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			93 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////////
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//
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//  Copyright (C) 2017     Statoil ASA
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// 
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//  ResInsight is free software: you can redistribute it and/or modify
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//  it under the terms of the GNU General Public License as published by
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//  the Free Software Foundation, either version 3 of the License, or
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//  (at your option) any later version.
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// 
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//  ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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//  WARRANTY; without even the implied warranty of MERCHANTABILITY or
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//  FITNESS FOR A PARTICULAR PURPOSE.
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// 
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//  See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html> 
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//  for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RigTesselatorTools.h"
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#include "cvfMath.h"
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//--------------------------------------------------------------------------------------------------
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/// 
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//--------------------------------------------------------------------------------------------------
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RigEllipsisTesselator::RigEllipsisTesselator(size_t numSlices)
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{
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    computeCirclePoints(numSlices);
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}
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//--------------------------------------------------------------------------------------------------
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/// 
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//--------------------------------------------------------------------------------------------------
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void RigEllipsisTesselator::tesselateEllipsis(float a, float b, std::vector<cvf::uint>* triangleIndices, std::vector<cvf::Vec3f>* nodeCoords)
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{
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    // See http://mathworld.wolfram.com/Ellipse.html
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    for (auto v : m_circlePoints)
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    {
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        v.x() = v.x() * a;
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        v.y() = v.y() * b;
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        nodeCoords->push_back(v);
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    }
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    *triangleIndices = m_circleConnectivities;
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}
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//--------------------------------------------------------------------------------------------------
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/// 
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//--------------------------------------------------------------------------------------------------
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void RigEllipsisTesselator::computeCirclePoints(size_t numSlices)
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{
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    // Based on GeometryUtils::generatePointsOnCircle 
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    double da = 2 * cvf::PI_D / numSlices;
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    cvf::Vec3f point = cvf::Vec3f::ZERO;
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    // Center of circle
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    m_circlePoints.push_back(point);
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    for (size_t i = 0; i < numSlices; i++) 
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    {
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        // Precompute this one (A = i*da;)
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        double sinA = cvf::Math::sin(i*da);
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        double cosA = cvf::Math::cos(i*da);
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        point.x() = static_cast<float>(-sinA);
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        point.y() = static_cast<float>( cosA);
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        m_circlePoints.push_back(point);
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    }
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    for (cvf::uint i = 0; i < static_cast<cvf::uint>(numSlices); i++)
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    {
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        // Center
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        m_circleConnectivities.push_back(0);
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        m_circleConnectivities.push_back(i + 1);
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        if (i == (numSlices - 1))
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        {
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            // Connect the last slice to the first slice
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            m_circleConnectivities.push_back(1);
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        }
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        else
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        {
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            m_circleConnectivities.push_back(i + 2);
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        }
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    }
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}
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