ResInsight/ApplicationLibCode/ModelVisualization/RivGridPartMgr.cpp
Magne Sjaastad 4cf6a26083
Improve draw performance for active cell grid
* Show timing for geoBuilder.generateSurface()
* Check state of element vector result before geometry is created

* Improve performance for isFaceVisible
Avoid calling costly function cell() when possible
Remove check on fault geometry as this does not affect the visualization

* Performance: Avoid traversal of all cells when computing visibility
When we have an active cell grid, we can skip checking for inactive and invalid state.
Use the list of active grid cells when looping through cells.
2024-11-03 13:38:03 +01:00

379 lines
16 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2011- Statoil ASA
// Copyright (C) 2013- Ceetron Solutions AS
// Copyright (C) 2011-2012 Ceetron AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivGridPartMgr.h"
#include "RiaLogging.h"
#include "RiaPreferences.h"
#include "RiaRegressionTestRunner.h"
#include "RigCaseCellResultsData.h"
#include "RigEclipseCaseData.h"
#include "RigResultAccessorFactory.h"
#include "RimCellEdgeColors.h"
#include "RimEclipseCase.h"
#include "RimEclipseCellColors.h"
#include "RimEclipseView.h"
#include "RimRegularLegendConfig.h"
#include "RimReservoirCellResultsStorage.h"
#include "RimSimWellInViewCollection.h"
#include "RimTernaryLegendConfig.h"
#include "RivCellEdgeEffectGenerator.h"
#include "RivCompletionTypeResultToTextureMapper.h"
#include "RivMeshLinesSourceInfo.h"
#include "RivPartPriority.h"
#include "RivResultToTextureMapper.h"
#include "RivScalarMapperUtils.h"
#include "RivSourceInfo.h"
#include "RivTernaryScalarMapperEffectGenerator.h"
#include "RivTernaryTextureCoordsCreator.h"
#include "RivTextureCoordsCreator.h"
#include "cafEffectGenerator.h"
#include "cafPdmFieldCvfColor.h"
#include "cafPdmFieldCvfMat4d.h"
#include "cafProgressInfo.h"
#include "cvfDrawableGeo.h"
#include "cvfModelBasicList.h"
#include "cvfPart.h"
#include "cvfRenderStateBlending.h"
#include "cvfRenderStatePolygonOffset.h"
#include "cvfRenderState_FF.h"
#include "cvfShaderProgram.h"
#include "cvfShaderProgramGenerator.h"
#include "cvfShaderSourceProvider.h"
#include "cvfShaderSourceRepository.h"
#include "cvfStructGrid.h"
#include "cvfTransform.h"
#include "cvfUniform.h"
namespace caf
{
template <>
void caf::AppEnum<RivCellSetEnum>::setUp()
{
addItem( RivCellSetEnum::OVERRIDDEN_CELL_VISIBILITY, "OVERRIDDEN_CELL_VISIBILITY", "OVERRIDDEN_CELL_VISIBILITY" );
addItem( RivCellSetEnum::ALL_CELLS, "ALL_CELLS", "ALL_CELLS" );
addItem( RivCellSetEnum::ACTIVE, "ACTIVE", "ACTIVE" );
addItem( RivCellSetEnum::ALL_WELL_CELLS, "ALL_WELL_CELLS", "ALL_WELL_CELLS" );
addItem( RivCellSetEnum::VISIBLE_WELL_CELLS, "VISIBLE_WELL_CELLS", "VISIBLE_WELL_CELLS" );
addItem( RivCellSetEnum::VISIBLE_WELL_FENCE_CELLS, "VISIBLE_WELL_FENCE_CELLS", "VISIBLE_WELL_FENCE_CELLS" );
addItem( RivCellSetEnum::INACTIVE, "INACTIVE", "INACTIVE" );
addItem( RivCellSetEnum::RANGE_FILTERED, "RANGE_FILTERED", "RANGE_FILTERED" );
addItem( RivCellSetEnum::RANGE_FILTERED_INACTIVE, "RANGE_FILTERED_INACTIVE", "RANGE_FILTERED_INACTIVE" );
addItem( RivCellSetEnum::RANGE_FILTERED_WELL_CELLS, "RANGE_FILTERED_WELL_CELLS", "RANGE_FILTERED_WELL_CELLS" );
addItem( RivCellSetEnum::VISIBLE_WELL_CELLS_OUTSIDE_RANGE_FILTER,
"VISIBLE_WELL_CELLS_OUTSIDE_RANGE_FILTER",
"VISIBLE_WELL_CELLS_OUTSIDE_RANGE_FILTER" );
addItem( RivCellSetEnum::VISIBLE_WELL_FENCE_CELLS_OUTSIDE_RANGE_FILTER,
"VISIBLE_WELL_FENCE_CELLS_OUTSIDE_RANGE_FILTER",
"VISIBLE_WELL_FENCE_CELLS_OUTSIDE_RANGE_FILTER" );
addItem( RivCellSetEnum::PROPERTY_FILTERED, "PROPERTY_FILTERED", "PROPERTY_FILTERED" );
addItem( RivCellSetEnum::PROPERTY_FILTERED_WELL_CELLS, "PROPERTY_FILTERED_WELL_CELLS", "PROPERTY_FILTERED_WELL_CELLS" );
}
} // namespace caf
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivGridPartMgr::RivGridPartMgr( RivCellSetEnum cellSetType, RimEclipseCase* eclipseCase, const RigGridBase* grid, size_t gridIdx )
: m_surfaceGenerator( grid, RiaRegressionTestRunner::instance()->useOpenMPForGeometryCreation() )
, m_gridIdx( gridIdx )
, m_grid( grid )
, m_surfaceFaceFilter( grid )
, m_opacityLevel( 1.0f )
, m_defaultColor( cvf::Color3::WHITE )
, m_eclipseCase( eclipseCase )
, m_cellSetType( cellSetType )
{
CVF_ASSERT( grid );
m_cellVisibility = new cvf::UByteArray;
m_surfaceFacesTextureCoords = new cvf::Vec2fArray;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::setTransform( cvf::Transform* scaleTransform )
{
m_scaleTransform = scaleTransform;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::setCellVisibility( cvf::UByteArray* cellVisibilities )
{
CVF_ASSERT( m_scaleTransform.notNull() );
CVF_ASSERT( cellVisibilities );
m_cellVisibility = cellVisibilities;
m_surfaceGenerator.setCellVisibility( cellVisibilities );
m_surfaceGenerator.addFaceVisibilityFilter( &m_surfaceFaceFilter );
generatePartGeometry( m_surfaceGenerator );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::generatePartGeometry( cvf::StructGridGeometryGenerator& geoBuilder )
{
bool useBufferObjects = true;
// Surface geometry
{
auto text = caf::AppEnum<RivCellSetEnum>::text( m_cellSetType );
RiaLogging::resetTimer( "Compute surface for " + text );
cvf::ref<cvf::DrawableGeo> geo = geoBuilder.generateSurface();
RiaLogging::logTimeElapsed( "" );
if ( geo.notNull() )
{
geo->computeNormals();
if ( useBufferObjects )
{
geo->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName( "Grid " + cvf::String( static_cast<int>( m_gridIdx ) ) );
part->setDrawable( geo.p() );
part->setTransform( m_scaleTransform.p() );
// Set mapping from triangle face index to cell index
cvf::ref<RivSourceInfo> si = new RivSourceInfo( m_eclipseCase, m_gridIdx );
si->setCellSetType( m_cellSetType );
si->m_cellFaceFromTriangleMapper = geoBuilder.triangleToCellFaceMapper();
part->setSourceInfo( si.p() );
part->updateBoundingBox();
// Set default effect
caf::SurfaceEffectGenerator geometryEffgen( cvf::Color4f( cvf::Color3f::WHITE ), caf::PO_1 );
cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateCachedEffect();
part->setEffect( geometryOnlyEffect.p() );
part->setEnableMask( surfaceBit );
if ( m_opacityLevel < 1.0f )
{
part->setPriority( RivPartPriority::PartType::Transparent );
}
m_surfaceFaces = part;
}
}
// Mesh geometry
{
cvf::ref<cvf::DrawableGeo> geoMesh = geoBuilder.createMeshDrawable();
if ( geoMesh.notNull() )
{
if ( useBufferObjects )
{
geoMesh->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName( "Grid mesh " + cvf::String( static_cast<int>( m_gridIdx ) ) );
part->setDrawable( geoMesh.p() );
part->setTransform( m_scaleTransform.p() );
part->updateBoundingBox();
RiaPreferences* prefs = RiaPreferences::current();
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator effGen( prefs->defaultGridLineColors() );
eff = effGen.generateCachedEffect();
part->setPriority( RivPartPriority::PartType::MeshLines );
part->setEnableMask( meshSurfaceBit );
part->setEffect( eff.p() );
part->setSourceInfo( new RivMeshLinesSourceInfo( m_eclipseCase ) );
m_surfaceGridLines = part;
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::appendPartsToModel( cvf::ModelBasicList* model )
{
CVF_ASSERT( model != nullptr );
if ( m_surfaceFaces.notNull() ) model->addPart( m_surfaceFaces.p() );
if ( m_surfaceGridLines.notNull() ) model->addPart( m_surfaceGridLines.p() );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::updateCellColor( cvf::Color4f color )
{
m_opacityLevel = color.a();
m_defaultColor = color.toColor3f();
if ( m_surfaceFaces.isNull() ) return;
// Set default effect
caf::SurfaceEffectGenerator geometryEffgen( color, caf::PO_1 );
cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateCachedEffect();
m_surfaceFaces->setEffect( geometryOnlyEffect.p() );
if ( m_opacityLevel < 1.0f )
m_surfaceFaces->setPriority( RivPartPriority::PartType::Transparent );
else
m_surfaceFaces->setPriority( RivPartPriority::PartType::BaseLevel );
// Update mesh colors as well, in case of change
if ( m_surfaceGridLines.notNull() )
{
RiaPreferences* prefs = RiaPreferences::current();
caf::MeshEffectGenerator effGen( prefs->defaultGridLineColors() );
cvf::ref<cvf::Effect> eff = effGen.generateCachedEffect();
m_surfaceGridLines->setEffect( eff.p() );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::updateCellResultColor( size_t timeStepIndex, RimEclipseCellColors* cellResultColors )
{
CVF_ASSERT( cellResultColors );
// Outer surface
if ( m_surfaceFaces.notNull() )
{
float effectiveOpacityLevel = m_opacityLevel;
if ( cellResultColors->isTernarySaturationSelected() )
{
RivTernaryTextureCoordsCreator texturer( cellResultColors,
cellResultColors->ternaryLegendConfig(),
cellResultColors->reservoirView()->wellCollection(),
timeStepIndex,
m_grid->gridIndex(),
m_surfaceGenerator.quadToCellFaceMapper() );
texturer.createTextureCoords( m_surfaceFacesTextureCoords.p() );
const RivTernaryScalarMapper* mapper = cellResultColors->ternaryLegendConfig()->scalarMapper();
RivScalarMapperUtils::applyTernaryTextureResultsToPart( m_surfaceFaces.p(),
m_surfaceFacesTextureCoords.p(),
mapper,
effectiveOpacityLevel,
caf::FC_NONE,
cellResultColors->reservoirView()->isLightingDisabled() );
}
else
{
RivTextureCoordsCreator texturer( cellResultColors, timeStepIndex, m_grid->gridIndex(), m_surfaceGenerator.quadToCellFaceMapper() );
if ( !texturer.isValid() )
{
return;
}
if ( cellResultColors->isCompletionTypeSelected() )
{
cvf::ref<RigPipeInCellEvaluator> pipeInCellEval =
RivTextureCoordsCreator::createPipeInCellEvaluator( cellResultColors, timeStepIndex, m_grid->gridIndex() );
const cvf::ScalarMapper* mapper = cellResultColors->legendConfig()->scalarMapper();
texturer.setResultToTextureMapper( new RivCompletionTypeResultToTextureMapper( mapper, pipeInCellEval.p() ) );
effectiveOpacityLevel = 0.5;
}
texturer.createTextureCoords( m_surfaceFacesTextureCoords.p() );
const cvf::ScalarMapper* mapper = cellResultColors->legendConfig()->scalarMapper();
RivScalarMapperUtils::applyTextureResultsToPart( m_surfaceFaces.p(),
m_surfaceFacesTextureCoords.p(),
mapper,
effectiveOpacityLevel,
caf::FC_NONE,
cellResultColors->reservoirView()->isLightingDisabled() );
}
if ( effectiveOpacityLevel < 1.0f )
m_surfaceFaces->setPriority( RivPartPriority::PartType::Transparent );
else
m_surfaceFaces->setPriority( RivPartPriority::PartType::BaseLevel );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::updateCellEdgeResultColor( size_t timeStepIndex,
RimEclipseCellColors* cellResultColors,
RimCellEdgeColors* cellEdgeResultColors )
{
if ( m_surfaceFaces.notNull() )
{
cvf::DrawableGeo* dg = dynamic_cast<cvf::DrawableGeo*>( m_surfaceFaces->drawable() );
if ( dg )
{
cvf::ref<cvf::Effect> eff = RivScalarMapperUtils::createCellEdgeEffect( dg,
m_surfaceGenerator.quadToCellFaceMapper(),
m_grid->gridIndex(),
timeStepIndex,
cellResultColors,
cellEdgeResultColors,
m_opacityLevel,
m_defaultColor,
caf::FC_NONE,
cellResultColors->reservoirView()->isLightingDisabled() );
m_surfaceFaces->setEffect( eff.p() );
if ( m_opacityLevel < 1.0f )
m_surfaceFaces->setPriority( RivPartPriority::PartType::Transparent );
else
m_surfaceFaces->setPriority( RivPartPriority::PartType::BaseLevel );
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivGridPartMgr::~RivGridPartMgr()
{
#if 0
if (m_faultFaces.notNull()) m_faultFaces->deleteOrReleaseOpenGLResources();
if (m_faultGridLines.notNull()) m_faultGridLines->deleteOrReleaseOpenGLResources();
if (m_surfaceGridLines.notNull()) m_surfaceGridLines->deleteOrReleaseOpenGLResources();
if (m_surfaceFaces.notNull()) m_surfaceFaces->deleteOrReleaseOpenGLResources();
#endif
}