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2386ad8985
Generate model based on an origin in the fault to improve calculation accuracy.
138 lines
6.0 KiB
C++
138 lines
6.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2023 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "RimFaultReactivationEnums.h"
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#include "cvfMatrix4.h"
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#include "cvfObject.h"
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#include "cvfVector3.h"
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#include "cafLine.h"
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#include <array>
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#include <map>
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#include <set>
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#include <vector>
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class RigMainGrid;
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class RigActiveCellInfo;
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//==================================================================================================
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///
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///
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//==================================================================================================
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class RigGriddedPart3d : public cvf::Object
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{
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using ElementSets = RimFaultReactivation::ElementSets;
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using Boundary = RimFaultReactivation::Boundary;
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public:
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RigGriddedPart3d();
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~RigGriddedPart3d() override;
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void reset();
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void generateGeometry( const std::array<cvf::Vec3d, 12>& inputPoints,
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const std::vector<double>& reservoirZ,
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double maxCellHeight,
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double cellSizeFactor,
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const std::vector<double>& horizontalPartition,
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const std::vector<caf::Line<double>> faultLines,
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const std::vector<cvf::Vec3d>& thicknessVectors,
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double topHeight,
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int nFaultZoneCells );
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void shiftNodes( const cvf::Vec3d offset );
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void generateLocalNodes( const cvf::Mat4d transform );
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void setUseLocalCoordinates( bool useLocalCoordinates );
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void postProcessElementSets( const RigMainGrid* mainGrid, const RigActiveCellInfo* cellInfo );
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bool useLocalCoordinates() const;
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double topHeight() const;
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void setFaultSafetyDistance( double distance );
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double faultSafetyDistance() const;
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const std::vector<cvf::Vec3d>& nodes() const;
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const std::vector<cvf::Vec3d>& globalNodes() const;
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const std::vector<cvf::Vec3d>& dataNodes() const;
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const std::vector<std::vector<unsigned int>>& elementIndices() const;
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const std::map<RimFaultReactivation::BorderSurface, std::vector<unsigned int>>& borderSurfaceElements() const;
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const std::vector<std::vector<cvf::Vec3d>>& meshLines() const;
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const std::map<Boundary, std::vector<unsigned int>>& boundaryElements() const;
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const std::map<Boundary, std::vector<unsigned int>>& boundaryNodes() const;
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const std::map<ElementSets, std::vector<unsigned int>>& elementSets() const;
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const std::vector<cvf::Vec3d> elementCorners( size_t elementIndex ) const;
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const std::vector<cvf::Vec3d> elementDataCorners( size_t elementIndex ) const;
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const std::pair<int, int> elementCountHorzVert() const;
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protected:
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static cvf::Vec3d stepVector( cvf::Vec3d start, cvf::Vec3d stop, int nSteps );
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static std::vector<double> generateConstantLayers( double zFrom, double zTo, double maxSize );
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static std::vector<double> generateGrowingLayers( double zFrom, double zTo, double maxSize, double growfactor );
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void generateVerticalMeshlines( const std::vector<cvf::Vec3d>& cornerPoints, const std::vector<double>& horzPartition );
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void updateElementSet( ElementSets elSet,
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std::set<unsigned int>& usedElements,
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const RigMainGrid* mainGrid,
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const RigActiveCellInfo* cellInfo,
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int rowStart,
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int rowEnd,
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int rowInc );
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private:
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enum class Regions
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{
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LowerUnderburden = 0, // deepest region goes first
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UpperUnderburden,
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Reservoir,
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LowerOverburden,
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UpperOverburden
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};
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static std::vector<Regions> allRegions();
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static std::vector<cvf::Vec3d> extractCornersForElement( const std::vector<std::vector<unsigned int>>& elementIndices,
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const std::vector<cvf::Vec3d>& nodes,
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size_t elementIndex );
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private:
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bool m_useLocalCoordinates;
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double m_topHeight;
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double m_faultSafetyDistance;
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int m_nVertElements;
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int m_nHorzElements;
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std::vector<cvf::Vec3d> m_nodes;
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std::vector<cvf::Vec3d> m_dataNodes;
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std::vector<cvf::Vec3d> m_localNodes;
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std::vector<std::vector<unsigned int>> m_elementIndices;
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std::map<RimFaultReactivation::BorderSurface, std::vector<unsigned int>> m_borderSurfaceElements;
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std::vector<std::vector<cvf::Vec3d>> m_meshLines;
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std::map<Boundary, std::vector<unsigned int>> m_boundaryElements;
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std::map<Boundary, std::vector<unsigned int>> m_boundaryNodes;
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std::map<ElementSets, std::vector<unsigned int>> m_elementSets;
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};
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