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ResInsight/ApplicationLibCode/Commands/3dView/RicUpdateGenericViewBoundingBoxFeature.h
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Magne Sjaastad 50a587b292 #13807 Improve generic view bounding box computation and add explicit recompute command
- Only consider visible well paths when computing the generic view bounding box.
- Fix polygon visibility filtering so individually hidden polygons no longer contribute to the bounding box.
- The bounding box is no longer implicitly invalidated when object visibility is toggled; it now only changes on initial load or when explicitly recomputed.
- Add RicUpdateGenericViewBoundingBoxFeature, a context menu command on RimGeneric3dView that recomputes the domain bounding box from currently visible objects, updates the grid box geometry, and zooms to fit.
2026-09-28 18:35:28 +02:00

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2026 Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cafCmdFeature.h"
//==================================================================================================
/// Recomputes the bounding box of a RimGeneric3dView based on the currently visible objects, and updates the
/// grid box geometry to match.
//==================================================================================================
class RicUpdateGenericViewBoundingBoxFeature : public caf::CmdFeature
{
CAF_CMD_HEADER_INIT;
protected:
bool isCommandEnabled() const override;
void onActionTriggered( bool isChecked ) override;
void setupActionLook( QAction* actionToSetup ) override;
};