Files
ResInsight/ApplicationLibCode/ModelVisualization/RivTernarySaturationOverlayItem.cpp
T
Magne Sjaastad 56e98ba1c4 #14476 ApplicationLibCode: Replace CVF_ASSERT with CAF_ASSERT
Migrate all assert macros in ApplicationLibCode to CAF_ASSERT and remove every
use of cvfAssert.h.

CVF_ASSERT is replaced one to one. CVF_TIGHT_ASSERT is also replaced by
CAF_ASSERT, which is semantically exact: CVF_ENABLE_TIGHT_ASSERTS is 1 only
under _DEBUG, and that is what CAF_ASSERT now does. The two CVF_FAIL_MSG sites
become CAF_ASSERT( false && "message" ), preserving the message with the idiom
already used elsewhere in the code base.

Counts before and after: CVF_ASSERT 1044 to 0, CVF_TIGHT_ASSERT 66 to 0,
CVF_FAIL_MSG 2 to 0, cvfAssert.h references 154 to 0.

Include handling: files that included cvfAssert.h directly now include
cafAssert.h instead, includes left dead by the migration are removed, and files
that were relying on cvfAssert.h transitively get an explicit cafAssert.h. Files
that reach cafAssert.h through another caf header are left unchanged; a missing
include here is a compile error, not a silently disabled assert.

ResultStatisticsCache links only LibCore and therefore had no path to
cafAssert.h. Add the cafPdmCore directory as a private include path rather than
linking the library, since cafAssert.h is header only.

Note that this stops these asserts from firing in Release and RelWithDebInfo,
where CVF_ASSERT was previously active.
2026-08-07 15:05:57 +02:00

247 lines
9.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivTernarySaturationOverlayItem.h"
#include "cvfCamera.h"
#include "cvfFont.h"
#include "cvfMatrixState.h"
#include "cvfOpenGL.h"
#include "cvfTextDrawer.h"
#include "cvfViewport.h"
#include "cafInternalLegendRenderTools.h"
#include "cvfRenderStateDepth.h"
#include "cvfRenderStatePolygonOffset.h"
#include "cvfRenderState_FF.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivTernarySaturationOverlayItem::RivTernarySaturationOverlayItem( cvf::Font* font )
: TitledOverlayFrame( font, 120, 150 )
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivTernarySaturationOverlayItem::~RivTernarySaturationOverlayItem()
{
// Empty destructor to avoid errors with undefined types when cvf::ref's destructor gets called
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivTernarySaturationOverlayItem::setAxisLabelsColor( const cvf::Color3f& color )
{
setTextColor( color );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivTernarySaturationOverlayItem::render( cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size )
{
renderGeneric( oglContext, position, size, false );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivTernarySaturationOverlayItem::renderSoftware( cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size )
{
renderGeneric( oglContext, position, size, true );
}
//--------------------------------------------------------------------------------------------------
/// Set up camera/viewport and render
//--------------------------------------------------------------------------------------------------
void RivTernarySaturationOverlayItem::renderGeneric( cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size, bool software )
{
if ( size.x() <= 0 || size.y() <= 0 )
{
return;
}
float border = 0.0f;
cvf::Vec2ui sizeFrameBox = size;
cvf::Camera camera;
camera.setViewport( position.x(), position.y(), sizeFrameBox.x(), sizeFrameBox.y() );
camera.setProjectionAsPixelExact2D();
camera.setViewMatrix( cvf::Mat4d::IDENTITY );
camera.applyOpenGL();
camera.viewport()->applyOpenGL( oglContext, cvf::Viewport::CLEAR_DEPTH );
if ( backgroundEnabled() )
{
if ( software )
{
caf::InternalLegendRenderTools::renderBackgroundImmediateMode( oglContext,
cvf::Vec2f( sizeFrameBox ),
backgroundColor(),
backgroundFrameColor() );
}
else
{
const cvf::MatrixState matrixState( camera );
caf::InternalLegendRenderTools::renderBackgroundUsingShaders( oglContext,
matrixState,
cvf::Vec2f( sizeFrameBox ),
backgroundColor(),
backgroundFrameColor() );
}
border = 8.0f;
}
cvf::TextDrawer textDrawer( font() );
textDrawer.setTextColor( textColor() );
float lineHeightInPixels = (float)( font()->textExtent( "SWAT" ).y() + 2 );
float textPosY = static_cast<float>( size.y() - lineHeightInPixels - border );
for ( size_t it = 0; it < titleStrings().size(); it++ )
{
cvf::Vec2f pos( border, textPosY );
textDrawer.addText( titleStrings()[it], pos );
textPosY -= lineHeightInPixels;
}
cvf::Vec2f pos( border, textPosY );
textDrawer.addText( "TERNARY", pos );
textPosY -= lineHeightInPixels;
textPosY -= border;
{
cvf::uint sgasTextWidth = font()->textExtent( "SGAS" ).x();
textDrawer.addText( "SGAS", cvf::Vec2f( static_cast<float>( ( size.x() / 2 ) - sgasTextWidth / 2 ), textPosY ) );
cvf::uint sgasRangeTextWidth = font()->textExtent( m_sgasRange ).x();
textPosY -= lineHeightInPixels;
textDrawer.addText( m_sgasRange, cvf::Vec2f( static_cast<float>( ( size.x() / 2 ) - sgasRangeTextWidth / 2 ), textPosY ) );
}
textDrawer.addText( "SWAT", cvf::Vec2f( (float)border, (float)( lineHeightInPixels + border ) ) );
textDrawer.addText( m_swatRange, cvf::Vec2f( (float)border, (float)border ) );
{
cvf::uint soilTextWidth = font()->textExtent( "SOIL" ).x();
textDrawer.addText( "SOIL", cvf::Vec2f( static_cast<float>( size.x() - soilTextWidth - border ), lineHeightInPixels + border ) );
cvf::uint soilRangeTextWidth = font()->textExtent( m_soilRange ).x();
float soilRangePos = static_cast<float>( size.x() ) - soilRangeTextWidth - border;
textDrawer.addText( m_soilRange, cvf::Vec2f( soilRangePos, (float)border ) );
}
textDrawer.renderSoftware( oglContext, camera );
textPosY -= 3;
renderAxisImmediateMode( textPosY, 2 * lineHeightInPixels + border, border, sizeFrameBox.x(), oglContext );
CVF_CHECK_OGL( oglContext );
}
//--------------------------------------------------------------------------------------------------
/// Draw the axis using immediate mode OpenGL
//--------------------------------------------------------------------------------------------------
void RivTernarySaturationOverlayItem::renderAxisImmediateMode( float upperBoundY,
float lowerBoundY,
float border,
unsigned int totalWidth,
cvf::OpenGLContext* oglContext )
{
#ifdef CVF_OPENGL_ES
CVF_UNUSED( layout );
CAF_ASSERT( false && "Not supported on OpenGL ES" );
#else
cvf::RenderStateDepth depth( false );
depth.applyOpenGL( oglContext );
cvf::RenderStateLighting_FF lighting( false );
lighting.applyOpenGL( oglContext );
cvf::Color3ub colA( cvf::Color3::BLUE );
cvf::Color3ub colB( cvf::Color3::GREEN );
cvf::Color3ub colC( cvf::Color3::RED );
// float upperBoundY = static_cast<float>(sizeHint().y() - 20);
cvf::Vec3f a( float( border ), lowerBoundY, 0 );
cvf::Vec3f b( static_cast<float>( totalWidth - border ), lowerBoundY, 0 );
cvf::Vec3f c( static_cast<float>( totalWidth / 2 ), upperBoundY, 0 );
// Draw filled rectangle elements
glBegin( GL_TRIANGLE_FAN );
glColor3ubv( colA.ptr() );
glVertex3fv( a.ptr() );
glColor3ubv( colB.ptr() );
glVertex3fv( b.ptr() );
glColor3ubv( colC.ptr() );
glVertex3fv( c.ptr() );
glVertex3fv( c.ptr() );
glEnd();
// Lines
cvf::Color3ub linesColor( cvf::Color3::WHITE );
glColor3ubv( linesColor.ptr() );
glBegin( GL_LINE_LOOP );
glVertex3fv( a.ptr() );
glVertex3fv( b.ptr() );
glVertex3fv( c.ptr() );
glEnd();
cvf::RenderStateDepth resetDepth;
resetDepth.applyOpenGL( oglContext );
// Reset render states
cvf::RenderStateLighting_FF resetLighting;
resetLighting.applyOpenGL( oglContext );
CVF_CHECK_OGL( oglContext );
#endif // CVF_OPENGL_ES
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivTernarySaturationOverlayItem::setRangeText( const cvf::String& soilRange, const cvf::String& sgasRange, const cvf::String& swatRange )
{
m_soilRange = soilRange;
m_sgasRange = sgasRange;
m_swatRange = swatRange;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec2ui RivTernarySaturationOverlayItem::preferredSize()
{
return { 140, 180 }; // Could do more elaborate text width checks.
}