ResInsight/ApplicationLibCode/Commands/Ric3dViewPickEventHandler.cpp
2021-01-11 15:27:45 +01:00

51 lines
2.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2019- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "Ric3dViewPickEventHandler.h"
#include "RiuViewerCommands.h"
#include <typeinfo>
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void Ric3dViewPickEventHandler::registerAsPickEventHandler()
{
RiuViewerCommands::setPickEventHandler( this );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void Ric3dViewPickEventHandler::unregisterAsPickEventHandler()
{
RiuViewerCommands::removePickEventHandlerIfActive( this );
}
//--------------------------------------------------------------------------------------------------
/// Override from caf::PickEventHandler. Translates to a 3d Pick event.
//--------------------------------------------------------------------------------------------------
bool Ric3dViewPickEventHandler::handlePickEvent( const caf::PickEvent& eventObject )
{
const Ric3dPickEvent* eventObject3d = dynamic_cast<const Ric3dPickEvent*>( &eventObject );
if ( eventObject3d != nullptr )
{
return handle3dPickEvent( *eventObject3d );
}
return false;
}