalCellIdx, cornerIndices );
// Triangle vertices for polyline segment
caf::HexGridIntersectionTools::planeHexIntersectionMC( plane,
cellCorners,
cornerIndices,
&hexPlaneCutTriangleVxes,
&cellFaceForEachTriangleEdge );
// Clip triangles outside the polyline segment using the planes for point p1 and p2
std::vector<caf::HexGridIntersectionTools::ClipVx> clippedTriangleVxes;
std::vector<int> cellFaceForEachClippedTriangleEdge;
caf::HexGridIntersectionTools::clipTrianglesBetweenTwoParallelPlanes( hexPlaneCutTriangleVxes,
cellFaceForEachTriangleEdge,
p1Plane,
p2Plane,
&clippedTriangleVxes,
&cellFaceForEachClippedTriangleEdge );
for ( caf::HexGridIntersectionTools::ClipVx& clvx : clippedTriangleVxes )
{
if ( !clvx.isVxIdsNative ) clvx.derivedVxLevel = 0;
}
// Object to for adding triangle vertices, well vertices and generate polygon vertices
RivEnclosingPolygonGenerator enclosingPolygonGenerator;
// Add clipped triangle vertices to the polygon generator using local coordinates
size_t clippedTriangleCount = clippedTriangleVxes.size() / 3;
for ( size_t triangleIdx = 0; triangleIdx < clippedTriangleCount; ++triangleIdx )
{
// Get triangle vertices
const size_t tVxIdx0 = triangleIdx * 3;
const auto& tVx0 = clippedTriangleVxes[tVxIdx0 + 0].vx;
const auto& tVx1 = clippedTriangleVxes[tVxIdx0 + 1].vx;
const auto& tVx2 = clippedTriangleVxes[tVxIdx0 + 2].vx;
// TODO: Ensure counter clockwise order of vertices point0, point1, point2?
// Convert to local coordinates, where p1 is origin.
// The z-values are global z-values in the uz-coordinates.
const cvf::Vec3f vx0( tVx0.x() - p1.x(), tVx0.y() - p1.y(), tVx0.z() );
const cvf::Vec3f vx1( tVx1.x() - p1.x(), tVx1.y() - p1.y(), tVx1.z() );
const cvf::Vec3f vx2( tVx2.x() - p1.x(), tVx2.y() - p1.y(), tVx2.z() );
// Weld vertices and get vertex index
bool isWelded = false;
const auto& wVxIdx0 = segmentVertexWelder.weldVertex( vx0, &isWelded );
const auto& wVxIdx1 = segmentVertexWelder.weldVertex( vx1, &isWelded );
const auto& wVxIdx2 = segmentVertexWelder.weldVertex( vx2, &isWelded );
// Add triangle to enclosing polygon line handler
enclosingPolygonGenerator.addTriangleVertexIndices( wVxIdx0, wVxIdx1, wVxIdx2 );
}
// Must be a valid polygon to continue
if ( !enclosingPolygonGenerator.isValidPolygon() )
{
continue;
}
// Construct enclosing polygon after adding all triangles for cell
enclosingPolygonGenerator.constructEnclosingPolygon();
// Add vertex index to polygon indices
const auto& vertexIndices = enclosingPolygonGenerator.getPolygonVertexIndices();
polygonIndices.insert( polygonIndices.end(), vertexIndices.begin(), vertexIndices.end() );
verticesPerPolygon.push_back( static_cast<cvf::uint>( vertexIndices.size() ) );
polygonToCellIndexMap.push_back( static_cast<cvf::uint>( globalCellIdx ) );
}
// Build vertex array for polyline segment
std::vector<float> polygonVerticesUz;
for ( cvf::uint i = 0; i < segmentVertexWelder.vertexCount(); i++ )
{
const auto& vertex = segmentVertexWelder.vertex( i );
// NOTE: Can welding provide drifting of vertex positions?
// TODO: Project (x,y) into plane instead?
//
// auto projectedVertex = plane.projectPoint( vertex );
// Convert to local uz-coordinates, u is the distance along the normalized U-axis.
// Construct local uz-coordinates using Pythagoras theorem
const auto u = std::sqrt( vertex.x() * vertex.x() + vertex.y() * vertex.y() );
const auto z = vertex.z();
polygonVerticesUz.push_back( u );
polygonVerticesUz.push_back( z );
}
// Construct polyline segment mesh data
PolylineSegmentMeshData polylineSegmentData;
polylineSegmentData.startUtmXY = cvf::Vec2d( p1.x(), p1.y() );
polylineSegmentData.endUtmXY = cvf::Vec2d( p2.x(), p2.y() );
polylineSegmentData.vertexArrayUZ = polygonVerticesUz;
polylineSegmentData.verticesPerPolygon = verticesPerPolygon;
polylineSegmentData.polygonIndices = polygonIndices;
polylineSegmentData.polygonToCellIndexMap = polygonToCellIndexMap;
// Add polyline segment mesh data to list
m_polylineSegmentsMeshData.push_back( polylineSegmentData );
// Set next polyline segment start index
pointIdx = nextPointIdx;
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<size_t> RivPolylineIntersectionGeometryGenerator::createPolylineSegmentCellCandidates( const RivIntersectionHexGridInterface& hexGrid,
const cvf::Vec3d& startPoint,
const cvf::Vec3d& endPoint,
const cvf::Vec3d& heightVector,
const double topDepth,
const double bottomDepth )
{
cvf::BoundingBox sectionBBox;
sectionBBox.add( startPoint );
sectionBBox.add( endPoint );
sectionBBox.add( startPoint + heightVector );
sectionBBox.add( startPoint - heightVector );
sectionBBox.add( endPoint + heightVector );
sectionBBox.add( endPoint - heightVector );
sectionBBox.cutAbove( topDepth );
sectionBBox.cutBelow( bottomDepth );
return hexGrid.findIntersectingCells( sectionBBox );
}