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https://github.com/OPM/ResInsight.git
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2b795bf499
Rewrite grid generator - grid based on eclipse model layers in reservoir.
132 lines
5.5 KiB
C++
132 lines
5.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2023 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RivFaultReactivationModelPartMgr.h"
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#include "RiaGuiApplication.h"
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#include "RigBasicPlane.h"
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#include "RigFaultReactivationModel.h"
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#include "RivPartPriority.h"
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#include "RivPolylineGenerator.h"
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#include "RivPolylinePartMgr.h"
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#include "Rim3dView.h"
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#include "RimFaultReactivationModel.h"
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#include "cafDisplayCoordTransform.h"
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#include "cafEffectGenerator.h"
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#include "cafPdmObject.h"
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#include "cvfLibCore.h"
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#include "cvfLibGeometry.h"
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#include "cvfLibRender.h"
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#include "cvfModelBasicList.h"
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#include "cvfPart.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivFaultReactivationModelPartMgr::RivFaultReactivationModelPartMgr( RimFaultReactivationModel* frm )
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: m_frm( frm )
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{
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CVF_ASSERT( frm );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivFaultReactivationModelPartMgr::appendPolylinePartsToModel( Rim3dView* view,
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cvf::ModelBasicList* vizModel,
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const caf::DisplayCoordTransform* transform,
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const cvf::BoundingBox& boundingBox )
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{
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if ( m_polylinePartMgr.isNull() ) m_polylinePartMgr = new RivPolylinePartMgr( view, m_frm.p(), m_frm.p() );
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m_polylinePartMgr->appendDynamicGeometryPartsToModel( vizModel, transform, boundingBox );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivFaultReactivationModelPartMgr::appendMeshPartsToModel( Rim3dView* view,
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cvf::ModelBasicList* vizModel,
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const caf::DisplayCoordTransform* transform,
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const cvf::BoundingBox& boundingBox )
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{
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auto model2d = m_frm->model();
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if ( model2d.notNull() && model2d->isValid() && m_frm->isChecked() && m_frm->showModel() )
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{
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for ( auto gridPart : m_frm->model()->allGridParts() )
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{
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auto& lines = m_frm->model()->meshLines( gridPart );
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std::vector<std::vector<cvf::Vec3d>> displayPoints;
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for ( const auto& pts : lines )
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{
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displayPoints.push_back( transform->transformToDisplayCoords( pts ) );
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}
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cvf::ref<cvf::DrawableGeo> drawableGeo = RivPolylineGenerator::createSetOfLines( displayPoints );
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setName( "FaultReactMeshLines" );
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part->setDrawable( drawableGeo.p() );
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caf::MeshEffectGenerator effgen( cvf::Color3::LIGHT_GRAY );
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effgen.setLineWidth( 1.5 );
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effgen.setLineStipple( false );
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cvf::ref<cvf::Effect> eff = effgen.generateCachedEffect();
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part->setEffect( eff.p() );
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part->setPriority( RivPartPriority::PartType::MeshLines );
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vizModel->addPart( part.p() );
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivFaultReactivationModelPartMgr::appendGeometryPartsToModel( cvf::ModelBasicList* vizModel,
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const caf::DisplayCoordTransform* displayCoordTransform,
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const cvf::BoundingBox& boundingBox )
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{
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if ( !m_canUseShaders ) return;
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auto theModel = m_frm->model();
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if ( theModel->isValid() && m_frm->showModel() )
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{
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for ( auto part = 0; part < RigFaultReactivationModel::numModelParts(); part++ )
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{
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cvf::Vec3dArray displayPoints;
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displayPoints.reserve( theModel->rect( part ).size() );
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for ( auto& vOrg : theModel->rect( part ) )
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{
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displayPoints.add( displayCoordTransform->transformToDisplayCoord( vOrg ) );
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}
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cvf::ref<cvf::Part> quadPart = createSingleTexturedQuadPart( displayPoints, theModel->texture( part ), false );
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vizModel->addPart( quadPart.p() );
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}
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}
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}
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