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* Show timing for geoBuilder.generateSurface() * Check state of element vector result before geometry is created * Improve performance for isFaceVisible Avoid calling costly function cell() when possible Remove check on fault geometry as this does not affect the visualization * Performance: Avoid traversal of all cells when computing visibility When we have an active cell grid, we can skip checking for inactive and invalid state. Use the list of active grid cells when looping through cells.
135 lines
4.7 KiB
C++
135 lines
4.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2024- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RigActiveCellGrid.h"
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#include "RigActiveCellInfo.h"
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#include "RigEclipseCaseData.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigActiveCellGrid::RigActiveCellGrid()
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: m_totalCellCount( 0 )
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, m_totalActiveCellCount( 0 )
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{
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m_invalidCell.setInvalid( true );
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m_invalidCell.setHostGrid( this );
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m_invalidCell.setSubGrid( nullptr );
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for ( size_t i = 0; i < 8; i++ )
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{
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m_invalidCell.cornerIndices()[i] = 0;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigActiveCellGrid::~RigActiveCellGrid()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigCell& RigActiveCellGrid::cell( size_t gridLocalCellIndex )
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{
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if ( auto it = m_nativeCells.find( gridLocalCellIndex ); it != m_nativeCells.end() )
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{
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return it->second;
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}
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return m_invalidCell;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const RigCell& RigActiveCellGrid::cell( size_t gridLocalCellIndex ) const
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{
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if ( const auto it = m_nativeCells.find( gridLocalCellIndex ); it != m_nativeCells.end() )
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{
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return it->second;
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}
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return m_invalidCell;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::map<size_t, RigCell>& RigActiveCellGrid::nativeCells()
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{
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return m_nativeCells;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const std::map<size_t, RigCell>& RigActiveCellGrid::nativeCells() const
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{
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return m_nativeCells;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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size_t RigActiveCellGrid::totalCellCount() const
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{
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return m_totalCellCount;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigActiveCellGrid::setTotalCellCount( size_t totalCellCount )
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{
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m_totalCellCount = totalCellCount;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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size_t RigActiveCellGrid::totalActiveCellCount() const
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{
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return m_totalActiveCellCount;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<size_t> RigActiveCellGrid::activeReservoirCellIndices() const
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{
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std::vector<size_t> indices;
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indices.reserve( m_nativeCells.size() );
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for ( const auto& [index, cell] : m_nativeCells )
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{
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indices.emplace_back( index );
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}
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return indices;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigActiveCellGrid::setTotalActiveCellCount( size_t totalActiveCellCount )
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{
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m_totalActiveCellCount = totalActiveCellCount;
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}
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