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Extract and clean up prototype from contour-map-01 branch: - RivContourMapProjectionPartMgr: add appendProjectionAsTexturedQuad(), createSingleTexturedQuadPart(), createXYPlaneQuadGeoWithTexCoords(), and createTexture() — renders the map as a single GPU-textured quad with transparency (alpha=0) for undefined/infinity cells - RimContourMapProjection: add m_showTextureImage (default true) and m_showTrianglesWithColor (default false) PDM fields; guard triangle mesh generation when showTrianglesWithColor() is false - RimEclipseContourMapView, RimGeoMechContourMapView: branch appendContourMapProjectionToModel() to use texture or triangle path based on the new flags; Statistics view inherits Eclipse path Prototype dead code (debug file save, SurfaceEffectGenerator fallback, redundant createImage()) not carried forward.