ResInsight/ApplicationLibCode/ReservoirDataModel/RigCellGeometryTools.h
jonjenssen 25361ad796
Allow polygon line filter with only one point (#11345)
Allow polygon line filter with only one point, for both eclipse and geomech
2024-04-10 10:47:06 +02:00

96 lines
5.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017 Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfVector3.h"
#include "cvfBoundingBox.h"
#include "cvfPlane.h"
#include <array>
#include <list>
#include <vector>
class RigCellGeometryTools
{
public:
static double calculateCellVolume( const std::array<cvf::Vec3d, 8>& hexCorners );
static bool estimateHexOverlapWithBoundingBox( const std::array<cvf::Vec3d, 8>& hexCorners,
const cvf::BoundingBox& boundingBox2dExtrusion,
std::array<cvf::Vec3d, 8>* overlapCorners,
cvf::BoundingBox* overlapBoundingBox );
static void createPolygonFromLineSegments( std::list<std::pair<cvf::Vec3d, cvf::Vec3d>>& intersectionLineSegments,
std::vector<std::vector<cvf::Vec3d>>& polygons,
double tolerance = 1.0e-4 );
static void simplifyPolygon( std::vector<cvf::Vec3d>* vertices, double epsilon );
static void findCellLocalXYZ( const std::array<cvf::Vec3d, 8>& hexCorners,
cvf::Vec3d& localXdirection,
cvf::Vec3d& localYdirection,
cvf::Vec3d& localZdirection );
static double polygonLengthInLocalXdirWeightedByArea( const std::vector<cvf::Vec3d>& polygon2d );
static std::vector<std::vector<cvf::Vec3d>> intersectionWithPolygons( const std::vector<cvf::Vec3d>& polygon1,
const std::vector<std::vector<cvf::Vec3d>>& polygonToIntersectWith );
static std::vector<std::vector<cvf::Vec3d>> intersectionWithPolygon( const std::vector<cvf::Vec3d>& polygon1,
const std::vector<cvf::Vec3d>& polygon2 );
static std::vector<std::vector<cvf::Vec3d>> subtractPolygons( const std::vector<cvf::Vec3d>& sourcePolygon,
const std::vector<std::vector<cvf::Vec3d>>& polygonsToSubtract );
static std::vector<std::vector<cvf::Vec3d>> subtractPolygon( const std::vector<cvf::Vec3d>& sourcePolygon,
const std::vector<cvf::Vec3d>& polygonToSubtract );
enum ZInterpolationType
{
INTERPOLATE_LINE_Z,
USE_HUGEVAL,
USE_ZERO
};
static std::vector<std::vector<cvf::Vec3d>> clipPolylineByPolygon( const std::vector<cvf::Vec3d>& polyLine,
const std::vector<cvf::Vec3d>& polygon,
ZInterpolationType interpolType = USE_ZERO );
static std::pair<cvf::Vec3d, cvf::Vec3d>
getLineThroughBoundingBox( const cvf::Vec3d& lineDirection, const cvf::BoundingBox& polygonBBox, const cvf::Vec3d& pointOnLine );
static double getLengthOfPolygonAlongLine( const std::pair<cvf::Vec3d, cvf::Vec3d>& line, const std::vector<cvf::Vec3d>& polygon );
static std::vector<cvf::Vec3d> unionOfPolygons( const std::vector<std::vector<cvf::Vec3d>>& polygons );
// *** the 2D methods only looks at the X and Y coordinates of the input points ***
static bool pointInsidePolygon2D( const cvf::Vec3d point, const std::vector<cvf::Vec3d>& polygon );
static bool pointInsideCellNegK2D( const cvf::Vec3d& point, const std::array<cvf::Vec3d, 8>& cellCorners );
static std::pair<bool, cvf::Vec2d>
lineLineIntersection2D( const cvf::Vec3d a1, const cvf::Vec3d b1, const cvf::Vec3d a2, const cvf::Vec3d b2 );
static bool lineIntersectsLine2D( const cvf::Vec3d a1, const cvf::Vec3d b1, const cvf::Vec3d a2, const cvf::Vec3d b2 );
static bool lineIntersectsPolygon2D( const cvf::Vec3d a, const cvf::Vec3d b, const std::vector<cvf::Vec3d>& polygon );
static bool polylineIntersectsCellNegK2D( const std::vector<cvf::Vec3d>& polyline, const std::array<cvf::Vec3d, 8>& cellCorners );
private:
static std::vector<cvf::Vec3d> ajustPolygonToAvoidIntersectionsAtVertex( const std::vector<cvf::Vec3d>& polyLine,
const std::vector<cvf::Vec3d>& polygon );
static double isLeftOfLine2D( const cvf::Vec3d& point1, const cvf::Vec3d& point2, const cvf::Vec3d& point3 );
};