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Replace the built-in formation filter with ensemble data filters. Load ensemble data filters after project read, and parent new views before assigning the case so the ensemble filter collection is resolved correctly.
55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include <QString>
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#include <vector>
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#include "cvfColor3.h"
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class RigFormationNames
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{
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public:
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RigFormationNames();
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bool isEmpty() const;
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int formationIndexFromKLayerIdx( size_t Kidx ) const;
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QString formationNameFromKLayerIdx( size_t Kidx ) const;
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bool formationColorFromKLayerIdx( size_t Kidx, cvf::Color3f* formationColor ) const;
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std::vector<QString> formationNames() const;
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std::vector<cvf::Color3f> formationColors() const;
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void appendFormationRange( const QString& name, int kStartIdx, int kEndIdx );
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void appendFormationRangeHeight( const QString& name, int kLayerCount );
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void appendFormationRange( const QString& name, cvf::Color3f color, int kStartIdx, int kEndIdx );
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void appendFormationRangeHeight( const QString& name, cvf::Color3f color, int kLayerCount );
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private:
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static cvf::Color3f undefinedColor();
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void appendFormationRangeWithColor( const QString& name, cvf::Color3f color, int kStartIdx, int kEndIdx );
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private:
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std::vector<int> m_nameIndexPrKLayer;
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std::vector<QString> m_formationNames;
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std::vector<cvf::Color3f> m_formationColors; // optional color per formation
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};
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