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VTK coordinates are negated (z positive downward) to match ResInsight internal convention, which flips the IJK directions relative to what the structured grid algorithm expects. Add invertIJK flag to RigFemPartGrid and RigFemPart so the inversion is applied during struct grid construction.
147 lines
5.0 KiB
C++
147 lines
5.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2015- Statoil ASA
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// Copyright (C) 2015- Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include <cstdlib>
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#include "RigFemResultPosEnum.h"
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#include "RigFemTypes.h"
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#include "cvfAssert.h"
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#include "cvfBoundingBox.h"
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#include "cvfObject.h"
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#include "cvfVector3.h"
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#include <array>
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#include <string>
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#include <vector>
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class RigFemPartGrid;
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namespace cvf
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{
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class BoundingBoxTree;
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}
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class RigFemPartNodes
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{
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public:
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std::vector<int> nodeIds;
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std::vector<cvf::Vec3f> coordinates;
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};
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class RigFemPart : public cvf::Object
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{
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public:
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RigFemPart();
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~RigFemPart() override;
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int elementPartId() const;
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void setElementPartId( int partId );
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void preAllocateElementStorage( int elementCount );
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void appendElement( RigElementType elmType, int elementId, const int* connectivities );
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int elementCount() const;
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int nodeCount() const;
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int allConnectivitiesCount() const;
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int elmId( size_t elementIdx ) const;
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RigElementType elementType( size_t elementIdx ) const;
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bool isHexahedron( size_t elementIdx ) const;
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const int* connectivities( size_t elementIdx ) const;
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bool fillElementCoordinates( size_t elementIdx, std::array<cvf::Vec3d, 8>& coordinates ) const;
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size_t elementNodeResultIdx( int elementIdx, int elmLocalNodeIdx ) const;
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size_t elementNodeResultCount() const;
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int nodeIdxFromElementNodeResultIdx( size_t elmNodeResultIdx ) const;
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size_t resultValueIdxFromResultPosType( RigFemResultPosEnum resultPosType, int elementIdx, int elmLocalNodeIdx ) const;
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RigFemPartNodes& nodes();
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const RigFemPartNodes& nodes() const;
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void assertNodeToElmIndicesIsCalculated();
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const std::vector<int>& elementsUsingNode( int nodeIndex ) const;
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const std::vector<unsigned char>& elementLocalIndicesForNode( int nodeIndex ) const;
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void assertElmNeighborsIsCalculated();
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int elementNeighbor( int elementIndex, int faceIndex ) const;
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int neighborFace( int elementIndex, int faceIndex ) const;
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cvf::BoundingBox boundingBox() const;
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float characteristicElementSize() const;
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const std::vector<int>& possibleGridCornerElements() const;
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std::vector<size_t> findIntersectingElementIndices( const cvf::BoundingBox& inputBB ) const;
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std::vector<size_t> findIntersectingElementsWithExistingSearchTree( const cvf::BoundingBox& inputBB ) const;
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void ensureIntersectionSearchTreeIsBuilt() const;
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cvf::Vec3f faceNormal( int elementIndex, int faceIndex ) const;
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const RigFemPartGrid* getOrCreateStructGrid() const;
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void setInvertIJKInStructGrid( bool invert );
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const std::vector<int>& elementIdxToId() const;
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void setName( std::string name );
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std::string name() const;
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void setEnabled( bool enable );
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bool enabled() const;
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void addElementSet( std::string name, const std::vector<size_t>& elementIds );
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std::vector<std::string> elementSetNames() const;
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std::vector<size_t> elementSet( int setIndex ) const;
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private:
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int m_elementPartId;
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std::string m_name;
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bool m_enabled;
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bool m_invertIJKInStructGrid;
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std::vector<int> m_elementId;
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std::vector<RigElementType> m_elementTypes;
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std::vector<size_t> m_elementConnectivityStartIndices;
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std::vector<int> m_allElementConnectivities;
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std::vector<std::string> m_elementSetNames;
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std::vector<std::vector<size_t>> m_elementIndexSets;
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RigFemPartNodes m_nodes;
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mutable cvf::ref<RigFemPartGrid> m_structGrid;
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void calculateNodeToElmRefs();
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std::vector<std::vector<int>> m_nodeToElmRefs; // Needs a more memory friendly structure
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std::vector<std::vector<unsigned char>> m_nodeGlobalToLocalIndices;
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void calculateElmNeighbors();
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struct Neighbors
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{
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int indicesToNeighborElms[6];
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char faceInNeighborElm[6];
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};
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std::vector<Neighbors> m_elmNeighbors;
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std::vector<int> m_possibleGridCornerElements;
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mutable float m_characteristicElementSize;
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mutable cvf::BoundingBox m_boundingBox;
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mutable cvf::ref<cvf::BoundingBoxTree> m_elementSearchTree;
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};
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