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Give RimGridView a RimContourMapInViewCollection and let RimEclipseView and RimGeoMechView build their 3d model from it. A dedicated contour map view (RimEclipseContourMapView/RimStatisticsContourMapView) shows its own contour map and returns no collection of its own, so it is unaffected. Adjust RimSurfaceInViewCollection so surfaces and contour maps coexist in the same 3d view without z-fighting.