ResInsight/ApplicationLibCode/ReservoirDataModel/RigSurface.h
Magne Sjaastad 2480a782d1
Ensemble Surface improvements
* Performance : Improve surface import
* Performance: Use opm when importing files
* Surface : Use the triangle size as basis for the maximum search distance
* Performance : Resample surfaces in parallell
* Performance: Import file surfaces in parallell
* Ensemble Surface : Create one ensemble per surface
2021-09-16 14:28:19 +02:00

68 lines
2.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2020- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfObject.h"
#include "cvfVector3.h"
#include <QString>
#include <map>
#include <vector>
namespace cvf
{
class BoundingBox;
class BoundingBoxTree;
} // namespace cvf
class RigSurface : public cvf::Object
{
public:
RigSurface();
~RigSurface() override;
const std::vector<unsigned>& triangleIndices() const;
const std::vector<cvf::Vec3d>& vertices() const;
void setTriangleData( const std::vector<unsigned>& tringleIndices, const std::vector<cvf::Vec3d>& vertices );
void addVerticeResult( const QString resultName, const std::vector<float>& resultValues );
std::vector<float> propertyValues( const QString& propertyName ) const;
std::vector<QString> propertyNames() const;
void ensureIntersectionSearchTreeIsBuilt();
void findIntersectingTriangles( const cvf::BoundingBox& inputBB, std::vector<size_t>* triangleStartIndices ) const;
double maxExtentTriangleInXDirection() const;
double maxExtentTriangleInYDirection() const;
private:
size_t triangleCount() const;
private:
std::vector<unsigned> m_triangleIndices;
std::vector<cvf::Vec3d> m_vertices;
std::map<QString, std::vector<float>> m_verticeResults;
cvf::ref<cvf::BoundingBoxTree> m_surfaceBoundingBoxTree;
double m_maxExtentTriangleInXDirection;
double m_maxExtentTriangleInYDirection;
};