mirror of
https://github.com/OPM/ResInsight.git
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109 lines
3.4 KiB
C++
109 lines
3.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018 Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfBase.h"
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#include "cvfColor3.h"
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#include "cvfArray.h"
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#include "cvfTextureImage.h"
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#include <QString>
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#include <memory>
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class VdeArrayDataPacket;
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class VdePacketDirectory;
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class VdeExportPart;
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class VdeCachingHashedIdFactory;
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class RimGridView;
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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struct VdeMesh
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{
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QString meshSourceObjTypeStr;
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QString meshSourceObjName;
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cvf::Color3f color;
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float opacity;
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int verticesPerPrimitive;
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cvf::cref<cvf::Vec3fArray> vertexArr;
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cvf::cref<cvf::Vec2fArray> texCoordArr;
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std::vector<cvf::uint> connArr;
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cvf::cref<cvf::TextureImage> texImage;
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VdeMesh()
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: color(1,1,1),
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opacity(1),
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verticesPerPrimitive(-1)
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{}
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};
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//==================================================================================================
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//
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// The set of array IDs that are needed for a mesh
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//
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//==================================================================================================
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struct VdeMeshArrayIds
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{
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int vertexArrId;
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int connArrId;
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int texImageArrId;
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int texCoordsArrId;
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VdeMeshArrayIds()
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: vertexArrId(-1),
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connArrId(-1),
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texImageArrId(-1),
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texCoordsArrId(-1)
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{}
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};
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//==================================================================================================
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//
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//
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//
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//==================================================================================================
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class VdeVizDataExtractor
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{
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public:
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VdeVizDataExtractor(const RimGridView& view, VdeCachingHashedIdFactory* cachingIdFactory);
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void extractViewContents(QString* modelMetaJsonStr, std::vector<int>* allReferencedArrayIds, VdePacketDirectory* packetDirectory);
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private:
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static std::vector<std::unique_ptr<VdeMesh> > buildMeshArray(const std::vector<VdeExportPart>& exportPartsArr);
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static std::unique_ptr<VdeMesh> createMeshFromExportPart(const VdeExportPart& exportPart);
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static QString createModelMetaJsonString(const std::vector<std::unique_ptr<VdeMesh> >& meshArr, const std::vector<VdeMeshArrayIds>& meshContentIdsArr);
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static void debugComparePackets(const VdeArrayDataPacket& packetA, const VdeArrayDataPacket& packetB);
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private:
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const RimGridView& m_view;
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VdeCachingHashedIdFactory* m_cachingIdFactory;
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};
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