ResInsight/ApplicationLibCode/ModelVisualization/RivFaultGeometryGenerator.cpp
Magne Sjaastad a423ecf95f
Several OpenMP improvements
Several optimizations based on profiling of 20M grid model. These fixes will improve the largest performance issues, but there are still more operations that can be refactored.

* OpenMP: Use in fault geometry generator
* OpenMP: Use when computing statistics for result values
* OpenMP: Use multithreading on fault detection
* Add RiaOpenMPTools
* VizFwk: Use openMP for texture generation
2022-12-19 13:49:03 +01:00

242 lines
9.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivFaultGeometryGenerator.h"
#include "RiaOpenMPTools.h"
#include "RigFault.h"
#include "RigNNCData.h"
#include "RigNncConnection.h"
#include "cvfDrawableGeo.h"
#include "cvfOutlineEdgeExtractor.h"
#include "cvfPrimitiveSetIndexedUInt.h"
#include "cvfStructGridGeometryGenerator.h"
#include "cvfScalarMapper.h"
#include <cmath>
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivFaultGeometryGenerator::RivFaultGeometryGenerator( const cvf::StructGridInterface* grid,
const RigFault* fault,
RigNNCData* nncData,
bool computeNativeFaultFaces )
: m_grid( grid )
, m_fault( fault )
, m_computeNativeFaultFaces( computeNativeFaultFaces )
, m_nncData( nncData )
{
m_quadMapper = new cvf::StructGridQuadToCellFaceMapper;
m_triangleMapper = new cvf::StuctGridTriangleToCellFaceMapper( m_quadMapper.p() );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivFaultGeometryGenerator::~RivFaultGeometryGenerator()
{
}
//--------------------------------------------------------------------------------------------------
/// Generate surface drawable geo from the specified region
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::DrawableGeo> RivFaultGeometryGenerator::generateSurface( bool onlyShowFacesWithDefinedNeighbors )
{
computeArrays( onlyShowFacesWithDefinedNeighbors );
CVF_ASSERT( m_vertices.notNull() );
if ( m_vertices->size() == 0 ) return nullptr;
cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
geo->setFromQuadVertexArray( m_vertices.p() );
return geo;
}
//--------------------------------------------------------------------------------------------------
/// Generates simplified mesh as line drawing
/// Must call generateSurface first
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::DrawableGeo> RivFaultGeometryGenerator::createMeshDrawable()
{
if ( !( m_vertices.notNull() && m_vertices->size() != 0 ) ) return nullptr;
cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
geo->setVertexArray( m_vertices.p() );
cvf::ref<cvf::UIntArray> indices = cvf::StructGridGeometryGenerator::lineIndicesFromQuadVertexArray( m_vertices.p() );
cvf::ref<cvf::PrimitiveSetIndexedUInt> prim = new cvf::PrimitiveSetIndexedUInt( cvf::PT_LINES );
prim->setIndices( indices.p() );
geo->addPrimitiveSet( prim.p() );
return geo;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::DrawableGeo> RivFaultGeometryGenerator::createOutlineMeshDrawable( double creaseAngle )
{
if ( !( m_vertices.notNull() && m_vertices->size() != 0 ) ) return nullptr;
cvf::OutlineEdgeExtractor ee( creaseAngle, *m_vertices );
cvf::ref<cvf::UIntArray> indices = cvf::StructGridGeometryGenerator::lineIndicesFromQuadVertexArray( m_vertices.p() );
ee.addPrimitives( 4, *indices );
cvf::ref<cvf::UIntArray> lineIndices = ee.lineIndices();
if ( lineIndices->size() == 0 )
{
return nullptr;
}
cvf::ref<cvf::PrimitiveSetIndexedUInt> prim = new cvf::PrimitiveSetIndexedUInt( cvf::PT_LINES );
prim->setIndices( lineIndices.p() );
cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
geo->setVertexArray( m_vertices.p() );
geo->addPrimitiveSet( prim.p() );
return geo;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RivFaultGeometryGenerator::hasConnection( size_t cellIdx,
cvf::StructGridInterface::FaceType face,
const RigConnectionContainer& conns,
const std::vector<size_t>& nncConnectionIndices )
{
cvf::StructGridInterface::FaceType oppositeFace = cvf::StructGridInterface::oppositeFace( face );
for ( auto i : nncConnectionIndices )
{
if ( i >= conns.size() ) continue;
const auto& r = conns[i];
if ( ( r.c1GlobIdx() == cellIdx ) && ( r.face() == face ) && r.hasCommonArea() ) return true;
if ( ( r.c2GlobIdx() == cellIdx ) && ( r.face() == oppositeFace ) && r.hasCommonArea() ) return true;
}
return false;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFaultGeometryGenerator::computeArrays( bool onlyShowFacesWithDefinedNeighbors )
{
std::vector<cvf::Vec3f> vertices;
m_quadMapper->quadToCellIndexMap().clear();
m_quadMapper->quadToCellFaceMap().clear();
cvf::Vec3d offset = m_grid->displayModelOffset();
if ( onlyShowFacesWithDefinedNeighbors )
{
// Make sure the connection polygon is computed, as this is used as criteria for visibility
m_nncData->ensureAllConnectionDataIsProcessed();
}
auto connIndices = m_fault->connectionIndices();
auto& connections = m_nncData->availableConnections();
const std::vector<RigFault::FaultFace>& faultFaces = m_fault->faultFaces();
int numberOfThreads = RiaOpenMPTools::availableThreadCount();
std::vector<std::vector<cvf::Vec3f>> threadVertices( numberOfThreads );
std::vector<std::vector<size_t>> threadCellIndices( numberOfThreads );
std::vector<std::vector<cvf::StructGridInterface::FaceType>> threadFaceTypes( numberOfThreads );
#pragma omp parallel
{
int myThread = RiaOpenMPTools::currentThreadIndex();
cvf::Vec3d cornerVerts[8];
cvf::ubyte faceConn[4];
// NB! We are inside a parallel section, do not use "parallel for" here
#pragma omp for
for ( int fIdx = 0; fIdx < static_cast<int>( faultFaces.size() ); fIdx++ )
{
size_t cellIndex = faultFaces[fIdx].m_nativeReservoirCellIndex;
cvf::StructGridInterface::FaceType face = faultFaces[fIdx].m_nativeFace;
if ( !m_computeNativeFaultFaces )
{
cellIndex = faultFaces[fIdx].m_oppositeReservoirCellIndex;
face = cvf::StructGridInterface::oppositeFace( face );
}
if ( cellIndex >= m_cellVisibility->size() ) continue;
if ( !( *m_cellVisibility )[cellIndex] ) continue;
if ( onlyShowFacesWithDefinedNeighbors && !hasConnection( cellIndex, face, connections, connIndices ) )
continue;
m_grid->cellCornerVertices( cellIndex, cornerVerts );
m_grid->cellFaceVertexIndices( face, faceConn );
for ( int n = 0; n < 4; n++ )
{
threadVertices[myThread].emplace_back( cvf::Vec3f( cornerVerts[faceConn[n]] - offset ) );
}
// Keep track of the source cell index per quad
threadCellIndices[myThread].emplace_back( cellIndex );
threadFaceTypes[myThread].emplace_back( face );
}
}
for ( int threadIndex = 0; threadIndex < numberOfThreads; threadIndex++ )
{
vertices.insert( vertices.end(), threadVertices[threadIndex].begin(), threadVertices[threadIndex].end() );
m_quadMapper->quadToCellIndexMap().insert( m_quadMapper->quadToCellIndexMap().end(),
threadCellIndices[threadIndex].begin(),
threadCellIndices[threadIndex].end() );
m_quadMapper->quadToCellFaceMap().insert( m_quadMapper->quadToCellFaceMap().end(),
threadFaceTypes[threadIndex].begin(),
threadFaceTypes[threadIndex].end() );
}
m_vertices = new cvf::Vec3fArray;
m_vertices->assign( vertices );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFaultGeometryGenerator::setCellVisibility( const cvf::UByteArray* cellVisibility )
{
m_cellVisibility = cellVisibility;
}