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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfObject.h"
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#include "cvfVector3.h"
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namespace cvf {
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class Timer;
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//==================================================================================================
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//
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// Camera animation class
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//
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//==================================================================================================
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class CameraAnimation : public Object
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{
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public:
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CameraAnimation(const Vec3d& currentPos, const Vec3d& currentDir, const Vec3d& currentUp, const Vec3d& newPos, const Vec3d& newDir, const Vec3d& newUp);
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void setDuration(double seconds);
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bool newPosition(Vec3d* pos, Vec3d* dir, Vec3d* up);
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private:
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Vec3d m_currentPos;
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Vec3d m_currentDir;
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Vec3d m_currentUp;
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Vec3d m_newPos;
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Vec3d m_newDir;
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Vec3d m_newUp;
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ref<Timer> m_timer;
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double m_animDuration;
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bool m_animDone;
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};
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}
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