ResInsight/ApplicationLibCode/ModelVisualization/RivPipeGeometryGenerator.h
Magne Sjaastad 952e766c2f
Update clang-format.yml (#10068)
* Update to clang-format-15
Removed two custom .clang-format files in subfolders of AppFwk

* Fixes by clang-format
2023-04-13 07:05:53 +02:00

124 lines
5.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
// Copyright (C) 2011-2012 Ceetron AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfArray.h"
#include "cvfColor3.h"
#include "cvfPart.h"
#include "cvfVector3.h"
#include <vector>
namespace cvf
{
class DrawableGeo;
class ScalarMapper;
} // namespace cvf
class RivObjectSourceInfo;
class RivPipeGeometryGenerator : public cvf::Object
{
public:
RivPipeGeometryGenerator();
~RivPipeGeometryGenerator() override;
// Coordinates and orientations
void setPipeCenterCoords( const cvf::Vec3dArray* coords );
cvf::cref<cvf::Vec3dArray> pipeCenterCoords() const;
// Appearance
void setRadius( double radius );
void setCrossSectionVertexCount( size_t vertexCount );
cvf::ref<cvf::DrawableGeo> createPipeSurface();
cvf::ref<cvf::DrawableGeo> createCenterLine();
void pipeSurfaceTextureCoords( cvf::Vec2fArray* textureCoords,
const std::vector<double>& segmentResults,
const cvf::ScalarMapper* mapper ) const;
void centerlineTextureCoords( cvf::Vec2fArray* textureCoords, const std::vector<double>& segmentResults, const cvf::ScalarMapper* mapper ) const;
void setFirstVisibleSegmentIndex( size_t segmentIndex );
size_t segmentIndexFromTriangleIndex( size_t triangleIndex ) const;
static void cylinderWithCenterLineParts( cvf::Collection<cvf::Part>* destinationParts,
const std::vector<cvf::Vec3d>& centerCoords,
const cvf::Color3f& color,
double radius );
static void tubeWithCenterLinePartsAndVariableWidth( cvf::Collection<cvf::Part>* destinationParts,
const std::vector<cvf::Vec3d>& centerCoords,
const std::vector<double>& radii,
const cvf::Color3f& color );
private:
void clearComputedData();
void updateFilteredPipeCenterCoords();
size_t findFirstSegmentWithLength( double squareDistanceTolerance );
static void computeCircle( double radius,
size_t tesselationCount,
const cvf::Vec3d& center,
const cvf::Vec3d& orient1,
const cvf::Vec3d& orient2,
std::vector<cvf::Vec3d>* nodes );
static cvf::ref<cvf::DrawableGeo> generateLine( const cvf::Vec3dArray* coords );
static cvf::ref<cvf::DrawableGeo>
generateExtrudedCylinder( double radius, size_t crossSectionNodeCount, const cvf::Vec3dArray* cylinderCenterCoords );
static cvf::ref<cvf::DrawableGeo> generateVariableRadiusTube( size_t crossSectionNodeCount,
const cvf::Vec3dArray* cylinderCenterCoords,
const std::vector<double>& radii );
static void computeExtrudedCoordsAndNormals( cvf::Vec3d intersectionCoord,
cvf::Vec3d intersectionPlaneNormal,
cvf::Vec3d segmentDirection,
size_t crossSectionNodeCount,
std::vector<cvf::Vec3d>* extrudedNodes,
std::vector<cvf::Vec3f>* crossSectionVertices,
std::vector<cvf::Vec3f>* cylinderSegmentNormals );
private:
cvf::cref<cvf::Vec3dArray> m_originalPipeCenterCoords;
// Based on m_originalPipeCenterCoords, produce list of coords where coords at the same location is removed
// When a bend is detected, extra bend coordinates are inserted
std::vector<cvf::Vec3d> m_filteredPipeCenterCoords;
// Map from generated cylinder segments to pipe result indices
std::vector<size_t> m_filteredPipeSegmentToResult;
size_t m_firstVisibleSegmentIndex;
double m_radius;
// Pipe bends with a opening angle below given angle is modified with extra bend coordinates
double m_minimumBendAngle;
// Scaling factor used to control how far from original pipe position the extra bend coordinates are located
// This will affect how sharp or smooth bend will appear
double m_bendScalingFactor;
size_t m_crossSectionNodeCount;
};