Files
ResInsight/ApplicationLibCode/ModelVisualization/Streamlines/RivStreamlinesPartMgr.cpp
T
Magne Sjaastad 56e98ba1c4 #14476 ApplicationLibCode: Replace CVF_ASSERT with CAF_ASSERT
Migrate all assert macros in ApplicationLibCode to CAF_ASSERT and remove every
use of cvfAssert.h.

CVF_ASSERT is replaced one to one. CVF_TIGHT_ASSERT is also replaced by
CAF_ASSERT, which is semantically exact: CVF_ENABLE_TIGHT_ASSERTS is 1 only
under _DEBUG, and that is what CAF_ASSERT now does. The two CVF_FAIL_MSG sites
become CAF_ASSERT( false && "message" ), preserving the message with the idiom
already used elsewhere in the code base.

Counts before and after: CVF_ASSERT 1044 to 0, CVF_TIGHT_ASSERT 66 to 0,
CVF_FAIL_MSG 2 to 0, cvfAssert.h references 154 to 0.

Include handling: files that included cvfAssert.h directly now include
cafAssert.h instead, includes left dead by the migration are removed, and files
that were relying on cvfAssert.h transitively get an explicit cafAssert.h. Files
that reach cafAssert.h through another caf header are left unchanged; a missing
include here is a compile error, not a silently disabled assert.

ResultStatisticsCache links only LibCore and therefore had no path to
cafAssert.h. Add the cafPdmCore directory as a private include path rather than
linking the library, since cafAssert.h is header only.

Note that this stops these asserts from firing in Release and RelWithDebInfo,
where CVF_ASSERT was previously active.
2026-08-07 15:05:57 +02:00

408 lines
16 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2020- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivStreamlinesPartMgr.h"
#include "Rim3dView.h"
#include "RimEclipseCase.h"
#include "RimEclipseView.h"
#include "RimRegularLegendConfig.h"
#include "RimSimWellInView.h"
#include "RimSimWellInViewCollection.h"
#include "RimStreamlineInViewCollection.h"
#include "RigActiveCellInfo.h"
#include "RigCaseCellResultsData.h"
#include "RigCell.h"
#include "RigEclipseCaseData.h"
#include "RigMainGrid.h"
#include "RigTracer.h"
#include "RigTracerPoint.h"
#include "Well/RigSimulationWellCenterLineCalculator.h"
#include "Well/RigWellResultPoint.h"
#include "RiuViewer.h"
#include "cafDisplayCoordTransform.h"
#include "cafEffectGenerator.h"
#include "cvfDrawableGeo.h"
#include "cvfModelBasicList.h"
#include "cvfPart.h"
#include "cvfPrimitiveSetIndexedUInt.h"
#include "cvfPrimitiveSetIndexedUIntScoped.h"
#include "cvfShaderProgram.h"
#include "cafPdmPointer.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivStreamlinesPartMgr::RivStreamlinesPartMgr( RimEclipseView* reservoirView )
{
m_rimReservoirView = reservoirView;
m_count = 0;
m_currentT = 0;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivStreamlinesPartMgr::~RivStreamlinesPartMgr()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivStreamlinesPartMgr::appendDynamicGeometryPartsToModel( cvf::ModelBasicList* model, size_t timeStepIndex )
{
m_streamlines.clear();
RimStreamlineInViewCollection* streamlineCollection = m_rimReservoirView->streamlineCollection();
if ( !streamlineCollection->isActive() ) return;
CAF_ASSERT( model );
if ( m_rimReservoirView.isNull() ) return;
RimEclipseCase* eclipseCase = m_rimReservoirView->eclipseCase();
if ( !eclipseCase ) return;
RigEclipseCaseData* eclipseCaseData = eclipseCase->eclipseCaseData();
if ( !eclipseCaseData ) return;
cvf::ref<caf::DisplayCoordTransform> displayCordXf = m_rimReservoirView->displayCoordTransform();
for ( const RigTracer& tracer : streamlineCollection->tracers() )
{
Streamline streamline;
for ( size_t i = 0; i < tracer.tracerPoints().size() - 1; i++ )
{
streamline.appendTracerPoint( tracer.tracerPoints()[i].position() );
streamline.appendAbsVelocity( tracer.tracerPoints()[i].absValue() );
streamline.appendPhase( tracer.tracerPoints()[i].phaseType() );
}
m_streamlines.push_back( streamline );
}
for ( Streamline& streamline : m_streamlines )
{
if ( streamlineCollection->visualizationMode() == RimStreamlineInViewCollection::VisualizationMode::ANIMATION ||
streamlineCollection->visualizationMode() == RimStreamlineInViewCollection::VisualizationMode::MANUAL )
{
if ( streamline.countTracerPoints() > 1 )
{
model->addPart( createPart( *streamlineCollection, streamline ).p() );
}
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivStreamlinesPartMgr::updateAnimation()
{
RimStreamlineInViewCollection* streamlineCollection = m_rimReservoirView->streamlineCollection();
if ( streamlineCollection && ( streamlineCollection->visualizationMode() == RimStreamlineInViewCollection::VisualizationMode::ANIMATION ||
streamlineCollection->visualizationMode() == RimStreamlineInViewCollection::VisualizationMode::MANUAL ) )
{
for ( Streamline& streamline : m_streamlines )
{
if ( streamline.getPart().notNull() && dynamic_cast<cvf::DrawableGeo*>( streamline.getPart()->drawable() ) )
{
auto primitiveSet = dynamic_cast<cvf::PrimitiveSetIndexedUIntScoped*>(
static_cast<cvf::DrawableGeo*>( streamline.getPart()->drawable() )->primitiveSet( 0 ) );
if ( primitiveSet )
{
size_t startIndex = 0;
size_t endIndex = primitiveSet->indices()->size();
if ( streamlineCollection->visualizationMode() == RimStreamlineInViewCollection::VisualizationMode::ANIMATION )
{
streamline.incrementAnimationIndex( streamlineCollection->animationSpeed() );
startIndex = streamline.getAnimationIndex();
// Make sure we have an even animation index, as this index is used to define start of a line
// segment
startIndex /= 2;
startIndex *= 2;
endIndex = std::min( endIndex, startIndex + streamlineCollection->tracerLength() );
}
else
{
endIndex = std::min( endIndex, streamlineCollection->animationIndex() * 2 );
}
primitiveSet->setScope( startIndex, endIndex - startIndex );
}
}
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::Part> RivStreamlinesPartMgr::createPart( const RimStreamlineInViewCollection& streamlineCollection, Streamline& streamline )
{
cvf::ref<caf::DisplayCoordTransform> displayCordXf = m_rimReservoirView->displayCoordTransform();
std::vector<uint> indices;
// Each point is used twice except the first and the last one
indices.reserve( streamline.countTracerPoints() * 2 - 2 );
std::vector<cvf::Vec3f> vertices;
vertices.reserve( streamline.countTracerPoints() * 2 - 2 );
uint count = 0;
for ( size_t i = 0; i < streamline.countTracerPoints(); i++ )
{
vertices.push_back( cvf::Vec3f( displayCordXf->transformToDisplayCoord( streamline.getTracerPoint( i ) ) ) );
indices.push_back( count++ );
if ( i > 0 && i < streamline.countTracerPoints() - 1 )
{
vertices.push_back( cvf::Vec3f( displayCordXf->transformToDisplayCoord( streamline.getTracerPoint( i ) ) ) );
indices.push_back( count++ );
}
}
cvf::ref<cvf::PrimitiveSetIndexedUIntScoped> indexedUIntLine = new cvf::PrimitiveSetIndexedUIntScoped( cvf::PrimitiveType::PT_LINES );
cvf::ref<cvf::UIntArray> indexedArrayLine = new cvf::UIntArray( indices );
cvf::ref<cvf::DrawableGeo> drawable = new cvf::DrawableGeo();
indexedUIntLine->setIndices( indexedArrayLine.p(), 0, 0 );
drawable->addPrimitiveSet( indexedUIntLine.p() );
cvf::ref<cvf::Vec3fArray> vertexArray = new cvf::Vec3fArray( vertices );
drawable->setVertexArray( vertexArray.p() );
cvf::ref<cvf::Vec2fArray> lineTexCoords = const_cast<cvf::Vec2fArray*>( drawable->textureCoordArray() );
if ( lineTexCoords.isNull() )
{
lineTexCoords = new cvf::Vec2fArray;
}
cvf::ref<cvf::Effect> effect;
const cvf::ScalarMapper* activeScalarMapper = streamlineCollection.legendConfig()->scalarMapper();
createResultColorTextureCoords( lineTexCoords.p(), streamline, activeScalarMapper );
caf::ScalarMapperMeshEffectGenerator meshEffGen( activeScalarMapper );
effect = meshEffGen.generateCachedEffect();
drawable->setTextureCoordArray( lineTexCoords.p() );
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName( "RivStreamlinesPartMgr" );
part->setDrawable( drawable.p() );
part->setEffect( effect.p() );
part->updateBoundingBox();
streamline.setPart( part );
return part;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivStreamlinesPartMgr::createResultColorTextureCoords( cvf::Vec2fArray* textureCoords,
const Streamline& streamline,
const cvf::ScalarMapper* mapper )
{
CAF_ASSERT( textureCoords );
CAF_ASSERT( mapper );
RimStreamlineInViewCollection* streamlineCollection = m_rimReservoirView->streamlineCollection();
CAF_ASSERT( streamlineCollection != nullptr );
size_t vertexCount = streamline.countTracerPoints() * 2 - 2;
if ( textureCoords->capacity() != vertexCount ) textureCoords->reserve( vertexCount );
for ( size_t i = 0; i < streamline.countTracerPoints(); i++ )
{
cvf::Vec2f texCoord = mapper->mapToTextureCoord( streamline.getAbsVelocity( i ) );
if ( streamlineCollection->colorMode() == RimStreamlineInViewCollection::ColorMode::PHASE_COLORS )
{
double phaseValue = 0.0;
auto phase = streamline.getPhase( i );
if ( phase == RiaDefines::PhaseType::GAS_PHASE )
{
phaseValue = 1.0;
}
else if ( phase == RiaDefines::PhaseType::OIL_PHASE )
{
phaseValue = 0.5;
}
else if ( phase == RiaDefines::PhaseType::WATER_PHASE )
{
phaseValue = 0.0;
}
texCoord.x() = phaseValue;
}
textureCoords->add( texCoord );
if ( i > 0 && i < streamline.countTracerPoints() - 1 )
{
textureCoords->add( texCoord );
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivStreamlinesPartMgr::setAlpha( cvf::ref<cvf::Part> part, float alpha )
{
if ( part.notNull() )
{
caf::SurfaceEffectGenerator surfaceGen( cvf::Color4f( alpha, alpha, alpha, 1 ), caf::PO_1 );
surfaceGen.enableLighting( false );
cvf::ref<cvf::Effect> effect = surfaceGen.generateCachedEffect();
part->setEffect( effect.p() );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivStreamlinesPartMgr::Streamline::appendTracerPoint( cvf::Vec3d point )
{
tracerPoints.push_back( point );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivStreamlinesPartMgr::Streamline::appendAbsVelocity( double velocity )
{
absVelocities.push_back( velocity );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivStreamlinesPartMgr::Streamline::appendPhase( RiaDefines::PhaseType phase )
{
dominantPhases.push_back( phase );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivStreamlinesPartMgr::Streamline::clear()
{
tracerPoints.clear();
absVelocities.clear();
dominantPhases.clear();
delete part.p();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::Part> RivStreamlinesPartMgr::Streamline::getPart()
{
return part;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d RivStreamlinesPartMgr::Streamline::getTracerPoint( size_t index ) const
{
return tracerPoints[index];
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
double RivStreamlinesPartMgr::Streamline::getAbsVelocity( size_t index ) const
{
return absVelocities[index];
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RiaDefines::PhaseType RivStreamlinesPartMgr::Streamline::getPhase( size_t index ) const
{
return dominantPhases[index];
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
size_t RivStreamlinesPartMgr::Streamline::countTracerPoints() const
{
return tracerPoints.size();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivStreamlinesPartMgr::Streamline::setPart( cvf::ref<cvf::Part> part )
{
this->part = part;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
size_t RivStreamlinesPartMgr::Streamline::getAnimationIndex() const
{
return animIndex;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivStreamlinesPartMgr::Streamline::incrementAnimationIndex( size_t increment )
{
animIndex += increment;
// Make sure we have an even animation index, as this index is used to define start of a line segment
animIndex /= 2;
animIndex *= 2;
if ( animIndex >= tracerPoints.size() * 2 - 2 )
{
animIndex = 0.0;
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivStreamlinesPartMgr::Streamline::setAnimationIndex( size_t index )
{
animIndex = index;
if ( animIndex >= tracerPoints.size() * 2 - 2 )
{
animIndex = tracerPoints.size() * 2 - 2;
}
}