ResInsight/ApplicationCode/Commands/WellPathCommands/PointTangentManipulator/RicPointTangentManipulatorPartMgr.h
2019-01-09 15:29:24 +01:00

112 lines
3.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2018- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfBase.h"
#include "cvfObject.h"
#include "cvfVector3.h"
#include "cvfCollection.h"
#include "cvfMatrix4.h"
#include "cvfColor4.h"
namespace cvf
{
class ModelBasicList;
class Part;
class DrawableGeo;
class Ray;
class HitItem;
class String;
template <typename> class Array;
typedef Array<Vec3f> Vec3fArray;
typedef Array<uint> UIntArray;
}
class RicPointTangentManipulatorPartMgr : public cvf::Object
{
public:
enum HandleType
{
HORIZONTAL_PLANE,
VERTICAL_AXIS,
AZIMUTH,
INCLINATION
};
public:
RicPointTangentManipulatorPartMgr();
~RicPointTangentManipulatorPartMgr() override;
void setOrigin(const cvf::Vec3d& origin);
void setTangent(const cvf::Vec3d& tangent);
void setHandleSize(double handleSize);
void originAndTangent(cvf::Vec3d* origin, cvf::Vec3d* tangent);
bool isManipulatorActive() const;
void tryToActivateManipulator(const cvf::HitItem* hitItem);
void updateManipulatorFromRay(const cvf::Ray* ray);
void endManipulator();
void appendPartsToModel(cvf::ModelBasicList* model);
private:
void createAllHandleParts();
void clearAllGeometryAndParts();
void recreateAllGeometryAndParts();
void createHorizontalPlaneHandle();
void createVerticalAxisHandle();
void addHandlePart(cvf::DrawableGeo* geo,
const cvf::Color4f& color,
HandleType handleId,
const cvf::String& partName);
void addActiveModePart(cvf::DrawableGeo* geo,
const cvf::Color4f& color,
HandleType handleId,
const cvf::String& partName);
static cvf::ref<cvf::DrawableGeo> createTriangelDrawableGeo(cvf::Vec3fArray* triangleVertexArray);
static cvf::ref<cvf::DrawableGeo> createIndexedTriangelDrawableGeo(cvf::Vec3fArray* triangleVertexArray,
cvf::UIntArray* triangleIndices);
static cvf::ref<cvf::Part> createPart(cvf::DrawableGeo* geo,
const cvf::Color4f& color,
const cvf::String& partName);
private:
size_t m_currentHandleIndex;
std::vector< HandleType > m_handleIds; // These arrays have the same length
cvf::Collection<cvf::Part> m_handleParts; // These arrays have the same length
cvf::Collection<cvf::Part> m_activeDragModeParts;
cvf::Vec3d m_origin;
cvf::Vec3d m_tangent;
double m_handleSize;
cvf::Vec3d m_initialPickPoint;
cvf::Vec3d m_tangentOnStartManipulation;
cvf::Vec3d m_originOnStartManipulation;
};