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95 lines
3.7 KiB
C++
95 lines
3.7 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfDrawable.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::Drawable
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/// \ingroup Render
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///
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/// Drawable is the base class for drawable items in a part. A part has one drawable for each lod level.
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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Drawable::Drawable()
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{
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}
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//--------------------------------------------------------------------------------------------------
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/// \fn virtual size_t Drawable::vertexCount() const = 0;
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///
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/// Get the number of vertices (nodes, points) in the drawable
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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/// \fn virtual size_t Drawable::triangleCount() const = 0;
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///
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/// Get the number of triangles in the drawable. A quad is not 2 triangles.
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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/// \fn virtual size_t Drawable::faceCount() const = 0;
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///
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/// Get the total number of OpenGL primitives (sum of lines, points, quads, etc.)
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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/// \fn virtual bool Drawable::rayIntersect(const Ray& ray, Vec3d* intersectionPoint) const = 0;
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///
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/// Intersect the drawable with the ray and return the closest intersection point.
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///
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/// Returns true if anything was hit.
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//--------------------------------------------------------------------------------------------------
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} // namespace cvf
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