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			144 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////////
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//
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//  Copyright (C) Statoil ASA
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//  Copyright (C) Ceetron Solutions AS
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// 
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//  ResInsight is free software: you can redistribute it and/or modify
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//  it under the terms of the GNU General Public License as published by
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//  the Free Software Foundation, either version 3 of the License, or
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//  (at your option) any later version.
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// 
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//  ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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//  WARRANTY; without even the implied warranty of MERCHANTABILITY or
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//  FITNESS FOR A PARTICULAR PURPOSE.
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// 
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//  See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html> 
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//  for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RivScalarMapperUtils.h"
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#include "RimCellEdgeColors.h"
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#include "RimLegendConfig.h"
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#include "RimEclipseView.h"
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#include "RimEclipseCellColors.h"
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#include "RimTernaryLegendConfig.h"
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#include "RivCellEdgeEffectGenerator.h"
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#include "RivCellEdgeGeometryUtils.h"
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#include "RivTernaryScalarMapper.h"
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#include "RivTernaryScalarMapperEffectGenerator.h"
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#include "cafEffectGenerator.h"
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#include "cvfDrawableGeo.h"
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#include "cvfPart.h"
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//--------------------------------------------------------------------------------------------------
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/// 
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//--------------------------------------------------------------------------------------------------
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void RivScalarMapperUtils::applyTextureResultsToPart(cvf::Part* part, cvf::Vec2fArray* textureCoords, const cvf::ScalarMapper* mapper, float opacityLevel, caf::FaceCulling faceCulling, bool disableLighting)
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{
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	CVF_ASSERT(part && textureCoords && mapper);
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	cvf::DrawableGeo* dg = dynamic_cast<cvf::DrawableGeo*>(part->drawable());
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	if (dg) dg->setTextureCoordArray(textureCoords);
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	cvf::ref<cvf::Effect> scalarEffect = RivScalarMapperUtils::createScalarMapperEffect(mapper, opacityLevel, faceCulling, disableLighting);
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	part->setEffect(scalarEffect.p());
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}
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//--------------------------------------------------------------------------------------------------
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/// 
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//--------------------------------------------------------------------------------------------------
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void RivScalarMapperUtils::applyTernaryTextureResultsToPart(cvf::Part* part, cvf::Vec2fArray* textureCoords, const RivTernaryScalarMapper* mapper, float opacityLevel, caf::FaceCulling faceCulling, bool disableLighting)
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{
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	CVF_ASSERT(part && textureCoords && mapper);
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	cvf::DrawableGeo* dg = dynamic_cast<cvf::DrawableGeo*>(part->drawable());
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	if (dg) dg->setTextureCoordArray(textureCoords);
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    cvf::ref<cvf::Effect> scalarEffect = RivScalarMapperUtils::createTernaryScalarMapperEffect(mapper, opacityLevel, faceCulling, disableLighting);
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	part->setEffect(scalarEffect.p());
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}
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//--------------------------------------------------------------------------------------------------
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/// 
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::Effect> RivScalarMapperUtils::createCellEdgeEffect(cvf::DrawableGeo* dg,
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	const cvf::StructGridQuadToCellFaceMapper* quadToCellFaceMapper,
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	size_t gridIndex,
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	size_t timeStepIndex,
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	RimEclipseCellColors* cellResultColors,
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	RimCellEdgeColors* cellEdgeResultColors,
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	float opacityLevel,
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    cvf::Color3f defaultColor,
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    caf::FaceCulling faceCulling,
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    bool disableLighting)
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{
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	CellEdgeEffectGenerator cellFaceEffectGen(cellEdgeResultColors->legendConfig()->scalarMapper());
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	if (cellResultColors->isTernarySaturationSelected())
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	{
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		RivCellEdgeGeometryUtils::addTernaryCellEdgeResultsToDrawableGeo(timeStepIndex, cellResultColors, cellEdgeResultColors,
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			quadToCellFaceMapper, dg, gridIndex, opacityLevel);
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		RivTernaryScalarMapper* ternaryCellScalarMapper = cellResultColors->ternaryLegendConfig()->scalarMapper();
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		cellFaceEffectGen.setTernaryScalarMapper(ternaryCellScalarMapper);
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	}
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	else
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	{
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		RivCellEdgeGeometryUtils::addCellEdgeResultsToDrawableGeo(timeStepIndex, cellResultColors, cellEdgeResultColors,
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			quadToCellFaceMapper, dg, gridIndex, opacityLevel);
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		cvf::ScalarMapper* cellScalarMapper = cellResultColors->legendConfig()->scalarMapper();
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		cellFaceEffectGen.setScalarMapper(cellScalarMapper);
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	}
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	cellFaceEffectGen.setOpacityLevel(opacityLevel);
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	cellFaceEffectGen.setDefaultCellColor(defaultColor);
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    cellFaceEffectGen.setFaceCulling(faceCulling);
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    cellFaceEffectGen.disableLighting(disableLighting);
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	cvf::ref<cvf::Effect> eff = cellFaceEffectGen.generateEffect();
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	return eff;
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}
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//--------------------------------------------------------------------------------------------------
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/// 
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::Effect> RivScalarMapperUtils::createScalarMapperEffect(const cvf::ScalarMapper* mapper, float opacityLevel, caf::FaceCulling faceCulling, bool disableLighting)
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{
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	CVF_ASSERT(mapper);
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	caf::PolygonOffset polygonOffset = caf::PO_1;
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	caf::ScalarMapperEffectGenerator scalarEffgen(mapper, polygonOffset);
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	scalarEffgen.setOpacityLevel(opacityLevel);
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    scalarEffgen.setFaceCulling(faceCulling);
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    scalarEffgen.disableLighting(disableLighting);
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	cvf::ref<cvf::Effect> scalarEffect = scalarEffgen.generateEffect();
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	return scalarEffect;
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}
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//--------------------------------------------------------------------------------------------------
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/// 
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::Effect> RivScalarMapperUtils::createTernaryScalarMapperEffect(const RivTernaryScalarMapper* mapper, float opacityLevel, caf::FaceCulling faceCulling, bool disableLighting)
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{
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	CVF_ASSERT(mapper);
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	caf::PolygonOffset polygonOffset = caf::PO_1;
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	RivTernaryScalarMapperEffectGenerator scalarEffgen(mapper, polygonOffset);
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	scalarEffgen.setOpacityLevel(opacityLevel);
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    scalarEffgen.setFaceCulling(faceCulling);
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    scalarEffgen.disableLighting(disableLighting);
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	cvf::ref<cvf::Effect> scalarEffect = scalarEffgen.generateEffect();
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	return scalarEffect;
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}
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