ResInsight/Fwk/VizFwk/LibRender/cvfTextDrawer.h

120 lines
4.0 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
#include "cvfString.h"
#include "cvfVector3.h"
#include "cvfColor3.h"
namespace cvf {
class Font;
class ShaderProgram;
class MatrixState;
class Viewport;
class OpenGLContext;
//==================================================================================================
//
// Draw text in currently set projection
//
//==================================================================================================
class TextDrawer : public Object
{
public:
enum Alignment
{
TOP,
CENTER,
BASELINE,
BOTTOM
};
public:
TextDrawer(Font* font);
virtual ~TextDrawer();
void addText(const String& text, const Vec2f& pos);
void addText(const String& text, const Vec3f& pos);
void removeAllTexts();
void setVerticalAlignment(Alignment alignment);
void setTextColor(const Color3f& color);
void setBackgroundColor(const Color3f& color);
void setBorderColor(const Color3f& color);
void setDrawBackground(bool drawBackground);
void setDrawBorder(bool drawBorder);
void setUseDepthBuffer(bool useDepthBuffer);
Color3f textColor() const;
Color3f backgroundColor() const;
Color3f borderColor() const;
bool drawBackground() const;
bool drawBorder() const;
bool useDepthBuffer() const;
void render(OpenGLContext* oglContext, const MatrixState& matrixState);
void renderSoftware(OpenGLContext* oglContext, const MatrixState& matrixState);
static bool pickText(const Vec3f& pickCoord2d, const String& text, const Vec3f& pos, Font* font);
private:
void doRender2d(OpenGLContext* oglContext, const MatrixState& matrixState, bool softwareRendering);
private:
ref<Font> m_font; // Font used to draw text
std::vector<Vec3f> m_positions; // Coordinate of the lower left corner of where to place each individual text strings
std::vector<String> m_texts; // Text strings to be drawn
bool m_drawBackground;
bool m_drawBorder;
Color3f m_textColor;
Color3f m_backgroundColor;
Color3f m_borderColor;
bool m_useDepthBuffer;
short m_verticalAlignment;// Vertical alignment for horizontal text
};
} // namespace cvf