ResInsight/ApplicationLibCode/ModelVisualization/RivTernaryScalarMapperEffectGenerator.cpp
2021-01-11 15:27:45 +01:00

262 lines
11 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivTernaryScalarMapperEffectGenerator.h"
#include "RiaColorTables.h"
#include "RivTernaryScalarMapper.h"
#include "cvfRenderStateBlending.h"
#include "cvfRenderStateCullFace.h"
#include "cvfRenderStateDepth.h"
#include "cvfRenderStateTextureBindings.h"
#include "cvfRenderState_FF.h"
#include "cvfSampler.h"
#include "cvfShaderProgram.h"
#include "cvfShaderProgramGenerator.h"
#include "cvfShaderSourceProvider.h"
#include "cvfTexture.h"
#include "cvfTexture2D_FF.h"
#include "cvfUniform.h"
//==================================================================================================
//
// RivTernaryScalarMapperEffectGenerator
//
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivTernaryScalarMapperEffectGenerator::RivTernaryScalarMapperEffectGenerator( const RivTernaryScalarMapper* scalarMapper,
caf::PolygonOffset polygonOffset )
: m_undefinedColor( RiaColorTables::undefinedCellColor() )
{
m_scalarMapper = scalarMapper;
m_polygonOffset = polygonOffset;
m_opacityLevel = 1.0f;
m_faceCulling = caf::FC_NONE;
m_enableDepthWrite = true;
m_disableLighting = false;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivTernaryScalarMapperEffectGenerator::updateForShaderBasedRendering( cvf::Effect* effect ) const
{
cvf::ref<cvf::Effect> eff = effect;
cvf::ShaderProgramGenerator gen( "ScalarMapperMeshEffectGenerator", cvf::ShaderSourceProvider::instance() );
gen.addVertexCode( cvf::ShaderSourceRepository::vs_Standard );
gen.addFragmentCode( cvf::ShaderSourceRepository::src_Texture );
if ( m_disableLighting )
{
gen.addFragmentCode( cvf::ShaderSourceRepository::fs_Unlit );
}
else
{
gen.addFragmentCode( caf::CommonShaderSources::light_AmbientDiffuse() );
gen.addFragmentCode( cvf::ShaderSourceRepository::fs_Standard );
}
cvf::ref<cvf::ShaderProgram> prog = gen.generate();
eff->setShaderProgram( prog.p() );
if ( !m_disableLighting )
prog->setDefaultUniform( new cvf::UniformFloat( "u_ecLightPosition", cvf::Vec3f( 0.5, 5.0, 7.0 ) ) );
// Result mapping texture
m_textureImage = new cvf::TextureImage();
m_scalarMapper->updateTexture( m_textureImage.p(), m_opacityLevel );
cvf::ref<cvf::Texture> texture = new cvf::Texture( m_textureImage.p() );
cvf::ref<cvf::Sampler> sampler = new cvf::Sampler;
sampler->setWrapMode( cvf::Sampler::CLAMP_TO_EDGE );
sampler->setMinFilter( cvf::Sampler::NEAREST );
sampler->setMagFilter( cvf::Sampler::NEAREST );
cvf::ref<cvf::RenderStateTextureBindings> texBind = new cvf::RenderStateTextureBindings;
texBind->addBinding( texture.p(), sampler.p(), "u_texture2D" );
eff->setRenderState( texBind.p() );
// Hardware independent:
updateCommonEffect( eff.p() );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivTernaryScalarMapperEffectGenerator::updateForFixedFunctionRendering( cvf::Effect* effect ) const
{
cvf::ref<cvf::Effect> eff = effect;
cvf::ref<cvf::RenderStateMaterial_FF> mat = new cvf::RenderStateMaterial_FF( cvf::Color3::WHITE );
eff->setRenderState( mat.p() );
cvf::ref<cvf::RenderStateLighting_FF> lighting = new cvf::RenderStateLighting_FF;
lighting->enableTwoSided( true );
lighting->enable( !m_disableLighting );
eff->setRenderState( lighting.p() );
// Result mapping texture
m_textureImage = new cvf::TextureImage;
m_scalarMapper->updateTexture( m_textureImage.p(), m_opacityLevel );
cvf::ref<cvf::Texture2D_FF> texture = new cvf::Texture2D_FF( m_textureImage.p() );
texture->setWrapMode( cvf::Texture2D_FF::CLAMP );
texture->setMinFilter( cvf::Texture2D_FF::NEAREST );
texture->setMagFilter( cvf::Texture2D_FF::NEAREST );
cvf::ref<cvf::RenderStateTextureMapping_FF> texMapping = new cvf::RenderStateTextureMapping_FF( texture.p() );
eff->setRenderState( texMapping.p() );
// Hardware independent:
updateCommonEffect( eff.p() );
}
//--------------------------------------------------------------------------------------------------
/// It also modifies the texture, and adds two more pixel lines
/// one with a transparent version of the legend color, and one with color for undefined values
//--------------------------------------------------------------------------------------------------
void RivTernaryScalarMapperEffectGenerator::updateCommonEffect( cvf::Effect* effect ) const
{
CVF_ASSERT( effect );
if ( m_polygonOffset != caf::PO_NONE )
{
cvf::ref<cvf::RenderStatePolygonOffset> polyOffset =
EffectGenerator::createAndConfigurePolygonOffsetRenderState( m_polygonOffset );
effect->setRenderState( polyOffset.p() );
}
// Simple transparency
if ( m_opacityLevel < 1.0f )
{
cvf::ref<cvf::RenderStateBlending> blender = new cvf::RenderStateBlending;
blender->configureTransparencyBlending();
effect->setRenderState( blender.p() );
}
// Backface culling
if ( m_faceCulling != caf::FC_NONE )
{
cvf::ref<cvf::RenderStateCullFace> faceCulling = new cvf::RenderStateCullFace;
if ( m_faceCulling == caf::FC_BACK )
{
faceCulling->setMode( cvf::RenderStateCullFace::BACK );
}
else if ( m_faceCulling == caf::FC_FRONT )
{
faceCulling->setMode( cvf::RenderStateCullFace::FRONT );
}
else if ( m_faceCulling == caf::FC_FRONT_AND_BACK )
{
faceCulling->setMode( cvf::RenderStateCullFace::FRONT_AND_BACK );
}
effect->setRenderState( faceCulling.p() );
}
if ( !m_enableDepthWrite )
{
cvf::ref<cvf::RenderStateDepth> depth = new cvf::RenderStateDepth;
depth->enableDepthWrite( false );
effect->setRenderState( depth.p() );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RivTernaryScalarMapperEffectGenerator::isEqual( const EffectGenerator* other ) const
{
const RivTernaryScalarMapperEffectGenerator* otherTextureResultEffect =
dynamic_cast<const RivTernaryScalarMapperEffectGenerator*>( other );
if ( otherTextureResultEffect )
{
if ( m_scalarMapper.p() == otherTextureResultEffect->m_scalarMapper &&
m_polygonOffset == otherTextureResultEffect->m_polygonOffset &&
m_opacityLevel == otherTextureResultEffect->m_opacityLevel &&
m_undefinedColor == otherTextureResultEffect->m_undefinedColor &&
m_faceCulling == otherTextureResultEffect->m_faceCulling &&
m_enableDepthWrite == otherTextureResultEffect->m_enableDepthWrite &&
m_disableLighting == otherTextureResultEffect->m_disableLighting )
{
cvf::ref<cvf::TextureImage> texImg2 = new cvf::TextureImage;
otherTextureResultEffect->m_scalarMapper->updateTexture( texImg2.p(), m_opacityLevel );
return RivTernaryScalarMapperEffectGenerator::isImagesEqual( m_textureImage.p(), texImg2.p() );
}
}
return false;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
caf::EffectGenerator* RivTernaryScalarMapperEffectGenerator::copy() const
{
RivTernaryScalarMapperEffectGenerator* scEffGen =
new RivTernaryScalarMapperEffectGenerator( m_scalarMapper.p(), m_polygonOffset );
scEffGen->m_textureImage = m_textureImage;
scEffGen->m_opacityLevel = m_opacityLevel;
scEffGen->m_undefinedColor = m_undefinedColor;
scEffGen->m_faceCulling = m_faceCulling;
scEffGen->m_enableDepthWrite = m_enableDepthWrite;
scEffGen->m_disableLighting = m_disableLighting;
return scEffGen;
}
//--------------------------------------------------------------------------------------------------
/// Tests whether two texture images are equal. It might in some rare cases not detect the difference
/// but to make the comparison fast only some sampling points are used. If both pointers are nullptr,
/// they are considered equal.
//--------------------------------------------------------------------------------------------------
bool RivTernaryScalarMapperEffectGenerator::isImagesEqual( const cvf::TextureImage* texImg1,
const cvf::TextureImage* texImg2 )
{
if ( texImg1 == nullptr && texImg2 == nullptr ) return true;
if ( texImg1 != nullptr && texImg2 != nullptr && texImg1->height() == texImg2->height() &&
texImg1->width() == texImg2->width() && texImg1->width() > 0 && texImg1->height() > 0 &&
texImg1->pixel( 0, 0 ) == texImg2->pixel( 0, 0 ) &&
texImg1->pixel( texImg1->width() - 1, texImg1->height() - 1 ) ==
texImg2->pixel( texImg1->width() - 1, texImg1->height() - 1 ) &&
texImg1->pixel( texImg1->width() / 2, texImg1->height() / 2 ) ==
texImg2->pixel( texImg1->width() / 2, texImg1->height() / 2 ) &&
texImg1->pixel( texImg1->width() / 4, texImg1->height() / 4 ) ==
texImg2->pixel( texImg1->width() / 4, texImg1->height() / 4 ) &&
texImg1->pixel( texImg1->width() / 2 + texImg1->width() / 4, texImg1->height() / 2 + texImg1->height() / 4 ) ==
texImg2->pixel( texImg1->width() / 2 + texImg1->width() / 4, texImg1->height() / 2 + texImg1->height() / 4 ) )
{
return true;
}
return false;
}