ResInsight/Fwk/VizFwk/LibGuiQt/cvfqtOpenGLWidget.cpp

151 lines
5.8 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfOpenGLContextGroup.h"
#include "cvfqtCvfBoundQGLContext.h"
#include "cvfqtOpenGLWidget.h"
namespace cvfqt {
//==================================================================================================
///
/// \class cvfqt::OpenGLWidget
/// \ingroup GuiQt
///
///
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
OpenGLWidget::OpenGLWidget(cvf::OpenGLContextGroup* contextGroup, const QGLFormat& format, QWidget* parent, Qt::WindowFlags f)
: QGLWidget(new CvfBoundQGLContext(contextGroup, format), parent, NULL, f)
{
// This constructor can only be used with an empty context group!
// We're not able to check this up front, but assert that the count is 1 by the time we get here
CVF_ASSERT(contextGroup->contextCount() == 1);
if (isValid())
{
cvf::ref<cvf::OpenGLContext> myContext = cvfOpenGLContext();
if (myContext.notNull())
{
myContext->initializeContext();
}
}
}
//--------------------------------------------------------------------------------------------------
/// Constructor
///
/// Tries to create a widget that shares OpenGL resources with \a shareWidget
/// To check if creation was actually successful, you must call isValidContext() on the context
/// of the newly created widget. For example:
/// \code
/// myNewWidget->cvfOpenGLContext()->isValidContext();
/// \endcode
///
/// If the context is not valid, sharing failed and the newly created widget/context be discarded.
//--------------------------------------------------------------------------------------------------
OpenGLWidget::OpenGLWidget(OpenGLWidget* shareWidget, QWidget* parent , Qt::WindowFlags f)
: QGLWidget(new CvfBoundQGLContext(shareWidget->cvfOpenGLContext()->group(), shareWidget->format()), parent, shareWidget, f)
{
CVF_ASSERT(shareWidget);
cvf::ref<cvf::OpenGLContext> shareContext = shareWidget->cvfOpenGLContext();
CVF_ASSERT(shareContext.notNull());
cvf::ref<cvf::OpenGLContext> myContext = cvfOpenGLContext();
if (myContext.notNull())
{
// We need to check if we actually got a context that shares resources with shareWidget.
if (isSharing())
{
if (isValid())
{
CVF_ASSERT(myContext->group() == shareContext->group());
myContext->initializeContext();
}
}
else
{
// If we didn't, we need to remove the newly created context from the group it has been added to since
// the construction process above has already optimistically added the new context to the existing group.
// In this case, the newly context is basically defunct so we just shut it down (which will also remove it from the group)
myContext->shutdownContext();
CVF_ASSERT(myContext->group() == NULL);
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::OpenGLContext* OpenGLWidget::cvfOpenGLContext() const
{
const QGLContext* qglContext = context();
const CvfBoundQGLContext* contextBinding = dynamic_cast<const CvfBoundQGLContext*>(qglContext);
CVF_ASSERT(contextBinding);
return contextBinding->cvfOpenGLContext();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void OpenGLWidget::cvfShutdownOpenGLContext()
{
// It should be safe to call shutdown multiple times so this call should
// amount to a no-op if the user has already shut down the context
cvf::ref<cvf::OpenGLContext> myContext = cvfOpenGLContext();
if (myContext.notNull())
{
myContext->shutdownContext();
}
}
} // namespace cvfqt