ResInsight/Fwk/VizFwk/LibRender/cvfRenderStateDepth.h

89 lines
3.4 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfRenderState.h"
#include "cvfOpenGLTypes.h"
namespace cvf {
//==================================================================================================
//
// Encapsulate OpenGL glEnable(GL_DEPTH_TEST), glDepthFunc() and glDepthMask() functions.
//
//==================================================================================================
class RenderStateDepth : public RenderState
{
public:
enum Function
{
NEVER, ///< Never passes
LESS, ///< Passes if the incoming depth value is less than the stored depth value. This is the OpenGL default.
EQUAL, ///< Passes if the incoming depth value is equal to the stored depth value.
LEQUAL, ///< Passes if the incoming depth value is less than or equal to the stored depth value.
GREATER, ///< Passes if the incoming depth value is greater than the stored depth value.
NOTEQUAL, ///< Passes if the incoming depth value is not equal to the stored depth value.
GEQUAL, ///< Passes if the incoming depth value is greater than or equal to the stored depth value.
ALWAYS ///< Always passes.
};
public:
RenderStateDepth(bool depthTest = true, Function func = LESS, bool depthWrite = true);
void setFunction(Function func);
void enableDepthTest(bool enableTest);
void enableDepthWrite(bool enableWrite);
Function function() const;
bool isDepthTestEnabled() const;
bool isDepthWriteEnabled() const;
virtual void applyOpenGL(OpenGLContext* oglContext) const;
private:
cvfGLenum depthFuncOpenGL() const;
private:
Function m_depthFunc;
bool m_enableDepthTest;
bool m_enableDepthWrite;
};
} // namespace cvf