ResInsight/ApplicationLibCode/ModelVisualization/RivBoxGeometryGenerator.cpp
Magne Sjaastad 21843820e6
Update clang-tidy.yml
* Make sure clang-tidy action use .clang-tidy config file
Use add-paths to instruct create-pull-request to a sub folder to avoid diff from Qt and vcpkg

* Use empty() in macro to avoid clang-tidy warning
* Add NOLINT to CAF_ASSERT
* Add NOLINT to cvfAssert
2023-10-03 09:04:08 +02:00

77 lines
2.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2021- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivBoxGeometryGenerator.h"
#include "cafEffectGenerator.h"
#include "cvfBase.h"
#include "cvfDrawableGeo.h"
#include "cvfPart.h"
#include "cvfPrimitiveSetDirect.h"
#include "cvfPrimitiveSetIndexedUInt.h"
#include "cvfStructGridGeometryGenerator.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::Part> RivBoxGeometryGenerator::createBoxFromVertices( const std::vector<cvf::Vec3f>& vertices, const cvf::Color3f color )
{
std::vector<cvf::Vec3f> boxVertices;
for ( int enumInt = cvf::StructGridInterface::POS_I; enumInt < cvf::StructGridInterface::NO_FACE; enumInt++ )
{
cvf::StructGridInterface::FaceType face = static_cast<cvf::StructGridInterface::FaceType>( enumInt );
cvf::ubyte faceConn[4];
cvf::StructGridInterface::cellFaceVertexIndices( face, faceConn );
for ( int n = 0; n < 4; n++ )
{
boxVertices.push_back( cvf::Vec3f( vertices[faceConn[n]] ) );
}
}
cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
cvf::ref<cvf::Vec3fArray> cvfVertices = new cvf::Vec3fArray;
cvfVertices->assign( boxVertices );
if ( !cvfVertices.notNull() || cvfVertices->size() == 0 ) return nullptr;
geo->setVertexArray( cvfVertices.p() );
cvf::ref<cvf::UIntArray> indices = cvf::StructGridGeometryGenerator::lineIndicesFromQuadVertexArray( cvfVertices.p() );
cvf::ref<cvf::PrimitiveSetIndexedUInt> prim = new cvf::PrimitiveSetIndexedUInt( cvf::PT_LINES );
prim->setIndices( indices.p() );
geo->addPrimitiveSet( prim.p() );
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName( cvf::String( "RivBoxGeometryGenerator::createBoxFromVertices" ) );
part->setDrawable( geo.p() );
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator effGen( color );
eff = effGen.generateUnCachedEffect();
part->setEffect( eff.p() );
return part;
}