ResInsight/ApplicationLibCode/ReservoirDataModel/RigPolyLinesData.h
Magne Sjaastad 28d281e1d6
Use polygon as data source for intersection
- Use polygon as data source for intersection
- Add padlock icon
- Show padlock icon on read only polygons
- Add Fwk function appendMenuItems() to make it possible to define context menu content in a PdmObject
- Context menu "Create Polygon Intersection"
- Updates to make visualization consistent with object and object collection enabled state
2024-02-25 09:21:48 +01:00

78 lines
2.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2018 Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfColor3.h"
#include "cvfObject.h"
#include "cvfVector3.h"
#include <vector>
//==================================================================================================
///
///
//==================================================================================================
class RigPolyLinesData : public cvf::Object
{
public:
RigPolyLinesData();
~RigPolyLinesData() override;
const std::vector<std::vector<cvf::Vec3d>>& rawPolyLines() const;
const std::vector<std::vector<cvf::Vec3d>> completePolyLines() const;
void setPolyLines( const std::vector<std::vector<cvf::Vec3d>>& polyLines );
void setPolyLine( const std::vector<cvf::Vec3d>& polyline );
void addPolyLine( const std::vector<cvf::Vec3d>& polyline );
void setVisibility( bool showLines, bool showSpheres );
void setLineAppearance( int lineThickness, cvf::Color3f color, bool closePolyline );
void setSphereAppearance( double radiusFactor, cvf::Color3f color );
void setZPlaneLock( bool lockToZ, double lockZValue );
void setSkipBoundingBoxCheck( bool skipCheck );
bool showLines() const;
bool showSpheres() const;
int lineThickness() const;
bool closePolyline() const;
cvf::Color3f lineColor() const;
cvf::Color3f sphereColor() const;
double sphereRadiusFactor() const;
double lockedZValue() const;
bool lockToZPlane() const;
bool skipBoundingBoxCheck() const;
private:
std::vector<std::vector<cvf::Vec3d>> m_polylines;
bool m_showLines;
int m_lineThickness;
bool m_closePolyline;
bool m_skipBoundingBoxCheck;
bool m_showSpheres;
double m_sphereRadiusFactor;
bool m_lockToZPlane;
double m_lockedZValue;
cvf::Color3f m_lineColor;
cvf::Color3f m_sphereColor;
};