ResInsight/ApplicationCode/Commands/HoloLensCommands/VdeVizDataExtractor.h

109 lines
3.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2018 Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfBase.h"
#include "cvfColor3.h"
#include "cvfArray.h"
#include "cvfTextureImage.h"
#include <QString>
#include <memory>
class VdeArrayDataPacket;
class VdePacketDirectory;
class VdeExportPart;
class VdeCachingHashedIdFactory;
class RimGridView;
//==================================================================================================
//
//
//
//==================================================================================================
struct VdeMesh
{
QString meshSourceObjTypeStr;
QString meshSourceObjName;
cvf::Color3f color;
float opacity;
int verticesPerPrimitive;
cvf::cref<cvf::Vec3fArray> vertexArr;
cvf::cref<cvf::Vec2fArray> texCoordArr;
std::vector<cvf::uint> connArr;
cvf::cref<cvf::TextureImage> texImage;
VdeMesh()
: color(1,1,1),
opacity(1),
verticesPerPrimitive(-1)
{}
};
//==================================================================================================
//
// The set of array IDs that are needed for a mesh
//
//==================================================================================================
struct VdeMeshArrayIds
{
int vertexArrId;
int connArrId;
int texImageArrId;
int texCoordsArrId;
VdeMeshArrayIds()
: vertexArrId(-1),
connArrId(-1),
texImageArrId(-1),
texCoordsArrId(-1)
{}
};
//==================================================================================================
//
//
//
//==================================================================================================
class VdeVizDataExtractor
{
public:
VdeVizDataExtractor(const RimGridView& view, VdeCachingHashedIdFactory* cachingIdFactory);
void extractViewContents(QString* modelMetaJsonStr, std::vector<int>* allReferencedArrayIds, VdePacketDirectory* packetDirectory);
private:
static std::vector<std::unique_ptr<VdeMesh> > buildMeshArray(const std::vector<VdeExportPart>& exportPartsArr);
static std::unique_ptr<VdeMesh> createMeshFromExportPart(const VdeExportPart& exportPart);
static QString createModelMetaJsonString(const std::vector<std::unique_ptr<VdeMesh> >& meshArr, const std::vector<VdeMeshArrayIds>& meshContentIdsArr);
static void debugComparePackets(const VdeArrayDataPacket& packetA, const VdeArrayDataPacket& packetB);
private:
const RimGridView& m_view;
VdeCachingHashedIdFactory* m_cachingIdFactory;
};