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https://github.com/OPM/ResInsight.git
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4cf6a26083
* Show timing for geoBuilder.generateSurface() * Check state of element vector result before geometry is created * Improve performance for isFaceVisible Avoid calling costly function cell() when possible Remove check on fault geometry as this does not affect the visualization * Performance: Avoid traversal of all cells when computing visibility When we have an active cell grid, we can skip checking for inactive and invalid state. Use the list of active grid cells when looping through cells.
379 lines
16 KiB
C++
379 lines
16 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2011- Statoil ASA
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// Copyright (C) 2013- Ceetron Solutions AS
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RivGridPartMgr.h"
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#include "RiaLogging.h"
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#include "RiaPreferences.h"
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#include "RiaRegressionTestRunner.h"
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#include "RigCaseCellResultsData.h"
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#include "RigEclipseCaseData.h"
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#include "RigResultAccessorFactory.h"
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#include "RimCellEdgeColors.h"
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#include "RimEclipseCase.h"
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#include "RimEclipseCellColors.h"
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#include "RimEclipseView.h"
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#include "RimRegularLegendConfig.h"
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#include "RimReservoirCellResultsStorage.h"
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#include "RimSimWellInViewCollection.h"
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#include "RimTernaryLegendConfig.h"
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#include "RivCellEdgeEffectGenerator.h"
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#include "RivCompletionTypeResultToTextureMapper.h"
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#include "RivMeshLinesSourceInfo.h"
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#include "RivPartPriority.h"
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#include "RivResultToTextureMapper.h"
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#include "RivScalarMapperUtils.h"
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#include "RivSourceInfo.h"
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#include "RivTernaryScalarMapperEffectGenerator.h"
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#include "RivTernaryTextureCoordsCreator.h"
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#include "RivTextureCoordsCreator.h"
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#include "cafEffectGenerator.h"
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#include "cafPdmFieldCvfColor.h"
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#include "cafPdmFieldCvfMat4d.h"
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#include "cafProgressInfo.h"
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#include "cvfDrawableGeo.h"
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#include "cvfModelBasicList.h"
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#include "cvfPart.h"
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#include "cvfRenderStateBlending.h"
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#include "cvfRenderStatePolygonOffset.h"
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#include "cvfRenderState_FF.h"
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#include "cvfShaderProgram.h"
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#include "cvfShaderProgramGenerator.h"
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#include "cvfShaderSourceProvider.h"
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#include "cvfShaderSourceRepository.h"
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#include "cvfStructGrid.h"
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#include "cvfTransform.h"
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#include "cvfUniform.h"
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namespace caf
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{
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template <>
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void caf::AppEnum<RivCellSetEnum>::setUp()
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{
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addItem( RivCellSetEnum::OVERRIDDEN_CELL_VISIBILITY, "OVERRIDDEN_CELL_VISIBILITY", "OVERRIDDEN_CELL_VISIBILITY" );
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addItem( RivCellSetEnum::ALL_CELLS, "ALL_CELLS", "ALL_CELLS" );
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addItem( RivCellSetEnum::ACTIVE, "ACTIVE", "ACTIVE" );
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addItem( RivCellSetEnum::ALL_WELL_CELLS, "ALL_WELL_CELLS", "ALL_WELL_CELLS" );
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addItem( RivCellSetEnum::VISIBLE_WELL_CELLS, "VISIBLE_WELL_CELLS", "VISIBLE_WELL_CELLS" );
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addItem( RivCellSetEnum::VISIBLE_WELL_FENCE_CELLS, "VISIBLE_WELL_FENCE_CELLS", "VISIBLE_WELL_FENCE_CELLS" );
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addItem( RivCellSetEnum::INACTIVE, "INACTIVE", "INACTIVE" );
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addItem( RivCellSetEnum::RANGE_FILTERED, "RANGE_FILTERED", "RANGE_FILTERED" );
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addItem( RivCellSetEnum::RANGE_FILTERED_INACTIVE, "RANGE_FILTERED_INACTIVE", "RANGE_FILTERED_INACTIVE" );
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addItem( RivCellSetEnum::RANGE_FILTERED_WELL_CELLS, "RANGE_FILTERED_WELL_CELLS", "RANGE_FILTERED_WELL_CELLS" );
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addItem( RivCellSetEnum::VISIBLE_WELL_CELLS_OUTSIDE_RANGE_FILTER,
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"VISIBLE_WELL_CELLS_OUTSIDE_RANGE_FILTER",
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"VISIBLE_WELL_CELLS_OUTSIDE_RANGE_FILTER" );
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addItem( RivCellSetEnum::VISIBLE_WELL_FENCE_CELLS_OUTSIDE_RANGE_FILTER,
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"VISIBLE_WELL_FENCE_CELLS_OUTSIDE_RANGE_FILTER",
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"VISIBLE_WELL_FENCE_CELLS_OUTSIDE_RANGE_FILTER" );
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addItem( RivCellSetEnum::PROPERTY_FILTERED, "PROPERTY_FILTERED", "PROPERTY_FILTERED" );
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addItem( RivCellSetEnum::PROPERTY_FILTERED_WELL_CELLS, "PROPERTY_FILTERED_WELL_CELLS", "PROPERTY_FILTERED_WELL_CELLS" );
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}
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} // namespace caf
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivGridPartMgr::RivGridPartMgr( RivCellSetEnum cellSetType, RimEclipseCase* eclipseCase, const RigGridBase* grid, size_t gridIdx )
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: m_surfaceGenerator( grid, RiaRegressionTestRunner::instance()->useOpenMPForGeometryCreation() )
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, m_gridIdx( gridIdx )
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, m_grid( grid )
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, m_surfaceFaceFilter( grid )
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, m_opacityLevel( 1.0f )
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, m_defaultColor( cvf::Color3::WHITE )
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, m_eclipseCase( eclipseCase )
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, m_cellSetType( cellSetType )
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{
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CVF_ASSERT( grid );
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m_cellVisibility = new cvf::UByteArray;
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m_surfaceFacesTextureCoords = new cvf::Vec2fArray;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGridPartMgr::setTransform( cvf::Transform* scaleTransform )
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{
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m_scaleTransform = scaleTransform;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGridPartMgr::setCellVisibility( cvf::UByteArray* cellVisibilities )
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{
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CVF_ASSERT( m_scaleTransform.notNull() );
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CVF_ASSERT( cellVisibilities );
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m_cellVisibility = cellVisibilities;
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m_surfaceGenerator.setCellVisibility( cellVisibilities );
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m_surfaceGenerator.addFaceVisibilityFilter( &m_surfaceFaceFilter );
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generatePartGeometry( m_surfaceGenerator );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGridPartMgr::generatePartGeometry( cvf::StructGridGeometryGenerator& geoBuilder )
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{
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bool useBufferObjects = true;
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// Surface geometry
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{
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auto text = caf::AppEnum<RivCellSetEnum>::text( m_cellSetType );
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RiaLogging::resetTimer( "Compute surface for " + text );
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cvf::ref<cvf::DrawableGeo> geo = geoBuilder.generateSurface();
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RiaLogging::logTimeElapsed( "" );
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if ( geo.notNull() )
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{
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geo->computeNormals();
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if ( useBufferObjects )
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{
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geo->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
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}
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setName( "Grid " + cvf::String( static_cast<int>( m_gridIdx ) ) );
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part->setDrawable( geo.p() );
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part->setTransform( m_scaleTransform.p() );
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// Set mapping from triangle face index to cell index
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cvf::ref<RivSourceInfo> si = new RivSourceInfo( m_eclipseCase, m_gridIdx );
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si->setCellSetType( m_cellSetType );
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si->m_cellFaceFromTriangleMapper = geoBuilder.triangleToCellFaceMapper();
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part->setSourceInfo( si.p() );
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part->updateBoundingBox();
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// Set default effect
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caf::SurfaceEffectGenerator geometryEffgen( cvf::Color4f( cvf::Color3f::WHITE ), caf::PO_1 );
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cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateCachedEffect();
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part->setEffect( geometryOnlyEffect.p() );
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part->setEnableMask( surfaceBit );
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if ( m_opacityLevel < 1.0f )
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{
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part->setPriority( RivPartPriority::PartType::Transparent );
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}
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m_surfaceFaces = part;
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}
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}
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// Mesh geometry
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{
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cvf::ref<cvf::DrawableGeo> geoMesh = geoBuilder.createMeshDrawable();
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if ( geoMesh.notNull() )
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{
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if ( useBufferObjects )
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{
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geoMesh->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
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}
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setName( "Grid mesh " + cvf::String( static_cast<int>( m_gridIdx ) ) );
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part->setDrawable( geoMesh.p() );
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part->setTransform( m_scaleTransform.p() );
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part->updateBoundingBox();
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RiaPreferences* prefs = RiaPreferences::current();
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cvf::ref<cvf::Effect> eff;
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caf::MeshEffectGenerator effGen( prefs->defaultGridLineColors() );
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eff = effGen.generateCachedEffect();
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part->setPriority( RivPartPriority::PartType::MeshLines );
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part->setEnableMask( meshSurfaceBit );
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part->setEffect( eff.p() );
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part->setSourceInfo( new RivMeshLinesSourceInfo( m_eclipseCase ) );
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m_surfaceGridLines = part;
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGridPartMgr::appendPartsToModel( cvf::ModelBasicList* model )
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{
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CVF_ASSERT( model != nullptr );
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if ( m_surfaceFaces.notNull() ) model->addPart( m_surfaceFaces.p() );
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if ( m_surfaceGridLines.notNull() ) model->addPart( m_surfaceGridLines.p() );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGridPartMgr::updateCellColor( cvf::Color4f color )
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{
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m_opacityLevel = color.a();
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m_defaultColor = color.toColor3f();
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if ( m_surfaceFaces.isNull() ) return;
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// Set default effect
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caf::SurfaceEffectGenerator geometryEffgen( color, caf::PO_1 );
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cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateCachedEffect();
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m_surfaceFaces->setEffect( geometryOnlyEffect.p() );
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if ( m_opacityLevel < 1.0f )
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m_surfaceFaces->setPriority( RivPartPriority::PartType::Transparent );
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else
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m_surfaceFaces->setPriority( RivPartPriority::PartType::BaseLevel );
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// Update mesh colors as well, in case of change
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if ( m_surfaceGridLines.notNull() )
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{
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RiaPreferences* prefs = RiaPreferences::current();
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caf::MeshEffectGenerator effGen( prefs->defaultGridLineColors() );
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cvf::ref<cvf::Effect> eff = effGen.generateCachedEffect();
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m_surfaceGridLines->setEffect( eff.p() );
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGridPartMgr::updateCellResultColor( size_t timeStepIndex, RimEclipseCellColors* cellResultColors )
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{
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CVF_ASSERT( cellResultColors );
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// Outer surface
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if ( m_surfaceFaces.notNull() )
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{
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float effectiveOpacityLevel = m_opacityLevel;
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if ( cellResultColors->isTernarySaturationSelected() )
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{
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RivTernaryTextureCoordsCreator texturer( cellResultColors,
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cellResultColors->ternaryLegendConfig(),
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cellResultColors->reservoirView()->wellCollection(),
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timeStepIndex,
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m_grid->gridIndex(),
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m_surfaceGenerator.quadToCellFaceMapper() );
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texturer.createTextureCoords( m_surfaceFacesTextureCoords.p() );
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const RivTernaryScalarMapper* mapper = cellResultColors->ternaryLegendConfig()->scalarMapper();
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RivScalarMapperUtils::applyTernaryTextureResultsToPart( m_surfaceFaces.p(),
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m_surfaceFacesTextureCoords.p(),
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mapper,
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effectiveOpacityLevel,
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caf::FC_NONE,
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cellResultColors->reservoirView()->isLightingDisabled() );
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}
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else
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{
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RivTextureCoordsCreator texturer( cellResultColors, timeStepIndex, m_grid->gridIndex(), m_surfaceGenerator.quadToCellFaceMapper() );
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if ( !texturer.isValid() )
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{
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return;
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}
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if ( cellResultColors->isCompletionTypeSelected() )
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{
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cvf::ref<RigPipeInCellEvaluator> pipeInCellEval =
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RivTextureCoordsCreator::createPipeInCellEvaluator( cellResultColors, timeStepIndex, m_grid->gridIndex() );
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const cvf::ScalarMapper* mapper = cellResultColors->legendConfig()->scalarMapper();
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texturer.setResultToTextureMapper( new RivCompletionTypeResultToTextureMapper( mapper, pipeInCellEval.p() ) );
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effectiveOpacityLevel = 0.5;
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}
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texturer.createTextureCoords( m_surfaceFacesTextureCoords.p() );
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const cvf::ScalarMapper* mapper = cellResultColors->legendConfig()->scalarMapper();
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RivScalarMapperUtils::applyTextureResultsToPart( m_surfaceFaces.p(),
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m_surfaceFacesTextureCoords.p(),
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mapper,
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effectiveOpacityLevel,
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caf::FC_NONE,
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cellResultColors->reservoirView()->isLightingDisabled() );
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}
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if ( effectiveOpacityLevel < 1.0f )
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m_surfaceFaces->setPriority( RivPartPriority::PartType::Transparent );
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else
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m_surfaceFaces->setPriority( RivPartPriority::PartType::BaseLevel );
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGridPartMgr::updateCellEdgeResultColor( size_t timeStepIndex,
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RimEclipseCellColors* cellResultColors,
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RimCellEdgeColors* cellEdgeResultColors )
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{
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if ( m_surfaceFaces.notNull() )
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{
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cvf::DrawableGeo* dg = dynamic_cast<cvf::DrawableGeo*>( m_surfaceFaces->drawable() );
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if ( dg )
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{
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cvf::ref<cvf::Effect> eff = RivScalarMapperUtils::createCellEdgeEffect( dg,
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m_surfaceGenerator.quadToCellFaceMapper(),
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m_grid->gridIndex(),
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timeStepIndex,
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cellResultColors,
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cellEdgeResultColors,
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m_opacityLevel,
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m_defaultColor,
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caf::FC_NONE,
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cellResultColors->reservoirView()->isLightingDisabled() );
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m_surfaceFaces->setEffect( eff.p() );
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if ( m_opacityLevel < 1.0f )
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m_surfaceFaces->setPriority( RivPartPriority::PartType::Transparent );
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else
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m_surfaceFaces->setPriority( RivPartPriority::PartType::BaseLevel );
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivGridPartMgr::~RivGridPartMgr()
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{
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#if 0
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if (m_faultFaces.notNull()) m_faultFaces->deleteOrReleaseOpenGLResources();
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if (m_faultGridLines.notNull()) m_faultGridLines->deleteOrReleaseOpenGLResources();
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if (m_surfaceGridLines.notNull()) m_surfaceGridLines->deleteOrReleaseOpenGLResources();
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if (m_surfaceFaces.notNull()) m_surfaceFaces->deleteOrReleaseOpenGLResources();
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#endif
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}
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