ResInsight/ApplicationLibCode/Commands/CompletionCommands/RicNewFishbonesSubsAtMeasuredDepthFeature.cpp
Magne Sjaastad 8bab748fa6 Improve MSW export including multi lateral wells
Based on branch https://github.com/OPM/ResInsight/tree/system-msw-refactor

- Move completion settings to property of well path
- Rename to RimFishbones
- Export implicit COMPSEGS for fishbones main bore
- Add valve for each branch
- Increase version number to be able to handle import of legacy project files
2021-02-26 14:59:57 +01:00

100 lines
3.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017 Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RicNewFishbonesSubsAtMeasuredDepthFeature.h"
#include "RicNewFishbonesSubsFeature.h"
#include "WellPathCommands/RicWellPathsUnitSystemSettingsImpl.h"
#include "RimFishbones.h"
#include "RimFishbonesCollection.h"
#include "RimProject.h"
#include "RimWellPath.h"
#include "Riu3DMainWindowTools.h"
#include "Riu3dSelectionManager.h"
#include "cafSelectionManager.h"
#include <QAction>
CAF_CMD_SOURCE_INIT( RicNewFishbonesSubsAtMeasuredDepthFeature, "RicNewFishbonesSubsAtMeasuredDepthFeature" );
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicNewFishbonesSubsAtMeasuredDepthFeature::onActionTriggered( bool isChecked )
{
RiuWellPathSelectionItem* wellPathSelItem = wellPathSelectionItem();
CVF_ASSERT( wellPathSelItem );
RimWellPath* wellPath = wellPathSelItem->m_wellpath;
CVF_ASSERT( wellPath );
if ( !RicWellPathsUnitSystemSettingsImpl::ensureHasUnitSystem( wellPath ) ) return;
RimFishbones* obj = new RimFishbones;
wellPath->fishbonesCollection()->appendFishbonesSubs( obj );
obj->setMeasuredDepthAndCount( wellPathSelItem->m_measuredDepth, 12.5, 13 );
RicNewFishbonesSubsFeature::askUserToSetUsefulScaling( wellPath->fishbonesCollection() );
wellPath->updateConnectedEditors();
Riu3DMainWindowTools::selectAsCurrentItem( obj );
RimProject* proj;
wellPath->firstAncestorOrThisOfTypeAsserted( proj );
proj->reloadCompletionTypeResultsInAllViews();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RiuWellPathSelectionItem* RicNewFishbonesSubsAtMeasuredDepthFeature::wellPathSelectionItem()
{
Riu3dSelectionManager* riuSelManager = Riu3dSelectionManager::instance();
RiuSelectionItem* selItem = riuSelManager->selectedItem( Riu3dSelectionManager::RUI_TEMPORARY );
RiuWellPathSelectionItem* wellPathItem = dynamic_cast<RiuWellPathSelectionItem*>( selItem );
return wellPathItem;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicNewFishbonesSubsAtMeasuredDepthFeature::setupActionLook( QAction* actionToSetup )
{
actionToSetup->setIcon( QIcon( ":/FishBoneGroup16x16.png" ) );
actionToSetup->setText( "Create Fishbones at this Depth" );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RicNewFishbonesSubsAtMeasuredDepthFeature::isCommandEnabled()
{
if ( wellPathSelectionItem() )
{
return true;
}
return false;
}