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Migrate all assert macros in ApplicationLibCode to CAF_ASSERT and remove every use of cvfAssert.h. CVF_ASSERT is replaced one to one. CVF_TIGHT_ASSERT is also replaced by CAF_ASSERT, which is semantically exact: CVF_ENABLE_TIGHT_ASSERTS is 1 only under _DEBUG, and that is what CAF_ASSERT now does. The two CVF_FAIL_MSG sites become CAF_ASSERT( false && "message" ), preserving the message with the idiom already used elsewhere in the code base. Counts before and after: CVF_ASSERT 1044 to 0, CVF_TIGHT_ASSERT 66 to 0, CVF_FAIL_MSG 2 to 0, cvfAssert.h references 154 to 0. Include handling: files that included cvfAssert.h directly now include cafAssert.h instead, includes left dead by the migration are removed, and files that were relying on cvfAssert.h transitively get an explicit cafAssert.h. Files that reach cafAssert.h through another caf header are left unchanged; a missing include here is a compile error, not a silently disabled assert. ResultStatisticsCache links only LibCore and therefore had no path to cafAssert.h. Add the cafPdmCore directory as a private include path rather than linking the library, since cafAssert.h is header only. Note that this stops these asserts from firing in Release and RelWithDebInfo, where CVF_ASSERT was previously active.
353 lines
15 KiB
C++
353 lines
15 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RiaCellDividingTools.h"
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#include "cafAssert.h"
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#include <cmath>
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#include <limits>
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//--------------------------------------------------------------------------------------------------
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/// Internal functions
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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/// Splits a line in a number of equal parts
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//--------------------------------------------------------------------------------------------------
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std::vector<cvf::Vec3d> splitLine( cvf::Vec3d ptStart, cvf::Vec3d ptEnd, size_t partCount );
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//--------------------------------------------------------------------------------------------------
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/// Splits a line using cumulative fractions instead of equal parts
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//--------------------------------------------------------------------------------------------------
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std::vector<cvf::Vec3d> splitLineNonUniform( cvf::Vec3d ptStart, cvf::Vec3d ptEnd, const std::vector<double>& cumulativeFractions );
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//--------------------------------------------------------------------------------------------------
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/// Calculates all points on a face described by edge points from all four edges.
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/// The result is a grid of points including the given edge points
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///
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/// edgeXPtsHigh
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/// |-------------|
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/// | |
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/// edgeYPtsLow | | edgeYPtsHigh
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/// | |
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/// |-------------|
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/// edgeXPtsLow
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<std::vector<cvf::Vec3d>> calcFacePoints( const std::vector<cvf::Vec3d> edgeXPtsLow,
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const std::vector<cvf::Vec3d> edgeXPtsHigh,
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const std::vector<cvf::Vec3d> edgeYPtsLow,
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const std::vector<cvf::Vec3d> edgeYPtsHigh );
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//--------------------------------------------------------------------------------------------------
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/// Calculates face points using non-uniform X-direction fractions for interior rows
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//--------------------------------------------------------------------------------------------------
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std::vector<std::vector<cvf::Vec3d>> calcFacePointsNonUniform( const std::vector<cvf::Vec3d>& edgeXPtsLow,
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const std::vector<cvf::Vec3d>& edgeXPtsHigh,
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const std::vector<cvf::Vec3d>& edgeYPtsLow,
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const std::vector<cvf::Vec3d>& edgeYPtsHigh,
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const std::vector<double>& xCumulativeFractions );
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<cvf::Vec3d> RiaCellDividingTools::createHexCornerCoords( std::array<cvf::Vec3d, 8> mainCellCorners, size_t nx, size_t ny, size_t nz )
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{
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std::array<std::pair<size_t, size_t>, 12> edgeCorners = {
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std::make_pair( 0, 1 ),
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std::make_pair( 3, 2 ),
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std::make_pair( 4, 5 ),
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std::make_pair( 7, 6 ), // X
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std::make_pair( 0, 3 ),
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std::make_pair( 4, 7 ),
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std::make_pair( 1, 2 ),
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std::make_pair( 5, 6 ), // Y
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std::make_pair( 0, 4 ),
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std::make_pair( 1, 5 ),
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std::make_pair( 3, 7 ),
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std::make_pair( 2, 6 ), // Z
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};
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std::array<size_t, 3> nxyz = { nx, ny, nz };
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std::array<std::vector<cvf::Vec3d>, 12> edgePoints;
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for ( int i = 0; i < 12; i++ )
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{
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int partCountsIndex = i / 4;
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edgePoints[i] = splitLine( mainCellCorners[edgeCorners[i].first], mainCellCorners[edgeCorners[i].second], nxyz[partCountsIndex] );
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}
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// lowIJ, highIJ, lowJK, highKJ,
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std::vector<std::vector<std::vector<cvf::Vec3d>>> nodes;
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nodes.reserve( ( nx + 1 ) * ( ny + 1 ) * ( nz + 1 ) );
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auto xyFacePtsLow = calcFacePoints( edgePoints[0], edgePoints[1], edgePoints[4], edgePoints[6] );
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auto xyFacePtsHigh = calcFacePoints( edgePoints[2], edgePoints[3], edgePoints[5], edgePoints[7] );
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auto yzFacePtsLow = calcFacePoints( edgePoints[4], edgePoints[5], edgePoints[8], edgePoints[10] );
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auto yzFacePtsHigh = calcFacePoints( edgePoints[6], edgePoints[7], edgePoints[9], edgePoints[11] );
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auto xzFacePtsLow = calcFacePoints( edgePoints[0], edgePoints[2], edgePoints[8], edgePoints[9] );
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auto xzFacePtsHigh = calcFacePoints( edgePoints[1], edgePoints[3], edgePoints[10], edgePoints[11] );
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nodes.push_back( xyFacePtsLow );
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for ( size_t z = 1; z < nz; z++ )
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{
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auto xyFacePoints = calcFacePoints( xzFacePtsLow[z], xzFacePtsHigh[z], yzFacePtsLow[z], yzFacePtsHigh[z] );
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nodes.push_back( xyFacePoints );
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}
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nodes.push_back( xyFacePtsHigh );
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std::vector<cvf::Vec3d> coords;
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coords.reserve( nx * ny * nz * 8 );
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for ( size_t z = 1; z < nz + 1; z++ )
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{
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for ( size_t y = 1; y < ny + 1; y++ )
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{
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for ( size_t x = 1; x < nx + 1; x++ )
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{
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std::array<cvf::Vec3d, 8> cs;
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cs[0] = nodes[z - 1][y - 1][x - 1];
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cs[1] = nodes[z - 1][y - 1][x];
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cs[2] = nodes[z - 1][y][x];
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cs[3] = nodes[z - 1][y][x - 1];
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cs[4] = nodes[z][y - 1][x - 1];
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cs[5] = nodes[z][y - 1][x];
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cs[6] = nodes[z][y][x];
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cs[7] = nodes[z][y][x - 1];
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coords.insert( coords.end(), cs.begin(), cs.end() );
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}
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}
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}
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return coords;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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double RiaCellDividingTools::computeFlowDistance( const std::array<cvf::Vec3d, 8>& cellVertices, const cvf::Vec3d& areaCenter )
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{
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auto subCellCorners = createHexCornerCoords( cellVertices, 2, 2, 2 );
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double weightedDistanceTotal = 0.0;
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double weightTotal = 0.0;
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for ( size_t c = 0; c < 8; c++ )
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{
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double weight = 1.0;
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weightTotal += weight;
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cvf::Vec3d centerOfSubCell = cvf::Vec3d::ZERO;
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{
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cvf::Vec3d vertexSum = cvf::Vec3d::ZERO;
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for ( size_t v = 0; v < 8; v++ )
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vertexSum += subCellCorners[c * 8 + v];
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centerOfSubCell = vertexSum / 8;
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}
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auto dist = ( centerOfSubCell - areaCenter ).length();
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weightedDistanceTotal += ( dist * weight );
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}
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return weightedDistanceTotal / weightTotal;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<cvf::Vec3d> splitLine( cvf::Vec3d ptStart, cvf::Vec3d ptEnd, size_t partCount )
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{
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std::vector<cvf::Vec3d> pts = { ptStart };
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for ( size_t i = 1; i < partCount; i++ )
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{
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pts.push_back( cvf::Vec3d( ptStart.x() + ( ptEnd.x() - ptStart.x() ) * i / partCount,
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ptStart.y() + ( ptEnd.y() - ptStart.y() ) * i / partCount,
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ptStart.z() + ( ptEnd.z() - ptStart.z() ) * i / partCount ) );
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}
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pts.push_back( ptEnd );
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return pts;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<std::vector<cvf::Vec3d>> calcFacePoints( const std::vector<cvf::Vec3d> edgeXPtsLow,
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const std::vector<cvf::Vec3d> edgeXPtsHigh,
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const std::vector<cvf::Vec3d> edgeYPtsLow,
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const std::vector<cvf::Vec3d> edgeYPtsHigh )
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{
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CAF_ASSERT( edgeXPtsLow.size() == edgeXPtsHigh.size() && edgeYPtsLow.size() == edgeYPtsHigh.size() );
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size_t xSize = edgeXPtsLow.size();
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size_t ySize = edgeYPtsLow.size();
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std::vector<std::vector<cvf::Vec3d>> pts;
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// Add low edge points
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pts.push_back( edgeXPtsLow );
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// Interior points
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for ( size_t y = 1; y < ySize - 1; y++ )
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{
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auto interiorPts = splitLine( edgeYPtsLow[y], edgeYPtsHigh[y], xSize - 1 );
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pts.push_back( interiorPts );
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}
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// Add low edge points
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pts.push_back( edgeXPtsHigh );
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return pts;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<cvf::Vec3d> splitLineNonUniform( cvf::Vec3d ptStart, cvf::Vec3d ptEnd, const std::vector<double>& cumulativeFractions )
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{
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std::vector<cvf::Vec3d> pts = { ptStart };
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for ( size_t i = 0; i < cumulativeFractions.size() - 1; ++i )
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{
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double f = cumulativeFractions[i];
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pts.push_back( cvf::Vec3d( ptStart.x() + ( ptEnd.x() - ptStart.x() ) * f,
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ptStart.y() + ( ptEnd.y() - ptStart.y() ) * f,
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ptStart.z() + ( ptEnd.z() - ptStart.z() ) * f ) );
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}
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pts.push_back( ptEnd );
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return pts;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<std::vector<cvf::Vec3d>> calcFacePointsNonUniform( const std::vector<cvf::Vec3d>& edgeXPtsLow,
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const std::vector<cvf::Vec3d>& edgeXPtsHigh,
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const std::vector<cvf::Vec3d>& edgeYPtsLow,
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const std::vector<cvf::Vec3d>& edgeYPtsHigh,
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const std::vector<double>& xCumulativeFractions )
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{
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CAF_ASSERT( edgeYPtsLow.size() == edgeYPtsHigh.size() );
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size_t ySize = edgeYPtsLow.size();
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std::vector<std::vector<cvf::Vec3d>> pts;
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pts.push_back( edgeXPtsLow );
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for ( size_t y = 1; y < ySize - 1; y++ )
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{
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auto interiorPts = splitLineNonUniform( edgeYPtsLow[y], edgeYPtsHigh[y], xCumulativeFractions );
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pts.push_back( interiorPts );
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}
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pts.push_back( edgeXPtsHigh );
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return pts;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<cvf::Vec3d> RiaCellDividingTools::createHexCornerCoords( const std::array<cvf::Vec3d, 8>& mainCellCorners,
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const std::vector<double>& cumulativeFractionsX,
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const std::vector<double>& cumulativeFractionsY,
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const std::vector<double>& cumulativeFractionsZ )
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{
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size_t nx = cumulativeFractionsX.size();
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size_t ny = cumulativeFractionsY.size();
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size_t nz = cumulativeFractionsZ.size();
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std::array<std::pair<size_t, size_t>, 12> edgeCorners = {
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std::make_pair( 0, 1 ),
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std::make_pair( 3, 2 ),
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std::make_pair( 4, 5 ),
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std::make_pair( 7, 6 ), // X
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std::make_pair( 0, 3 ),
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std::make_pair( 4, 7 ),
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std::make_pair( 1, 2 ),
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std::make_pair( 5, 6 ), // Y
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std::make_pair( 0, 4 ),
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std::make_pair( 1, 5 ),
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std::make_pair( 3, 7 ),
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std::make_pair( 2, 6 ), // Z
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};
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// Split edges using appropriate cumulative fractions per dimension
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const std::vector<double>* dimFractions[3] = { &cumulativeFractionsX, &cumulativeFractionsY, &cumulativeFractionsZ };
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std::array<std::vector<cvf::Vec3d>, 12> edgePoints;
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for ( int i = 0; i < 12; i++ )
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{
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int dimIndex = i / 4;
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edgePoints[i] =
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splitLineNonUniform( mainCellCorners[edgeCorners[i].first], mainCellCorners[edgeCorners[i].second], *dimFractions[dimIndex] );
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}
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std::vector<std::vector<std::vector<cvf::Vec3d>>> nodes;
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nodes.reserve( ( nx + 1 ) * ( ny + 1 ) * ( nz + 1 ) );
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auto xyFacePtsLow = calcFacePointsNonUniform( edgePoints[0], edgePoints[1], edgePoints[4], edgePoints[6], cumulativeFractionsX );
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auto xyFacePtsHigh = calcFacePointsNonUniform( edgePoints[2], edgePoints[3], edgePoints[5], edgePoints[7], cumulativeFractionsX );
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auto yzFacePtsLow = calcFacePointsNonUniform( edgePoints[4], edgePoints[5], edgePoints[8], edgePoints[10], cumulativeFractionsY );
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auto yzFacePtsHigh = calcFacePointsNonUniform( edgePoints[6], edgePoints[7], edgePoints[9], edgePoints[11], cumulativeFractionsY );
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auto xzFacePtsLow = calcFacePointsNonUniform( edgePoints[0], edgePoints[2], edgePoints[8], edgePoints[9], cumulativeFractionsX );
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auto xzFacePtsHigh = calcFacePointsNonUniform( edgePoints[1], edgePoints[3], edgePoints[10], edgePoints[11], cumulativeFractionsX );
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nodes.push_back( xyFacePtsLow );
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for ( size_t z = 1; z < nz; z++ )
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{
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auto xyFacePoints =
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calcFacePointsNonUniform( xzFacePtsLow[z], xzFacePtsHigh[z], yzFacePtsLow[z], yzFacePtsHigh[z], cumulativeFractionsX );
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nodes.push_back( xyFacePoints );
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}
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nodes.push_back( xyFacePtsHigh );
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std::vector<cvf::Vec3d> coords;
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coords.reserve( nx * ny * nz * 8 );
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for ( size_t z = 1; z < nz + 1; z++ )
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{
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for ( size_t y = 1; y < ny + 1; y++ )
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{
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for ( size_t x = 1; x < nx + 1; x++ )
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{
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std::array<cvf::Vec3d, 8> cs;
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cs[0] = nodes[z - 1][y - 1][x - 1];
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cs[1] = nodes[z - 1][y - 1][x];
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cs[2] = nodes[z - 1][y][x];
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cs[3] = nodes[z - 1][y][x - 1];
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cs[4] = nodes[z][y - 1][x - 1];
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cs[5] = nodes[z][y - 1][x];
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cs[6] = nodes[z][y][x];
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cs[7] = nodes[z][y][x - 1];
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coords.insert( coords.end(), cs.begin(), cs.end() );
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}
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}
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}
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return coords;
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}
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