ResInsight/Fwk/VizFwk/LibRender/cvfRenderStateLine.cpp

129 lines
4.0 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfRenderStateLine.h"
#include "cvfAssert.h"
#include "cvfOpenGL.h"
namespace cvf {
//==================================================================================================
///
/// \class cvf::RenderStateLine
/// \ingroup Render
///
///
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RenderStateLine::RenderStateLine(float lineWidth)
: RenderState(LINE),
m_lineWidth(lineWidth),
m_smooth(false)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RenderStateLine::setWidth(float lineWidth)
{
m_lineWidth = lineWidth;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
float RenderStateLine::width() const
{
return m_lineWidth;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RenderStateLine::enableSmooth(bool enableSmooth)
{
m_smooth = enableSmooth;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RenderStateLine::isSmoothEnabled() const
{
return m_smooth;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RenderStateLine::applyOpenGL(OpenGLContext* oglContext) const
{
CVF_UNUSED(oglContext);
glLineWidth(m_lineWidth);
#ifndef CVF_OPENGL_ES
if (m_smooth)
{
glEnable(GL_LINE_SMOOTH);
}
else
{
glDisable(GL_LINE_SMOOTH);
}
#endif
}
} // namespace cvf