mirror of
https://github.com/OPM/ResInsight.git
synced 2025-01-01 03:37:15 -06:00
ef637e3053
This PR will reduce the compile time of code using AppEnum. * AppEnum: Move QTextStream operator to avoid include of QTextStream * Avoid use of iostream in cafAssert rator to avoid include of QTextStream Include file profiling shows that include of QTextStream is a performance issue. Create a non-templated base class for AppEnum. Implement the QTextStream operator for this interface.
145 lines
5.6 KiB
C++
145 lines
5.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2023 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfMatrix4.h"
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#include "cvfObject.h"
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#include "cvfPlane.h"
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#include "cvfStructGrid.h"
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#include "cvfVector3.h"
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#include <QString>
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#include <array>
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#include <map>
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#include <utility>
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#include <vector>
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class RigFault;
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class RigMainGrid;
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class RigGriddedPart3d;
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class RigActiveCellInfo;
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class RigCell;
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class RigFaultReactivationModelGenerator : cvf::Object
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{
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using FaceType = cvf::StructGridInterface::FaceType;
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public:
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RigFaultReactivationModelGenerator( cvf::Vec3d position, cvf::Vec3d modelNormal, cvf::Vec3d direction );
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~RigFaultReactivationModelGenerator() override;
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void setFault( const RigFault* fault );
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void setGrid( const RigMainGrid* grid );
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void setActiveCellInfo( const RigActiveCellInfo* activeCellInfo );
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void setFaultBufferDepth( double aboveFault, double belowFault, int faultZoneCells );
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void setModelSize( double startDepth, double depthBelowFault, double horzExtentFromFault );
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void setModelThickness( double thickness );
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void setModelGriddingOptions( double minCellHeight,
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double maxCellHeight,
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double cellSizeFactorHeight,
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double minCellWidth,
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double cellSizeFactorWidth );
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void setUseLocalCoordinates( bool useLocalCoordinates );
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void setupLocalCoordinateTransform();
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cvf::Vec3d transformPointIfNeeded( const cvf::Vec3d point ) const;
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std::pair<cvf::Vec3d, cvf::Vec3d> modelLocalNormalsXY();
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void generateGeometry( size_t startCellIndex, FaceType startFace, RigGriddedPart3d* frontPart, RigGriddedPart3d* backPart );
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const std::array<cvf::Vec3d, 12>& frontPoints() const;
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const std::array<cvf::Vec3d, 12>& backPoints() const;
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const cvf::Vec3d modelNormal() const;
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const std::pair<cvf::Vec3d, cvf::Vec3d> faultTopBottomPoints() const;
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std::pair<double, double> depthTopBottom() const;
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protected:
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static const std::array<int, 4> faceIJCornerIndexes( FaceType face );
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static const std::vector<cvf::Vec3d> interpolateExtraPoints( cvf::Vec3d from, cvf::Vec3d to, double maxStep );
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static const std::vector<double> partition( double distance, double startSize, double sizeFactor );
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static std::pair<FaceType, FaceType> sideFacesIJ( FaceType face );
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static cvf::Vec3d extrapolatePoint( cvf::Vec3d startPoint, cvf::Vec3d endPoint, double stopDepth );
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static void splitLargeLayers( std::map<double, cvf::Vec3d>& layers, double maxHeight );
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static void mergeTinyLayers( std::map<double, cvf::Vec3d>& layers, double minHeight );
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static std::vector<double> extractZValues( const std::vector<cvf::Vec3d>& points );
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static std::array<cvf::Vec3d, 12> shiftOrigin( const std::array<cvf::Vec3d, 12>& points, const cvf::Vec3d& newOrigin );
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std::vector<size_t> buildCellColumn( size_t startCell, FaceType startFace, std::map<double, cvf::Vec3d>& layers );
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void updateFilters( std::vector<size_t> frontCells, std::vector<size_t> backCells );
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size_t oppositeStartCellIndex( const std::vector<size_t> cellIndexColumn, FaceType face );
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void generatePointsFrontBack();
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std::pair<size_t, size_t> findCellWithIntersection( const std::vector<RigCell>& cellRow,
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FaceType face,
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size_t& cellIndex,
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cvf::Vec3d& intersect1,
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cvf::Vec3d& intersect2,
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bool goingUp );
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private:
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cvf::Vec3d m_startPosition;
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cvf::Vec3d m_modelNormal;
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cvf::Vec3d m_modelDirection;
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cvf::Plane m_modelPlane;
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std::array<cvf::Vec3d, 12> m_frontPoints;
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std::array<cvf::Vec3d, 12> m_backPoints;
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std::vector<double> m_horizontalPartition;
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cvf::cref<RigFault> m_fault;
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cvf::cref<RigMainGrid> m_grid;
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cvf::cref<RigActiveCellInfo> m_activeCellInfo;
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double m_bufferAboveFault;
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double m_bufferBelowFault;
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int m_faultZoneCells;
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double m_startDepth;
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double m_bottomDepth;
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double m_depthBelowFault;
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double m_horzExtentFromFault;
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double m_modelThickness;
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double m_minCellHeight;
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double m_maxCellHeight;
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double m_cellSizeHeightFactor;
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double m_minCellWidth;
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double m_cellSizeWidthFactor;
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cvf::Vec3d m_topReservoirFront;
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cvf::Vec3d m_topReservoirBack;
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cvf::Vec3d m_bottomReservoirFront;
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cvf::Vec3d m_bottomReservoirBack;
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cvf::Vec3d m_topFault;
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cvf::Vec3d m_bottomFault;
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cvf::Mat4d m_localCoordTransform;
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bool m_useLocalCoordinates;
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};
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