Files
ResInsight/ApplicationLibCode/ReservoirDataModel/RigSurface.h
Magne Sjaastad 2fc65a3b62 #7892 Basic support for display of surface lines and bands on intersections
Guard divide by zero issues
2D Intersection View: Do not add parts with wrong coordinates
Add bounding box search tree
Add support display of intersection lines for selected surfaces
Show band between two first intersection lines
2021-08-26 08:13:03 +02:00

62 lines
1.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2020- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfObject.h"
#include "cvfVector3.h"
#include <QString>
#include <map>
#include <vector>
namespace cvf
{
class BoundingBox;
class BoundingBoxTree;
} // namespace cvf
class RigSurface : public cvf::Object
{
public:
RigSurface();
~RigSurface() override;
const std::vector<unsigned>& triangleIndices() const;
const std::vector<cvf::Vec3d>& vertices() const;
void setTriangleData( const std::vector<unsigned>& tringleIndices, const std::vector<cvf::Vec3d>& vertices );
void addVerticeResult( const QString resultName, const std::vector<float>& resultValues );
std::vector<float> propertyValues( const QString& propertyName ) const;
std::vector<QString> propertyNames() const;
void ensureIntersectionSearchTreeIsBuilt();
void findIntersectingTriangles( const cvf::BoundingBox& inputBB, std::vector<size_t>* triangleStartIndices ) const;
private:
size_t triangleCount() const;
private:
std::vector<unsigned> m_triangleIndices;
std::vector<cvf::Vec3d> m_vertices;
std::map<QString, std::vector<float>> m_verticeResults;
cvf::ref<cvf::BoundingBoxTree> m_surfaceBoundingBoxTree;
};