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https://github.com/OPM/ResInsight.git
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92 lines
3.5 KiB
C++
92 lines
3.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2026- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "RimCheckableNamedObject.h"
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#include "cafPdmChildArrayField.h"
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#include <vector>
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class RimContourMapInView;
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class RimEclipseContourMapView;
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class RimRegularLegendConfig;
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class RiuViewer;
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namespace cvf
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{
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class Camera;
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class ModelBasicList;
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} // namespace cvf
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namespace caf
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{
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class DisplayCoordTransform;
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}
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//==================================================================================================
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///
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/// The contour maps of the project, mirrored into a single 3d view.
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///
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/// The project level collection of contour map views is the owner of the contour maps. This
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/// collection holds one wrapper per contour map, carrying the presentation state that belongs to
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/// this view only. Wrappers start out unchecked, so a view shows nothing until asked to.
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///
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//==================================================================================================
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class RimContourMapInViewCollection : public RimCheckableNamedObject
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{
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CAF_PDM_HEADER_INIT;
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public:
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RimContourMapInViewCollection();
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~RimContourMapInViewCollection() override;
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void updateFromContourMapCollection();
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std::vector<RimContourMapInView*> allContourMapsInView() const;
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std::vector<RimContourMapInView*> visibleContourMapsInView() const;
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void appendPartsToModel( cvf::ModelBasicList* model, const caf::DisplayCoordTransform* displayCoordTransform, const cvf::Camera* camera );
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std::vector<RimRegularLegendConfig*> legendConfigs() const;
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void updateLegendRangesTextAndVisibility( RiuViewer* nativeOrOverrideViewer, bool isUsingOverrideViewer );
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// Redraw every 3d view mirroring the given contour map. Reading a project loads the ordinary 3d
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// views before the contour map views, so a 3d view can draw a contour map whose own view has not
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// been loaded yet, and reads it as empty. Calling this once the contour map view is ready lets
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// those views rebuild against real data.
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static void scheduleRedrawOfViewsShowing( const RimEclipseContourMapView* contourMapView );
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// Let every 3d view pick up contour maps that have been added or removed
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static void updateViewTreeItemsInAllViews();
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protected:
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void fieldChangedByUi( const caf::PdmFieldHandle* changedField, const QVariant& oldValue, const QVariant& newValue ) override;
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private:
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RimContourMapInView* findContourMapInViewForSource( const RimEclipseContourMapView* contourMapView ) const;
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// Every contour map of the project, in a stable order. Includes the ensemble statistics contour
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// maps, which live on their ensemble rather than in the oil field collection.
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static std::vector<RimEclipseContourMapView*> allContourMapViewsInProject();
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private:
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caf::PdmChildArrayField<RimContourMapInView*> m_contourMapsInView;
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};
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