Files
ResInsight/ApplicationLibCode
Magne Sjaastad 87ef7a01b9 ContourMap: Add texture-based rendering as default rendering mode
Extract and clean up prototype from contour-map-01 branch:
- RivContourMapProjectionPartMgr: add appendProjectionAsTexturedQuad(),
  createSingleTexturedQuadPart(), createXYPlaneQuadGeoWithTexCoords(),
  and createTexture() — renders the map as a single GPU-textured quad
  with transparency (alpha=0) for undefined/infinity cells
- RimContourMapProjection: add m_showTextureImage (default true) and
  m_showTrianglesWithColor (default false) PDM fields; guard triangle
  mesh generation when showTrianglesWithColor() is false
- RimEclipseContourMapView, RimGeoMechContourMapView: branch
  appendContourMapProjectionToModel() to use texture or triangle path
  based on the new flags; Statistics view inherits Eclipse path

Prototype dead code (debug file save, SurfaceEffectGenerator fallback,
redundant createImage()) not carried forward.
2026-03-12 14:40:26 +01:00
..
2026-02-27 14:17:21 +01:00
2025-10-31 13:21:19 +01:00
2025-11-19 10:25:32 +01:00
2024-07-01 14:09:56 +02:00