ResInsight/Fwk/VizFwk/LibRender/cvfPrimitiveSet.h

94 lines
2.8 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
#include "cvfArray.h"
#include "cvfOpenGLTypes.h"
namespace cvf {
class OpenGLContext;
enum PrimitiveType
{
PT_POINTS = 100,
PT_LINES,
PT_LINE_LOOP,
PT_LINE_STRIP,
PT_TRIANGLES,
PT_TRIANGLE_STRIP,
PT_TRIANGLE_FAN
};
//==================================================================================================
//
//
//
//==================================================================================================
class PrimitiveSet : public Object
{
public:
PrimitiveSet(PrimitiveType primitiveType);
PrimitiveType primitiveType() const;
cvfGLenum primitiveTypeOpenGL() const;
size_t triangleCount() const;
size_t faceCount() const;
void getFaceIndices(size_t indexOfFace, UIntArray* indices) const;
virtual void render(OpenGLContext* oglContext) const = 0;
virtual void createUploadBufferObjectsGPU(OpenGLContext* oglContext) = 0;
virtual void releaseBufferObjectsGPU() = 0;
virtual size_t indexCount() const = 0;
virtual uint index(size_t i) const = 0;
private:
PrimitiveType m_primitiveType;
};
}