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https://github.com/OPM/ResInsight.git
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Guard divide by zero issues 2D Intersection View: Do not add parts with wrong coordinates Add bounding box search tree Add support display of intersection lines for selected surfaces Show band between two first intersection lines
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2020- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfObject.h"
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#include "cvfVector3.h"
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#include <QString>
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#include <map>
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#include <vector>
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namespace cvf
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{
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class BoundingBox;
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class BoundingBoxTree;
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} // namespace cvf
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class RigSurface : public cvf::Object
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{
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public:
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RigSurface();
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~RigSurface() override;
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const std::vector<unsigned>& triangleIndices() const;
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const std::vector<cvf::Vec3d>& vertices() const;
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void setTriangleData( const std::vector<unsigned>& tringleIndices, const std::vector<cvf::Vec3d>& vertices );
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void addVerticeResult( const QString resultName, const std::vector<float>& resultValues );
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std::vector<float> propertyValues( const QString& propertyName ) const;
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std::vector<QString> propertyNames() const;
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void ensureIntersectionSearchTreeIsBuilt();
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void findIntersectingTriangles( const cvf::BoundingBox& inputBB, std::vector<size_t>* triangleStartIndices ) const;
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private:
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size_t triangleCount() const;
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private:
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std::vector<unsigned> m_triangleIndices;
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std::vector<cvf::Vec3d> m_vertices;
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std::map<QString, std::vector<float>> m_verticeResults;
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cvf::ref<cvf::BoundingBoxTree> m_surfaceBoundingBoxTree;
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};
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