ResInsight/ApplicationCode/ModelVisualization/Intersections/RivHexGridIntersectionTools.cpp
2018-02-18 18:56:43 +01:00

175 lines
7.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivHexGridIntersectionTools.h"
#include "RigActiveCellInfo.h"
#include "RigFemPart.h"
#include "RigMainGrid.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivEclipseIntersectionGrid::RivEclipseIntersectionGrid(const RigMainGrid * mainGrid,
const RigActiveCellInfo* activeCellInfo,
bool showInactiveCells)
: m_mainGrid(mainGrid),
m_activeCellInfo(activeCellInfo),
m_showInactiveCells(showInactiveCells)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d RivEclipseIntersectionGrid::displayOffset() const
{
return m_mainGrid->displayModelOffset();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::BoundingBox RivEclipseIntersectionGrid::boundingBox() const
{
return m_mainGrid->boundingBox();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivEclipseIntersectionGrid::findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells) const
{
m_mainGrid->findIntersectingCells(intersectingBB, intersectedCells);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RivEclipseIntersectionGrid::useCell(size_t cellIndex) const
{
const RigCell& cell = m_mainGrid->globalCellArray()[cellIndex];
if (m_showInactiveCells)
return !(cell.isInvalid() || (cell.subGrid() != nullptr));
else
return m_activeCellInfo->isActive(cellIndex) && (cell.subGrid() == nullptr);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivEclipseIntersectionGrid::cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const
{
m_mainGrid->cellCornerVertices(cellIndex, cellCorners);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivEclipseIntersectionGrid::cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const
{
const caf::SizeTArray8& cornerIndicesSource = m_mainGrid->globalCellArray()[cellIndex].cornerIndices();
memcpy(cornerIndices, cornerIndicesSource.data(), 8);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivFemIntersectionGrid::RivFemIntersectionGrid(const RigFemPart * femPart) : m_femPart(femPart)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d RivFemIntersectionGrid::displayOffset() const
{
return cvf::Vec3d::ZERO;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::BoundingBox RivFemIntersectionGrid::boundingBox() const
{
return m_femPart->boundingBox();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemIntersectionGrid::findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells) const
{
m_femPart->findIntersectingCells(intersectingBB, intersectedCells);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RivFemIntersectionGrid::useCell(size_t cellIndex) const
{
RigElementType elmType = m_femPart->elementType(cellIndex);
if (!(elmType == HEX8 || elmType == HEX8P)) return false;
return true;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemIntersectionGrid::cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const
{
RigElementType elmType = m_femPart->elementType(cellIndex);
if (!(elmType == HEX8 || elmType == HEX8P)) return;
const std::vector<cvf::Vec3f>& nodeCoords = m_femPart->nodes().coordinates;
const int* cornerIndices = m_femPart->connectivities(cellIndex);
cellCorners[0] = cvf::Vec3d(nodeCoords[cornerIndices[0]]);
cellCorners[1] = cvf::Vec3d(nodeCoords[cornerIndices[1]]);
cellCorners[2] = cvf::Vec3d(nodeCoords[cornerIndices[2]]);
cellCorners[3] = cvf::Vec3d(nodeCoords[cornerIndices[3]]);
cellCorners[4] = cvf::Vec3d(nodeCoords[cornerIndices[4]]);
cellCorners[5] = cvf::Vec3d(nodeCoords[cornerIndices[5]]);
cellCorners[6] = cvf::Vec3d(nodeCoords[cornerIndices[6]]);
cellCorners[7] = cvf::Vec3d(nodeCoords[cornerIndices[7]]);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemIntersectionGrid::cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const
{
RigElementType elmType = m_femPart->elementType(cellIndex);
if (!(elmType == HEX8 || elmType == HEX8P)) return;
int elmIdx = static_cast<int>(cellIndex);
cornerIndices[0] = m_femPart->elementNodeResultIdx(elmIdx, 0);
cornerIndices[1] = m_femPart->elementNodeResultIdx(elmIdx, 1);
cornerIndices[2] = m_femPart->elementNodeResultIdx(elmIdx, 2);
cornerIndices[3] = m_femPart->elementNodeResultIdx(elmIdx, 3);
cornerIndices[4] = m_femPart->elementNodeResultIdx(elmIdx, 4);
cornerIndices[5] = m_femPart->elementNodeResultIdx(elmIdx, 5);
cornerIndices[6] = m_femPart->elementNodeResultIdx(elmIdx, 6);
cornerIndices[7] = m_femPart->elementNodeResultIdx(elmIdx, 7);
}