mirror of
https://github.com/OPM/ResInsight.git
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98 lines
3.0 KiB
C++
98 lines
3.0 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfObject.h"
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namespace cvf {
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class OpenGLContext;
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//==================================================================================================
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//
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// Base class for storing and changing OpenGL state attributes
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//
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//==================================================================================================
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class RenderState : public Object
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{
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public:
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enum Type
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{
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BLENDING, // Must start at 0, used for indexing in RenderStateTracker
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COLOR_MASK,
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CULL_FACE,
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DEPTH,
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FRONT_FACE,
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LINE,
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POINT,
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POLYGON_MODE,
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POLYGON_OFFSET,
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STENCIL,
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TEXTURE_BINDINGS,
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#ifndef CVF_OPENGL_ES
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LIGHTING_FF, //Fixed function
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MATERIAL_FF, //Fixed function
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NORMALIZE_FF, //Fixed function
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TEXTURE_MAPPING_FF, //Fixed function
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CLIP_PLANES_FF, //Fixed function
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#endif
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COUNT // Must be the last entry
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};
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public:
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virtual ~RenderState();
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Type type() const;
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virtual void applyOpenGL(OpenGLContext* oglContext) const = 0;
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virtual bool isFixedFunction() const;
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protected:
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RenderState(Type type);
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private:
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Type m_stateType;
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};
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} // namespace cvf
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