ResInsight/ApplicationLibCode/ModelVisualization/RivTernarySaturationOverlayItem.h
2021-01-11 15:27:45 +01:00

65 lines
2.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cafTitledOverlayFrame.h"
#include "cvfColor3.h"
#include "cvfColor4.h"
#include "cvfMatrix4.h"
#include "cvfString.h"
namespace cvf
{
class Font;
}
//==================================================================================================
//
//
//
//==================================================================================================
class RivTernarySaturationOverlayItem : public caf::TitledOverlayFrame
{
public:
explicit RivTernarySaturationOverlayItem( cvf::Font* font );
~RivTernarySaturationOverlayItem() override;
void setRangeText( const cvf::String& soilRange, const cvf::String& sgasRange, const cvf::String& swatRange );
void setAxisLabelsColor( const cvf::Color3f& color );
cvf::Vec2ui preferredSize() override;
private:
void render( cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size ) override;
void renderSoftware( cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size ) override;
void renderGeneric( cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size, bool software );
void renderAxisImmediateMode( float upperY,
float lowerBoundY,
float border,
unsigned int totalWidth,
cvf::OpenGLContext* oglContext );
private:
cvf::String m_soilRange;
cvf::String m_sgasRange;
cvf::String m_swatRange;
};