mirror of
https://github.com/OPM/ResInsight.git
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5d3fb8ceb9
Update result to generate well paths based on information from model generator. Store settings in JSON file. Add method to access local coordinate system definition
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2023 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfArray.h"
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#include "cvfColor3.h"
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#include "cvfObject.h"
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#include "cvfPlane.h"
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#include "cvfVector3.h"
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#include <memory>
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#include <vector>
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namespace cvf
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{
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class TextureImage;
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}
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//==================================================================================================
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///
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///
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//==================================================================================================
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class RigBasicPlane : public cvf::Object
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{
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public:
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RigBasicPlane();
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~RigBasicPlane() override;
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bool isValid() const;
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void reset();
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void updateRect();
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void setPlane( cvf::Vec3d anchorPoint, cvf::Vec3d normal );
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void setMaxExtentFromAnchor( double maxExtentHorz, double maxExtentVertAbove, double maxExtentVertBelow );
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void setColor( cvf::Color3f color );
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double maxDepth();
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std::pair<cvf::Vec3d, cvf::Vec3d> intersectTopBottomLine();
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cvf::Vec3d normal() const;
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cvf::Vec3dArray rect() const;
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cvf::ref<cvf::TextureImage> texture() const;
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private:
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cvf::Vec3d m_planeNormal;
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cvf::Vec3d m_planeAnchor;
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double m_maxHorzExtent;
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double m_maxVertExtentAbove;
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double m_maxVertExtentBelow;
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cvf::Vec3d m_topIntersect;
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cvf::Vec3d m_bottomIntersect;
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cvf::Vec3dArray m_rect;
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bool m_isRectValid;
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cvf::Color3f m_color;
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cvf::ref<cvf::TextureImage> m_texture;
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};
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