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			227 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			227 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////////
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//
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//  Copyright (C) 2017     Statoil ASA
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// 
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//  ResInsight is free software: you can redistribute it and/or modify
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//  it under the terms of the GNU General Public License as published by
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//  the Free Software Foundation, either version 3 of the License, or
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//  (at your option) any later version.
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// 
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//  ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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//  WARRANTY; without even the implied warranty of MERCHANTABILITY or
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//  FITNESS FOR A PARTICULAR PURPOSE.
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// 
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//  See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html> 
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//  for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RigHexIntersectionTools.h"
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#include "RigCellGeometryTools.h"
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#include "cvfBoundingBox.h"
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#include "cvfGeometryTools.h"
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#include "cvfRay.h"
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#include "cafHexGridIntersectionTools/cafHexGridIntersectionTools.h"
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//--------------------------------------------------------------------------------------------------
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/// 
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//--------------------------------------------------------------------------------------------------
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int RigHexIntersectionTools::lineHexCellIntersection(const cvf::Vec3d p1, 
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                                                     const cvf::Vec3d p2, 
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                                                     const cvf::Vec3d hexCorners[8], 
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                                                     const size_t hexIndex, 
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                                                     std::vector<HexIntersectionInfo>* intersections)
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{
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    CVF_ASSERT(intersections != nullptr);
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    std::set<HexIntersectionInfo> uniqueIntersections;
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    for ( int face = 0; face < 6 ; ++face )
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    {
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        cvf::ubyte faceVertexIndices[4];
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        cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
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        cvf::Vec3d intersection;
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        bool isEntering = false;
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        cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], 
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                                                                      hexCorners[faceVertexIndices[1]], 
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                                                                      hexCorners[faceVertexIndices[2]], 
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                                                                      hexCorners[faceVertexIndices[3]]);
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        for ( int i = 0; i < 4; ++i )
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        {
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            int next = i < 3 ? i+1 : 0;
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            int intsStatus = cvf::GeometryTools::intersectLineSegmentTriangle(p1, p2,
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                                                                              hexCorners[faceVertexIndices[i]],
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                                                                              hexCorners[faceVertexIndices[next]],
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                                                                              faceCenter,
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                                                                              &intersection,
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                                                                              &isEntering);
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            if ( intsStatus == 1 )
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            {
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                uniqueIntersections.insert(HexIntersectionInfo(intersection,
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                                                               isEntering,
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                                                               static_cast<cvf::StructGridInterface::FaceType>(face), hexIndex));
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            }
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        }
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    }
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    int intersectionCount = 0;
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    for ( const auto& intersection: uniqueIntersections)
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    {
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        intersections->push_back(intersection);
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        ++intersectionCount;
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    }
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    return intersectionCount;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigHexIntersectionTools::lineIntersectsHexCell(const cvf::Vec3d p1, const cvf::Vec3d p2, const cvf::Vec3d hexCorners[8])
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{
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    for (int face = 0; face < 6; ++face)
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    {
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        cvf::ubyte faceVertexIndices[4];
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        cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
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        cvf::Vec3d intersection;
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        bool isEntering = false;
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        cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]],
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            hexCorners[faceVertexIndices[1]],
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            hexCorners[faceVertexIndices[2]],
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            hexCorners[faceVertexIndices[3]]);
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        for (int i = 0; i < 4; ++i)
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        {
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            int next = i < 3 ? i + 1 : 0;
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            int intsStatus = cvf::GeometryTools::intersectLineSegmentTriangle(p1, p2,
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                hexCorners[faceVertexIndices[i]],
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                hexCorners[faceVertexIndices[next]],
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                faceCenter,
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                &intersection,
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                &isEntering);
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            if (intsStatus == 1)
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            {
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                return true;
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            }
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        }
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    }
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    return false;
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}
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//--------------------------------------------------------------------------------------------------
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/// 
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//--------------------------------------------------------------------------------------------------
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bool RigHexIntersectionTools::isPointInCell(const cvf::Vec3d point, 
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                                            const cvf::Vec3d hexCorners[8])
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{
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    cvf::Ray ray;
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    ray.setOrigin(point);
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    size_t intersections = 0;
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    for ( int face = 0; face < 6; ++face )
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    {
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        cvf::ubyte faceVertexIndices[4];
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        cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
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        cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], 
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                                                                      hexCorners[faceVertexIndices[1]], 
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                                                                      hexCorners[faceVertexIndices[2]], 
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                                                                      hexCorners[faceVertexIndices[3]]);
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        for ( int i = 0; i < 4; ++i )
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        {
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            int next = i < 3 ? i + 1 : 0;
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            if ( ray.triangleIntersect(hexCorners[faceVertexIndices[i]], hexCorners[faceVertexIndices[next]], faceCenter) )
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            {
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                ++intersections;
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            }
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        }
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    }
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    return intersections % 2 == 1;
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}
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//--------------------------------------------------------------------------------------------------
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/// 
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//--------------------------------------------------------------------------------------------------
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bool RigHexIntersectionTools::planeHexCellIntersection(cvf::Vec3d* hexCorners, const cvf::Plane& fracturePlane, std::list<std::pair<cvf::Vec3d, cvf::Vec3d > >& intersectionLineSegments)
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{
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    bool                                    isCellIntersected = false;
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    cvf::ubyte                              faceVertexIndices[4];
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    caf::HexGridIntersectionTools::ClipVx   triangleIntersectionPoint1;
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    caf::HexGridIntersectionTools::ClipVx   triangleIntersectionPoint2;
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    bool                                    isMostVxesOnPositiveSideOfP1 = false;
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    for (int face = 0; face < 6; ++face)
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    {
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        cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
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        cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
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        for (int i = 0; i < 4; i++)
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        {
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            int next = i < 3 ? i + 1 : 0;
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            bool isIntersectingPlane = caf::HexGridIntersectionTools::planeTriangleIntersection(fracturePlane,
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                hexCorners[faceVertexIndices[i]], 0,
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                hexCorners[faceVertexIndices[next]], 1,
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                faceCenter, 2,
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                &triangleIntersectionPoint1, &triangleIntersectionPoint2, &isMostVxesOnPositiveSideOfP1);
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            if (isIntersectingPlane)
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            {
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                isCellIntersected = true;
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                intersectionLineSegments.emplace_back( triangleIntersectionPoint1.vx, triangleIntersectionPoint2.vx );
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            }
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        }
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    }    return isCellIntersected;
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}
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//--------------------------------------------------------------------------------------------------
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/// 
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//--------------------------------------------------------------------------------------------------
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bool RigHexIntersectionTools::planeHexIntersectionPolygons(std::array<cvf::Vec3d, 8> hexCorners,
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                                                           cvf::Mat4d transformMatrixForPlane,
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                                                           std::vector<std::vector<cvf::Vec3d> >& polygons)
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{
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    bool isCellIntersected = false;
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    cvf::Plane fracturePlane;
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    fracturePlane.setFromPointAndNormal(transformMatrixForPlane.translation(),
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                                        static_cast<cvf::Vec3d>(transformMatrixForPlane.col(2)));
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    //Find line-segments where cell and fracture plane intersects
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    std::list<std::pair<cvf::Vec3d, cvf::Vec3d > > intersectionLineSegments;
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    isCellIntersected = planeHexCellIntersection(hexCorners.data(), fracturePlane, intersectionLineSegments);
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    RigCellGeometryTools::createPolygonFromLineSegments(intersectionLineSegments, polygons);
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    return isCellIntersected;
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}
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//--------------------------------------------------------------------------------------------------
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/// 
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//--------------------------------------------------------------------------------------------------
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bool operator<(const HexIntersectionInfo& hi1, const HexIntersectionInfo& hi2)
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{
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    const double tolerance = 1e-6;
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    if ( hi1.m_hexIndex != hi2.m_hexIndex ) return hi1.m_hexIndex < hi2.m_hexIndex;
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    if ( hi1.m_face != hi2.m_face ) return hi1.m_face < hi2.m_face;
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    if ( hi1.m_isIntersectionEntering != hi2.m_isIntersectionEntering ) return hi1.m_isIntersectionEntering < hi2.m_isIntersectionEntering;
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    if ( hi1.m_face != hi2.m_face ) return hi1.m_face < hi2.m_face;
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    if ( cvf::Math::abs(hi2.m_intersectionPoint.x() - hi1.m_intersectionPoint.x()) > tolerance ) return hi1.m_intersectionPoint.x() < hi2.m_intersectionPoint.x();
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    if ( cvf::Math::abs(hi2.m_intersectionPoint.y() - hi1.m_intersectionPoint.y()) > tolerance ) return hi1.m_intersectionPoint.y() < hi2.m_intersectionPoint.y();
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    if ( cvf::Math::abs(hi2.m_intersectionPoint.z() - hi1.m_intersectionPoint.z()) > tolerance ) return hi1.m_intersectionPoint.z() < hi2.m_intersectionPoint.z();
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    return false;
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}
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