Files
ResInsight/ApplicationLibCode/ModelVisualization/Seismic/RivSeismicSectionPartMgr.cpp
2023-09-13 08:29:15 +02:00

277 lines
11 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2023 Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivSeismicSectionPartMgr.h"
#include "RiaGuiApplication.h"
#include "Rim3dView.h"
#include "RimRegularLegendConfig.h"
#include "RimSeismicAlphaMapper.h"
#include "RimSeismicSection.h"
#include "RimSeismicSectionCollection.h"
#include "RimSurface.h"
#include "RimSurfaceCollection.h"
#include "RimTools.h"
#include "RigSurfaceResampler.h"
#include "RigTexturedSection.h"
#include "RivAnnotationSourceInfo.h"
#include "RivObjectSourceInfo.h"
#include "RivPartPriority.h"
#include "RivPolylineGenerator.h"
#include "RivPolylinePartMgr.h"
#include "RivSeismicSectionSourceInfo.h"
#include "cafDisplayCoordTransform.h"
#include "cafEffectGenerator.h"
#include "cafPdmObject.h"
#include "cvfLibCore.h"
#include "cvfLibGeometry.h"
#include "cvfLibRender.h"
#include "cvfModelBasicList.h"
#include "cvfPart.h"
#include "cvfScalarMapper.h"
#include <zgyaccess/seismicslice.h>
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivSeismicSectionPartMgr::RivSeismicSectionPartMgr( RimSeismicSection* section )
: m_section( section )
{
CVF_ASSERT( section );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivSeismicSectionPartMgr::appendPolylinePartsToModel( Rim3dView* view,
cvf::ModelBasicList* model,
const caf::DisplayCoordTransform* transform,
const cvf::BoundingBox& boundingBox )
{
if ( m_polylinePartMgr.isNull() ) m_polylinePartMgr = new RivPolylinePartMgr( view, m_section.p(), m_section.p() );
m_polylinePartMgr->appendDynamicGeometryPartsToModel( model, transform, boundingBox );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivSeismicSectionPartMgr::appendGeometryPartsToModel( cvf::ModelBasicList* model,
const caf::DisplayCoordTransform* displayCoordTransform,
const cvf::BoundingBox& boundingBox )
{
if ( !m_canUseShaders ) return;
auto texSection = m_section->texturedSection();
for ( int i = 0; i < texSection->partsCount(); i++ )
{
auto& part = texSection->part( i );
cvf::Vec3dArray displayPoints;
displayPoints.reserve( part.rect.size() );
for ( auto& vOrg : part.rect )
{
displayPoints.add( displayCoordTransform->transformToDisplayCoord( vOrg ) );
}
if ( part.texture.isNull() )
{
if ( ( part.sliceData == nullptr ) || part.sliceData.get()->isEmpty() ) continue;
part.texture = createImageFromData( part.sliceData.get() );
}
cvf::ref<cvf::Part> quadPart = createSingleTexturedQuadPart( displayPoints, part.texture, m_section->isTransparent() );
cvf::ref<RivSeismicSectionSourceInfo> si = new RivSeismicSectionSourceInfo( m_section, i );
quadPart->setSourceInfo( si.p() );
model->addPart( quadPart.p() );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::TextureImage* RivSeismicSectionPartMgr::createImageFromData( ZGYAccess::SeismicSliceData* data )
{
const int width = data->width();
const int depth = data->depth();
cvf::TextureImage* textureImage = new cvf::TextureImage();
textureImage->allocate( width, depth );
auto legend = m_section->legendConfig();
float* pData = data->values();
if ( ( legend == nullptr ) || ( pData == nullptr ) )
{
textureImage->fill( cvf::Color4ub( 0, 0, 0, 0 ) );
return textureImage;
}
const bool isTransparent = m_section->isTransparent();
auto alphaMapper = m_section->alphaValueMapper();
auto colorMapper = legend->scalarMapper();
for ( int i = 0; i < width; i++ )
{
for ( int j = depth - 1; j >= 0; j-- )
{
auto rgb = colorMapper->mapToColor( *pData );
cvf::ubyte uAlpha = 255;
if ( isTransparent ) uAlpha = alphaMapper->alphaValue( *pData );
textureImage->setPixel( i, j, cvf::Color4ub( rgb, uAlpha ) );
pData++;
}
}
return textureImage;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<std::vector<cvf::Vec3d>>
RivSeismicSectionPartMgr::projectPolyLineOntoSurface( std::vector<cvf::Vec3d> polyLine,
RimSurface* surface,
const caf::DisplayCoordTransform* displayCoordTransform )
{
std::vector<std::vector<cvf::Vec3d>> displayPolygonCurves;
const double resamplingDistance = 5.0;
std::vector<cvf::Vec3d> resampledPolyline = RigSurfaceResampler::computeResampledPolyline( polyLine, resamplingDistance );
std::vector<cvf::Vec3d> domainCurvePoints;
for ( const auto& point : resampledPolyline )
{
cvf::Vec3d pointAbove = cvf::Vec3d( point.x(), point.y(), 10000.0 );
cvf::Vec3d pointBelow = cvf::Vec3d( point.x(), point.y(), -10000.0 );
cvf::Vec3d intersectionPoint;
bool foundMatch = RigSurfaceResampler::computeIntersectionWithLine( surface->surfaceData(), pointAbove, pointBelow, intersectionPoint );
if ( foundMatch )
{
domainCurvePoints.emplace_back( intersectionPoint );
}
// Create a line segment if we did not find an intersection point or if we are at the end of the polyline
if ( !foundMatch || ( point == resampledPolyline.back() ) )
{
if ( domainCurvePoints.size() > 1 )
{
// Add intersection curve in display coordinates
auto displayCoords = displayCoordTransform->transformToDisplayCoords( domainCurvePoints );
displayPolygonCurves.push_back( displayCoords );
}
// Start a new line
domainCurvePoints.clear();
}
}
return displayPolygonCurves;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivSeismicSectionPartMgr::appendSurfaceIntersectionLines( cvf::ModelBasicList* model,
const caf::DisplayCoordTransform* displayCoordTransform,
double lineThickness,
const std::vector<RimSurface*>& surfaces )
{
for ( auto surface : surfaces )
{
if ( !surface ) continue;
surface->loadDataIfRequired();
if ( !surface->surfaceData() ) continue;
std::vector<cvf::Vec3d> completePolyLine;
cvf::Part* firstPart = nullptr;
auto texSection = m_section->texturedSection();
for ( int i = 0; i < texSection->partsCount(); i++ )
{
const auto& texturePart = texSection->part( i );
// Each part of the seismic section is a rectangle, use two corners of the rectangle to create a polyline
std::vector<cvf::Vec3d> polyLineForSection = { texturePart.rect[0], texturePart.rect[1] };
bool closePolyLine = false;
auto polyLineDisplayCoords = projectPolyLineOntoSurface( polyLineForSection, surface, displayCoordTransform );
cvf::ref<cvf::DrawableGeo> drawableGeo =
RivPolylineGenerator::createLineAlongPolylineDrawable( polyLineDisplayCoords, closePolyLine );
if ( drawableGeo.isNull() ) continue;
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName( "RivSeismicSectionPartMgr::SurfaceIntersectionLine" );
part->setDrawable( drawableGeo.p() );
caf::MeshEffectGenerator effgen( surface->color() );
effgen.setLineWidth( lineThickness );
cvf::ref<cvf::Effect> eff = effgen.generateCachedEffect();
cvf::ref<cvf::RenderStatePolygonOffset> polyOffset = new cvf::RenderStatePolygonOffset;
polyOffset->enableFillMode( true );
polyOffset->setFactor( -5 );
const double maxOffsetFactor = -1000;
polyOffset->setUnits( maxOffsetFactor );
eff->setRenderState( polyOffset.p() );
part->setEffect( eff.p() );
part->setPriority( RivPartPriority::PartType::MeshLines );
model->addPart( part.p() );
if ( !firstPart ) firstPart = part.p();
for ( const auto& coords : polyLineDisplayCoords )
{
completePolyLine.insert( completePolyLine.end(), coords.begin(), coords.end() );
}
}
if ( firstPart )
{
// Add annotation info to be used to display label in Rim3dView::onViewNavigationChanged()
// Set the source info on one part only, as this data is only used for display of labels
auto annoObj = new RivAnnotationSourceInfo( surface->fullName().toStdString(), completePolyLine );
annoObj->setLabelPositionStrategyHint( RivAnnotationTools::LabelPositionStrategy::RIGHT );
annoObj->setShowColor( true );
annoObj->setColor( surface->color() );
firstPart->setSourceInfo( annoObj );
}
}
}